missing cover art
DescriptionTwo World II is a fantasy role playing game which continues the storyline from the first game.
Aziraal was the ancient god of war revered by the Orcs and said to possess immense powers. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor.
There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. The game boasts that there are enough quests to keep players busy for about 100 hours.
In the single-player game, the hero can be a male only. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. Success as each is entirely dependent upon how earned skill points are assigned.
Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations.
Feats and skills can be learned to enhance each form of combat. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. For instance, objects in inventory can be broken down to their base elements (cloth, wood, iron).
Two Worlds II also offers five multiplayer modes for up to 8 players: Crystal Capture, PvP, Dual, Adventure (7 chapters), and a Village mode. In multiplayer, new characters are created with a choice of several races and can be male or female.
There are no PlayStation 3 screenshots for this game.
There are 40 other screenshots on file for other versions of this game.
- "Два мира II" -- Russian spelling
Part of the Following Groups
- Covermount: Fullgames
- Covermount: Level (Romania)
- Gameplay feature: Alchemy
- Gameplay feature: Auto-mapping
- Gameplay feature: Blacksmithing
- Gameplay feature: Gambling
- Physics Engine: PhysX
- Two Worlds series
There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
|GamezGeneration||Nov 15, 2010||9.5 out of 10||95|
|GamingLives||Dec 20, 2010||9 out of 10||90|
|Digital Chumps||Jan 30, 2011||8 out of 10||80|
|GameTrailers||Feb 08, 2011||7 out of 10||70|
|Worth Playing||Feb 03, 2011||7 out of 10||70|
|Gamereactor (Sweden)||Dec 06, 2010||7 out of 10||70|
|D+PAD Magazine||Feb 15, 2011||70|
|IGN||Feb 08, 2011||6 out of 10||60|
|We Got This Covered||Jan 31, 2011||60|
|GameGavel.com||Mar 31, 2011||C||50|
|Topic||# Posts||Last Post|
|Has anybody played Two World 2 yet?||6||Cavalary (5049)
Feb 04, 2011
SalesOn December 9, 2010, it was announced that Two Worlds II had recently broken the one million unit sales mark in Europe after just three weeks on the store shelves.
Related Web Sites
- Two Worlds 2: Interview (PS3) (on Strategy Informer, January 2010)
- Two Worlds II (the official website)
- Two Worlds II (the official North American website)
- Two Worlds II - Wikipedia (article about the game in the open encyclopedia)
- X360A Achievement guide (X360A's achievement guide for Two Worlds II.)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.