Solomon's Key for the NES was released in Japan on this day in 1986.

Tomb Raider: Underworld (PlayStation 3)

75
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.
Not an American user?

Description

Tomb Raider: Underworld concludes the story of Lara's search for her mother who is supposedly trapped in a place called Avalon. Continuing the events from Lara Croft Tomb Raider: Legend and Lara Croft Tomb Raider: Anniversary, her search brings her once again to locations around the globe from the cold wastes of the Arctic to the beautiful landscapes of Thailand. This time even the bottom of the Mediterranean Sea is not save from Lara's exploring. At the same time the game continues to explore the idea of monomyth, this time incorporating the influences of the Norse mythology into its narrative.

The basic gameplay remains the same as in most of the previous iterations of the series with the focus on exploring, solving riddles and dodgy climbing passages instead of instant action and gun fights. For this Lara once again learned a few new moves including jumping between the walls introduced in Prince Of Persia: The Sands Of Time.

To help the players with the riddles, the game not only features a sonar map, showing Lara's immediate surroundings as a 3D grid for better orientation around the levels. Also, if asked, Lara gives general but helpful tips on what to do next.

The differences from the previous Tomb Raider games developed by Crystal Dynamics include the complete lack of QTE events. Instead the time slows down in critical moments, but the player still retains full control of the Lara's movements. Another change is the more non-linear level design more in vein with the traditional entries of the series.

Screenshots

Tomb Raider: Underworld PlayStation 3 Use your motorbike in close quarters as it's headlights will reveal much more than your flashlight.
Tomb Raider: Underworld PlayStation 3 Using your grapple line to wall run back and forth until you gain a momentum for a save jump.
Tomb Raider: Underworld PlayStation 3 Lara seems to hold on to right objects when climbing, not just approximate.
Tomb Raider: Underworld PlayStation 3 Jumping in exotic areas is Lara's forte.

Alternate Titles

  • "古墓奇兵:地城奪寶" -- Chinese spelling (traditional)
  • "Tomb Raider 8" -- Informal title

Part of the Following Groups

User Reviews

There are no reviews for this game.


The Press Says

GameLemon Dec 28, 2008 9.2 out of 10 92
Jeux Vidéo Network May 17, 2009 17 out of 20 85
IGN UK Nov 20, 2008 8.5 out of 10 85
videogamer.com Nov 19, 2008 8 out of 10 80
TotalVideoGames (TVG) Nov 21, 2008 8 out of 10 80
UltraNinjas Nov 26, 2008 8 out of 10 80
GameDaily Nov 20, 2008 8 out of 10 80
GamingExcellence Jan 19, 2009 7.5 out of 10 75
Jeuxvideo.com Nov 21, 2008 14 out of 20 70
Thunderbolt Games Dec 16, 2008 7 out of 10 70

Forums

Topic # Posts Last Post
mistake! 11 Kaminari (2064)
Jan 23, 2009

Trivia

Sales

Eidos felt the game underperformed in sales and laid off 30 employees in January 2009. Later that month, Eidos CFO Robert Brent said a complete remake of the Lara Croft character would be necessary to make it a profitable franchise once again.

Wii bug

The initial Wii release has an occasional bug that makes it impossible to finish the game. In the Coastal Thailand section of the game, a pole that acts as a lever sometimes refuses to function, making it impossible to progress. To fix the issue, Eidos made available some public saves that can be loaded on an SD cart to continue playing from past that section.

Related Web Sites

Sicarius (61031) added Tomb Raider: Underworld (PlayStation 3) on Nov 25, 2008
Other platforms contributed by Kaminari (2064), Sciere (245760), Scaryfun (11609) and Sicarius (61031)