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Tom Clancy's Splinter Cell (PlayStation 3)

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Critic Score
100 point score based on reviews from various critics.
5.0
User Score
5 point score based on user ratings.

Tom Clancy's Splinter Cell Credits

HD & 3D Version Development Team

HD & 3D Version Developed atUbisoft Pune Studio
ProducerSyed Abbas
Lead ProgrammerNirav Faldu
Programming TeamAbhishek Raut, Avinash Damodhare, Chinmay Das, Gaurav Singh, Appalal Nadaf, Niranjan Bonte, Priya Bonte, Rahul Jethwani, Rinesh Thomas, Rushikesh Talokar, Umesh Patil
Senior Lead ArtistLuell Lopes
ArtistsAshok Salunkhe, Dhairyasheel Patil, Pankaj Bachhao, Preeti Lokhande
DesignerChinmay Zende
Junior International Project ManagerAkshay Paul
Studio Managing DirectorPauline Jacquey

Ubisoft Chengou Team

Art Production TeamRay Taylak
Project ManagerHe Tian Tiran
ArtistsLiu Yang, Liu Yu, Li Wen Yang, Wang Wen, Wu Xing Ying, Zhang Huan

Quality Control

Worldwide QC ControlRăzvan Rotunjianu
Quality Control ManagerAbhishek Bhagwat
Quality Control CoordinatorRahul Khatal
Hardware ManagerAbhijeet Bhimpure
Quality Control LeadSantosh Wagh
TestersAshish Kulkarni, Chetan Shirsagar, Gulshan Gattani, Prashant Trivedi, Prathamesh Bhide, Sandeep Mamdikar, Sagar Elawande, Sagar Pawar, Vikram Kulkarni, Vikrant Sapkal, Vipin Trisal
Junior Compliance SpecialistApoorva Sao
Bucharest Quality Control Studio ManagerGeorge Enescu
Bucharest Compliance ManagerMircea Nuțu
Bucharest Senior Compliance SpecialistsAdrian Bursumac, Florin Cătălin Gafton, Daniel Luca, Florin Cristea, Radu Nedea, Ștefan Paraschiv, Vlad Toma
Bucharest Special Test TeamOctavian Constantin, Andrei Begu, Liana Popescu

Localization

French VersionUbisoft Paris & Ubisoft Shanghai
German VersionPartnertrans
Italian VersionOrange Studio
Spanish VersionAgua MassMedia
Special ThanksMithun Poojari, Xu Xiao Yue, Christian Desautels

Splinter Cell Port Team

Senior ProducerMathieu Ferland
Associate ProducerMaxime Belanger
Lead ProgrammerJean-François Prévost
ProgrammersDany Lepage, Wang Feng Quan, Alexandre Dionne, David Chabot
Intern ProgrammerCyrille Lauzon
With The Programmers Collaboration ofYanick Mimee, Hugo Dallaire (Hguo Allaire), Alain Turcotte, Yannick Létourneau
Data ManagerFrancis Tremblay
With Integration Collaboration ofAlexandre St-Louis
With Game Designers Collaboration ofDaniel Bérubé, Alexandre Bérubé
3D ArtistsMarc Bouchard, Yves Allaire, Sebastien Hebert, Thierry Laberge, The Chinh Ngo, Marek Bodgan, François C. Pelland
Interface DesignerVéronique Guilbault
Sound Game DesignerFabien Noël
Compatibility Lab TestersDavid Lévesque, Jason Alleyne
Quality AssuranceDavid Deschênes, Patrick Dufort, Yan Gagnon, Ahmad Jamous, Martin Asnong, Jean-François Dessureault

