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TRON: Evolution is a mediocre game that will mostly please fans of the movies. There are some fun moments present and the story certainly isn't bad, but other players will probably get bored fast with the boring environments and gameplay. The multiplayer prolongs the lifespan a bit but due to the competition of other online games it won't last for long. A bit sad as this could have been so much more.
You don't have to be a fan of the TRON universe to enjoy Evolution. Running through its digital world provides plenty of fun, and while its combat isn't too taxing, there are still enough good moments to make the experience worthwhile. It may lose steam well before its downbeat ending, but TRON: Evolution is a still worthwhile trip into the realm of the digital.
Another Tron videogame, whether you like movie tie-ins or not, is certainly warranted and is more than welcome. The game exceeds our expectations in nearly all areas and certainly rates highly in our minds-own check-list of movie cash-ins. The universe is sinister, yet memorising and visually stunning and the game transports you to the world in glowing fashion. Tron: Evolution then, is a decent attempt, but one that never quite matches the ambition or the inspired creativity of the licence upon which it is built.
TRON: Evolution isn't the worst game to ever come out of the movie-and-game-tie-in-factory. In fact it fits the status quo rather nicely. If you are looking for a game that plays like every other licensed title out there, then you won't be disappointed by TRON: Evolution. It has functional combat, a bare-bones online offering, and some high production values. However, if you are looking for something a little more, you won't find it here. It really is a shame that a game based on a franchise that is all about a "real" video game world, the game that ties-in with the movie franchise doesn't stand out. Though the game does look nice, it seems that beauty, even on the Grid, is only pixel-deep.
Mit Tron Evolution hat das mittlerweile von Disney geschlossene Studio Propaganda einen äußerst durchwachsenen Mix aus Action und Akrobatik abgeliefert. Die zunächst etwas eintönigen Kämpfe gewinnen durch die in vielen Details erweiterbare Ausrüstung im Laufe des Spiels an Spannung. Doch sobald sich ein schöner Spielfluss aufgebaut hat, funken oft die frustig hakeligen Akrobatik-Einlagen dazwischen. Auch die Fahrsequenzen sind kein Highlight, sondern wirken eher wie einfache Reaktionstest. Trotzdem besitzt das Neon-Abenteuer auch Stärken: Die größte ist der lustige Online-Modus, in dem Diskus-Krieger, Licht-Motorräder und Panzer gleichzeitig unterwegs sind. Auch die Technik stimmt, denn die glühende Raster-Welt wurde wirklich hübsch in Szene gesetzt und durch eine tolle Soundkulisse unterlegt. Wer wie ich ein Vorbliebe für leuchtende Cyberspace-Welten hat und über einige nervige Schwächen hinwegsehen kann, sollte Tron Evolution also ruhig eine Chance geben.
TRON: Evolution is niet het zoveelste rampzalig uitgevallen filmspel, maar daar blijft het dan ook bij. Leuk voor de fans als voorsmaakje van de nieuwe film. De echte liefhebber snort echter TRON 2.0 op.
All’interno della categoria dei tie in, Tron Evolution si presenta come un discreto prodotto, senza dubbio adatto agli amanti della pellicola a patto che non si aspettino particolari novità dal gameplay. Il gioco si limita a riproporre situazioni già viste in decine di altri titoli lungo una campagna principale che scorre abbastanza liscia fino alla fine, una modalità multiplayer ai minimi termini ed un comparto estetico di buon livello. Peccato per la mancanza di coraggio e di rifiniture, elementi che limitano il gioco alla categoria dei titoli adatti solo agli appassionati del brand.
While ambitious, the glow-in-the-dark TRON: Evolution will likely disappoint those looking forward to the game (including those excited over the sleek YouTube trailers). It's certainly fun at times, and offers multiplayer modes to take the action online, but alas, it's one of those games you'll likely want to rent for the weekend instead of buying at full price.
TRON: Evolution is a bold attempt to re-introduce the wonder of an 80’s classic to a new generation, but despite its stylish visuals and highly polished environments it has struggled to make an impact. Too many mistakes have been made and with so many other games doing what TRON: Evolution has attempted, much better, it seems the only reason for possibly purchasing this game is to extend the experience from the silver screen debut. Without trying to reveal any spoilers, the games ending is unsatisfying, you’ll buy it, enjoy it, but probably never play it again, it will forever lay on upon a pile of movie tie-in game failures, just not right at the bottom.
