DescriptionTomb Raider: Underworld
concludes the story of Lara's search for her mother who is supposedly trapped in a place called Avalon. Continuing the events from Lara Croft Tomb Raider: Legend
and Lara Croft Tomb Raider: Anniversary
, her search brings her once again to locations around the globe from the cold wastes of the Arctic to the beautiful landscapes of Thailand. This time even the bottom of the Mediterranean Sea is not save from Lara's exploring. At the same time the game continues to explore the idea of monomyth, this time incorporating the influences of the Norse mythology into its narrative.
The basic gameplay remains the same as in most of the previous iterations of the series with the focus on exploring, solving riddles and dodgy climbing passages instead of instant action and gun fights. For this Lara once again learned a few new moves including jumping between the walls introduced in Prince Of Persia: The Sands Of Time
To help the players with the riddles, the game not only features a sonar map, showing Lara's immediate surroundings as a 3D grid for better orientation around the levels. Also, if asked, Lara gives general but helpful tips on what to do next.
The differences from the previous Tomb Raider games developed by Crystal Dynamics
include the complete lack of QTE events. Instead the time slows down in critical moments, but the player still retains full control of the Lara's movements. Another change is the more non-linear level design more in vein with the traditional entries of the series.
- "古墓奇兵：地城奪寶" -- Chinese spelling (traditional)
- "Tomb Raider 8" -- Informal title
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The Press Says
|Game Informer Magazine
||8.75 out of 10
||Nov 20, 2008
||8.5 out of 10
||Nov 28, 2008
||8 out of 10
||Nov 30, 2008
||7.9 out of 10
||Nov 25, 2008
||15 out of 20
||Jan 19, 2009
||7.5 out of 10
||Dec 16, 2008
||7 out of 10
||Dec 04, 2008
||Dec 20, 2008
||6 out of 10
||Dec 03, 2008
felt the game underperformed in sales and laid off 30 employees in January 2009. Later that month, Eidos CFO Robert Brent
said a complete remake of the Lara Croft character would be necessary to make it a profitable franchise once again.
The initial Wii release has an occasional bug that makes it impossible to finish the game. In the Coastal Thailand section of the game, a pole that acts as a lever sometimes refuses to function, making it impossible to progress. To fix the issue, Eidos
made available some public saves that can be loaded on an SD cart to continue playing from past that section.