Splinter Cell Original Team - Creative Team

Senior ProducersMathieu Ferland, Reid Schneider
Associate ProducerRoxane Gosselin
Original CreationFrançois Coulon
Art DirectorHugo Dallaire
Lead ProgrammerAntoine Dodens
Lead Artist/Lead Level DesignFrançois C. Pelland
Lead Character Artist/Character Concept ArtistMartin Caya
Script WriterJohn Thomas Petty
Lead Game DesignerNathan Wolff
Sound Game DesignerFabien Noël
Technical Directors 3D ArtMarc Bouchard
With the Associate Producer & Creative DirectorFrançois Coulon
Production AssistantAnne-Marie Gabriele
ProgrammersFrédéric Blais, David Chabot, Mathieu Laforce, Yanick Mimee, Alain Turcotte, David Kalina
With the Programmers Collaboration ofHugo Dallaire, Chris Gripeos
Intern ProgrammersMatthew Clarke, Francois Schelling
Animators (In Game)Jonathan Abenhaim, James Humphreys, Bourbaki Joseph, Frédéric Poirier, Benoît Saumure
3D ArtistMarek Bogdan, John Bigorgne, The Chinh Ngo, Aline Desruisseaux, Mathieu Fecteau, Sebastien Hebert, Thierry Laberge
With the 3D Artists Collaboration ofSébastien Beaulieu, Christian Bedard, Carol Bertrand, Carl Lavoie
Texture ArtistsYves Allaire
SFX ArtistDany Bergeron
Interface DesignerVéronique Guilbault
Character ArtistDavid Blazetich, David Giraud
With the Character Artist Collaboration ofKenjo Aoki, Éric Belisle, Karine Fortin, Emilio Ghorayeb
Game Designer/with participation as ScriptwriterClint Hocking
Level DesignersNeil Alphonso, Mathieu Bérube, Ed Byrnes, Clint Hocking, Hugo Landreville-Potvin, Sébastien Galarneau
With the Level Designer Collaboration ofChristopher Tudor-Smith
LocalizationJean-Robert Michel, Jonathan Gosselin
With the Integrator Collaboration ofSylvain Côté

Cinematic

Lead Modeler (Cinematic)Daniel Bordeleau, Steve Fraser, Thierry Laberge, Martin Sabran, Simon Tremblay, Michael Yeomans
Character ArtistDavid Blazetich, David Giraud
Animators (Cinematic)Stephen Greenberg, Patrick Pelletier, James Humphreys
With the Animators (Cinematic) Collaboration ofFrançois Royer, Jean-Thierry Roy
Pre‑rendered Cinematic EditorMiguel Angel Martin
2D ArtistPatrick Sirois
Story BoarderWayne Murray
Planning CoordinatorFrancois Ringuette
Marketing Research CoordinatorStéphane Cardin

Quality Assurance

Lead TesterDavid Deschênes
AssistantPierre-Yves Savard
TestersMartin Asnong, Raymond Brunette, Miguel Canepa, Stéphane Charbonneau, Patrick Charland, Alain Chénier, Jean-François Dessureault, Marc-André Dessureault, Philippe Dion, Patrick Dufort, Pascal Émard, Mathieu Fortin, Yannick Francoeur, Yan Gagnon, Félix Hardy, Ahmad Jamous, Mathieu Lachance, Eric Laperrière, Frédéric Ouellet, Luc Plante, Marc-André Proulx, François Quidoz, Jo-Ashley Robert, Daniel Sarrazin, Patrick Sauvageau, Bruno St-Laurent, Martin Tavernier, Allen Tremblay
Special ThanksBruno Bellavance, Caroline Cantin, Derek Chan, Nicolas Davidts, Patrick Filion, Marc Fortier, Julie Lachance, Didier Lord, Caroline Martin, John P. Stafford, Jean-Francis Tétreault
VP Production/OperationsMichaël Cartier
VP EditorialGrégoire Gobbi
Director of Animation StudioGilles Monteil
Director of 3D Artist StudioJean-Sébastien Morin
Director of Game Design/Level Design StudioMaxime Belanger
Director of Programming StudioNicolas Rioux
Director of Sound StudioJérémi Valiquette
Director of Quality AssuranceÉric Tremblay
Director of PlanningHenri Laporte
Sound ProgrammerStéphane Ronse, Richard Malo, Christian Lachance, Alexandre Carlotti, Jean-François Guay
QA‑Platform SpecialistsFrédéric Laporte, Antoine Thisdale, Yann Provencher, Ludovic Murat