As movie tie-ins go there’s a lot worse out there, but there are a lot better ones too. Considering the subject matter they could have done something really good. It’s a competent enough game but could have been so much more, if you fancy something like Prince of Persia though it’s definitely worth a rental, and if you loved Tron and can’t wait for the new film then you really have to give it a go, if only just for the story.
TRON: Evolution is barely a TRON game. It's a repetitive cyberpunk Prince of Persia. The platforming and combat are flashy, but both feel awkward to control and get really competitive. All the cool things you'd expect in a TRON game are restricted to the limited multiplayer modes. If you've got 10 people you can play some fun multiplayer games, but there are only a half dozen maps including the day one DLC. If you want to find out what happens between the two films, then you at least get a bit of a story here. And if the developers keep expanding the multiplayer with DLC like they're already doing then this game could be worth a purchase eventually. But right now TRON feels like a movie cash in game more than the next step in a classic gaming franchise.
Tron: Evolution lider på mange måter under de samme problemene som andre spill som er laget for å promotere en film – spillet er rett og slett ikke godt nok gjennomført. Her har man et uforutsigbart kontrollsystem, gjentagende og ensformig spillestil, og ikke minst et plott som bare så vidt klarer å drive spillet fremover. Det hele fungerer generelt dårlig som reklame for den filmen spillet er ment å promotere. Når man ser originalfilmen, får man på mange måter følelsen av å være tilskuer til en demonstrasjon, mer enn en film. Det samme kan sies om Tron: Evolution. Likevel har spillet en del gode øyeblikk, og særlig for Tron-fans kan det tilby noen timers grei underholdning, dersom man klarer å ignorere irritasjonsmomentene. Det finnes langt dårligere forsøk på å gjøre film om til spill - men det er likevel ikke nok til å gjøre Tron til det storspillet Disney kanskje hadde håpet på.
A moins d'être un inconditionnel absolu de Tron, peu regardant sur le gameplay, on aura du mal à conseiller l'achat de cette préquelle au second film. Répétitif à souhait, laborieux sur bien des points, il peine à éveiller l'intérêt en solo. Seul son multi sympathique lui sauve la mise avec ses affrontements faisant intervenir quantité de Light Cycles. Maigre consolation.
Tron: Evolution has too much going for it to write it off as another inspiration-free paycheck game, but I can't help but feel that if the developers had had another six months and perhaps a little more freedom to stray from the film's narrative, the end result would have been much better. When the game's character is vaulting over obstacles and bouncing from wall to wall in neon canyons while raining discs from above, it's hard not to smile—it's just a shame that a project with such promise has become a (partial) victim of the perils that befall most tie-ins.
Wie zich graag ergert aan een game, kan met Tron: Evolution uit de voeten: de slechte besturing zorgt voor veel irritatie en de verhaallijn is te simpel. Daar kan een sfeervolle futuristische spelwereld niets aan veranderen. Na een paar uur gamen weet je het zeker: dit spel is gewoon extra marketing voor Disney.
Perhaps it is unfair to compare Tron: Evolution to Prince of Persia or Ass Creed, as I’ve been doing, because it is a game targeted mainly at children. Maybe. But that an audience is a young one should not give a bad game any slack. In fact, this is the worst offence. Disney Interactive has either been rushed to get this out in time for the movie, or they have underestimated how savvy a young audience can be. We see this time and time again in the entertainment industries. The attitude runs: “They’re kids. They’ll take anything.” Wrong. The only reason Tron: Evolution could sell well is because children who enjoy the movie will want to pursue the feeling of excitement, elation, adventure and awe they felt in the cinema. I have no doubt they will be disappointed.
I could mention the rudimentary character customisation and online multiplayer, lacklustre graphics, incessant techno soundtrack and repetitive level design, but ultimately, all these factors are irrelevant. There's just no getting past the fact that every second of Tron: Evolution feels like a constant uphill struggle – against the game mechanics, against the controller and against the rising urge to hurl it at the television screen. I was awarded a trophy at the end of every level. For the first time, I actually felt like I deserved one.