Current MobyGoal: On our way to 3,500 documented Amiga games!
Main title and menu screen.
There's plenty of bonus materials like artwork and making of videos.
Game starts quite intense as you climb up the train hanging from the cliff.
Harsh cold will help you stop the bleeding alright.
Chloe is a woman of action and trouble, but Nate gets into trouble oh every so easily.
Teamwork is required to reach that ladder.
Sullivan spent all of their treasure from past adventure to save Nate from Turkish prison.
Enemies will take cover so you'll have to aim well.
Taking out the guards quickly, per instructions.
Chased by a truck in a very tight alley... you have to take it out while trying to escape at the same time.
Taking cover from the enemy patrol.
Urban warfare isn't that much different from jungles, but there are more objects to hide behind.
They have Hind helicopters, that's not good.
If you sneak up to the enemy, you can perform a silent kill.
You can't get through the shield... find exposed parts or you're done for.
Nate can pack a punch or two in close combat.
Meeting Elena, Drake's partner and more from the prequel.
Finally meeting the man behind the expedition funding, the main badguy.
Jumping on the speeding train.
There are plenty of soldiers to deal with between here and the locomotive.
As in prequel, screen goes black & white when your health becomes critical.
In the Tibetan village.
Mountaineering in search of a relic.
Enemy soldiers have found their way to village and are killing everyone.
Oh crap, they brought a tank... this wall won't protect me against that.
Trying to outrun the tank.
Take cover and fire when enemy is reloading.
Removing the boards from the window.
Gotta jump from truck to truck as they catch on fire and explode.
Where are all these soldiers coming from?
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