Sound Production

Technical Director/Lead EngineerSimon Charles Pressey
Music Composed byMichael Richard Vanasse
Sound Editor - Ambiences and SFXAndré Chaput
Weapons Sound Design and Effects byDanetracks Inc.
Supervising Sound DesignerRichard Adrian
Sound DesignerChristopher Alba
Sound Effects EditorsEryne Prine, Eddie Kim
Effects Field RecordistJohn Paul Fasal
2nd Sound EngineerOlivier Germain
Foley ArtistTchae Measroch
Voice EditorNicholas Grimwood, Daran Nadra
Voice DirectorRichard M. Dumont (at ACME Harpoon Company)
Voice TalentMichael Ironside, Adrian Knight, Alain Goulem, Arthur Grosser, Arthur Holden, Claudia Besso, Craig Francis, Don Jordan, Eleanor Noble, Ellen David, George Morris, Harry Standjofski, Ian Finlay, Jennifer Séguin, John Moore, Marcel Jeannin, Mark Camacho, Matt Holland, Maxim Opadtchi, Michael Rudder, Oleg Belkin, Pierre Lenoir, Richard M. Dumont, Russell Yuen, Sam Stone, Simon Charles Pressey, Suzan Glover, Teddy Lee Dillon, Terrance Scammel, Vitali Marakov, Vlasta Vrana
Localization Project ManagerJean-Sebastien Ferrey

Localization - French

TranslationCécile Delaroue, Éric Holweck
Recording StudioLa Marque Rose
Voice of Sam FisherDaniel Beretta
Post ProcessingWave Generation, Point Orgue

Localization - German

TranslationPartnertrans
QAPartnertrans
Voice of Sam FisherMartin Kessler

Localization - Italian

TranslationLocal Transit
RecordingLocal Transit
Voice of Sam FisherLuca Ward

Localization - Spanish

TranslationDL Multimedia
RecordingDL Multimedia
Voice of Sam FisherDavid Rocha

Main Title Sequence

Main Title Sequence byImaginary Forces
Creative DirectorMikon von Gastel
DesignersSteve Fuller, Mike Jakab
CG ArtistSal Midolo
EditorJason Webb
Executive ProducerSaffron Kenny
ProducerLisa Villamil
Production CoordinatorJoanna Fillie

Name of the Game

ByKen Jordan, Scott Kirkland, Tom Morello
©2001EMI Virgin Music Inc., Harder Faster Music, EMI Virgin Songs Inc., Drug Money Music, Sony Music Publishing
All rights for Harder Faster Music controlled and administered byEMI Virgin Music Inc. [ASCAP]
All rights for Drug Money Music controlled and administered byEMI Virgin Music Inc. [BMI]
Performed byThe Crystal Method
Courtesy ofOutpost Records under license from Universal Music Enterprises

Publisher: Ubisoft Entertainment

President & CEOYves Guillemot
Executive Director, Worldwide StudiosChristine Burgess-Quémard
Chief Creative OfficerSerge Hascoët
Worldwide Content DirectorLionel Raynaud
Production Content DirectorJean-Marc Geffroy
Pre‑production DirectorYann Masson
Game Design Conception DirectorÉric Couzian
Game Concept ManagerPaola Jouyaux
New IP & Ubi IP DirectorTommy François
IP DevelopmentJulien Charpentier, Julian Gerighty, Xavier Guilbert, Michiel Verheijdt
Scenario DirectorAlexis Nolent
Gameplay Engineering & Entertainment Analysis DirectorCyril Derouineau
Process & Methods DirectorMichel Pierfitte
Senior Production Coordination ManagerNicolas Schoener
Production Coordination ManagerFrançois Jaspart
Associate Projects CoordinatorGuillaume Gad
DMIS ManagerPhilippe Ponce
DMIS Technical CoordinatorNicolae Jan Sercaianu
DMIS Mastering SpecialistYohann Robert
Certification ManagerCorentin François
Certification Coordinator - Age RatingCéline Païva
Age Rating AssistantJean-Marie Mogentale
EMEA Certification SpecialstsAnis Boujaouane, Alexandre Chamoy, Julien Jacquet
Certification AssistantKarima Touali
US Director, Production Planning and Customer SupportBrent Wilkinson
US Production Planning ManagerAdam Zachary
US Production CoordinatorGregory Capuano, Anthony Urso
North American Age Rating ManagerShannon Kokoska
North American Age Rating CoordinatorBen White
North American Age Rating SpecialistEdwin Zee
Studios Operations DirectorPierre Escaich
Games Lab ManagerSébastien Odasso
Global Brand Strategy DirectorHélène Juguet
Brand Development DirectorOliver Green
Brand Development ManagerYannick Spagna
Head of CMKFrédérique Burlot
CMK Director, Traditional GamesCharles du Réau
Consumer Research Senior AnalystsSandra Bystrom, Régis Decombe, Hicham Laâbi, Sandrine Schoeffler
Consumer Research AnalystsAnnelise Bourelle, Alexandre Cabanis, Aimeric Hauet, Nicolas Hoestlandt, Grégoire Laloux, Simon Lejarre, Maxime Revol, Pierre-Henri Traboulsi, Raphaël Doyen
©2002‑2011Ubisoft Entertainment [all rights reserved]
Dolby and the double-D symbol are registered trademarks ofDolby Laboratories
Uses Bink Video: Copyright © 1997-2011 byRAD Game Tools Inc.

Other Games

In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.

Yves Guillemot, 275 other games
Serge Hascoët, 202 other games
Éric Tremblay, 200 other games
Christine Burgess-Quémard, 191 other games
Hélène Juguet, 155 other games
Adam Zachary, 122 other games
Lionel Raynaud, 119 other games
Jean-Marc Geffroy, 117 other games
Cyril Derouineau, 110 other games
Alexis Nolent, 108 other games
Shannon Kokoska, 107 other games
Michel Pierfitte, 98 other games
Didier Lord, 98 other games
Pierre Escaich, 88 other games
Anis Boujaouane, 88 other games
Brent Wilkinson, 79 other games
Nicolas Schoener, 77 other games
Mircea Nuțu, 76 other games
Grégoire Gobbi, 75 other games
David Lévesque, 71 other games
Céline Païva, 70 other games
Edwin Zee, 70 other games
George Enescu, 70 other games
Nicolas Rioux, 68 other games
Jérémi Valiquette, 65 other games

Collaborations

People who have worked on this game have also collaborated on the creation of the following games:

Tom Clancy's Splinter Cell: Chaos Theory, a group of 100 people
Assassin's Creed: Revelations, a group of 80 people
Assassin's Creed: Revelations - The Lost Archive, a group of 80 people
Tom Clancy's Splinter Cell: Conviction, a group of 80 people
Far Cry 3, a group of 78 people
I Am Alive, a group of 75 people
Assassin's Creed III, a group of 74 people
Driver: San Francisco, a group of 74 people
Rayman Origins, a group of 73 people
Tom Clancy's Splinter Cell: Blacklist, a group of 72 people
Assassin's Creed IV: Black Flag, a group of 72 people
Tom Clancy's Ghost Recon: Future Soldier, a group of 71 people
Prince of Persia Classic, a group of 69 people
Far Cry 3: Blood Dragon, a group of 68 people
Tom Clancy's Rainbow Six 3: Raven Shield, a group of 68 people
Assassin's Creed: Brotherhood, a group of 68 people
Batman: Vengeance, a group of 66 people
Beyond Good & Evil, a group of 64 people
Assassin's Creed III: Liberation, a group of 64 people
Far Cry: Instincts - Predator, a group of 62 people
ZombiU, a group of 60 people
The Adventures of Tintin: The Game, a group of 59 people
Assassin's Creed II, a group of 57 people
Tom Clancy's Rainbow Six: Vegas, a group of 57 people
Anno 2070, a group of 56 people

Credits for this game were contributed by ryanbus84 (10192)