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Viking: Battle for Asgard offers a surprisingly deep experience, one which doesn't easily compare to any other current-gen release. The gameplay mash-up works very well, as the game's three islands extend easily into more than 10 hours of well paced, highly varied good times. Big ups to Creative Assembly and publisher Sega for a job well done on this one; Viking is easily one of the best video game releases in this first quarter of 2008.
All in all, Viking: Battle for Asgard is one of the best games so far in 2008 and it should not be passed up. This is a title for action fans as well as hack-and-slash fans. The strategy element of the game is left to a minimum, but there is a hint of it. It is a well-rounded game, and if it weren’t for the sound effects--and occasional lack thereof--it would be a near perfect title.
Cualquier novedad en el género de acción y aventuras es bienvenida, y un lanzamiento ambientado en la era vikinga y con cierta sensación de libertad es realmente atractivo en los tiempos que corren. Viking queda en suma como un videojuego que se ha acercado mucho a lo que pretendía lograr, y al que sólo le ha faltado el “empujón final”. Buenos gráficos, rápido y accesible control del personaje y una campaña larga y repleta de posibilidades son los grandes titulares de Battle for Asgard. Muy recomendable para quienes están empalagados de shooters.
Im direkten Vergleich mit der Xbox 360 wirken die Farben auf der PS3 weniger kräftig - alles wirkt hier grauer, weniger kontrastreich. Man hat dafür allerdings kein Problem mit der Helligkeit, weshalb hier wahrscheinlich neben der Rumble- auch Gamma-Anpassung komplett fehlt, die wir beide noch im 360-Menü gefunden haben. Die Sichtweite ist etwas geringer (Details wie Baumstämme in der Distanz erscheinen später als auf Microsfts Konsole) und die Texturdetails (etwa Felsenkonturen) sind weniger scharf; dafür gibt es kein Problem mit der ansonsten oft kritisierten Kantenbildung oder der Spielflüssigkeit. Auch im Kampf und im Animationsbereich sind beide Fassungen identisch. Daher bleibt es unterm Strich ganz knapp bei derselben Wertung, obwohl Creative Assembly für Sonys Konsole keine so vorbildlich identische Kulisse wie andere Entwickler kürzlich bei Devil May Cry 4, Army of Two oder Condemned 2 anbietet.
Anyway, your poor mortal brain already performs billions of calculations every second: walking, breathing, and keeping you dry in the groinal region (hopefully). So after a long day of left, right, in, out, clench, clench, release, why not enjoy a game that doesn’t challenge every synapse in your cerebrum to pop and fizzle? Especially when the sweet release of olde-school slaughter in Viking: Battle for Asgard can numb your brain at the same time as your thumbs.
Best of all, though, are the sweeping battles where you fight alongside hundreds of beautifully-realised allies, the skirmishes becoming increasingly chaotic as the game unfolds, and immensely thrilling as you chop through legions of enemies to butcher the biggest and baddest barbarian in their ranks.
It’s almost a little disappointing when the first massive battle ends because it is so exciting, but that’s one of the things will drive you to keep playing the game. But that pretty much sums up the experience of Viking: Battle for Asgard as a whole--it feels disappointing at first, but it quickly moves beyond that and turns into a game that, despite its shortcomings, is just plain fun.
I love the slow motion brutal kills and how graphic they really are. The character designs are something that ceases to amaze. I wasn’t really sure about this game when I first picked it up but I was quickly at ease when I started playing it. You have a little Assassin’s Creed meets Conan on steroids feel to this game.
Vor allem die ersten zwei Spielstunden hatte ich mit Viking: Battle for Asgard richtig viel Spaß. Das Kampfsystem spielt sich interessant, das Setting ist relativ unverbraucht und die Einsatzgebiete sind schön groß. Mit der Zeit stellt sich allerdings etwas zu viel Routine ein: hier ein paar Wikinger befreien, dort einen Hebel ziehen und dann eine finale Massenschlacht führen, die sich leider deutlich schlechter spielen lässt als die packenden Einzelkämpfe. So reicht es zwar nicht zum ganz großen Hit, doch ein unterhaltsames Actionspiel für Volljährige ist Viking mit Sicherheit.
Viking: Battle for Asgard is a very good game which falls just short of being a highly recommended title due to many niggling issues and somewhat repetitive gameplay. The combat is enjoyable and the level design is excellent. At the end of the day however all the little problems put a dampener on the atmosphere and game enjoyment. If you are interested, a rental would be a wise choice because it would be a shame to miss out completely on such a fun title.
Despite a few setbacks, Viking is a remarkable hack n’ slash based game that accomplishing its goal of being a fun and addictive game. Hopefully, the numbers are good enough for Sega and Creative to start working on a follow up to Battle for Asgard. The core mechanics have been built and I would love to see this concept flushed out in another episode in the brash world of the Nordic Viking. Viking: Battle for Asgard is a must have purchase for gamers who love the hack n’ slash genre. For all those who are wary, I can confidently recommended this game as safe rental for any gamer who wants to see what the Viking life is all about.
Viking is the kind of game if you go into it expecting a masterpiece you are going to come away a little disappointed. However, if you go in looking to have a great time with a gory hack and slash you will be hard pressed to find disappointment. The combat may be shallow, the story non-existent and the fetch quests tedious, but I still managed to have a blast with Sega's latest offering. If you are a fan of the genre don't hesitate to give it a whirl, everyone else will want to settle for a rental.
Clocking in at 10-15 hours, Viking has good ideas and strength in numbers even if its performance suffers a bit. The vicious combat is a lot of fun, and building your army and laying siege to the enemy is a compelling experience in an action game setting. If it didn’t run out of ideas so quickly and had a smoother presentation, Viking could have struck an even mightier blow.
As it stands, Viking is a solid rental if you like bloody action games. If you enjoy the first few hours and can imagine replaying them six or seven times and still have fun, then it's probably worth your money.
All in all, this is an extremely uncomplicated title that has its fair share of fun due to the hilariously brutal combat animations. Unfortunately, there is little more than a linear quest track and a simple hack-and-slash battle mechanic. Therefore, it is quite possible that some will give up on the game after passing the first zone. However, the speed with which you'll accomplish objectives, gain abilities, and move the story forward is fast enough that most are likely to finish the game. I'd suggest renting the title because it can be easily completed in a weekend, has no lasting value, and yet is fun enough that it's worth the $8 fee or the time in your rental queue.
In the end Viking is a bit of a guilty pleasure. It's kind of like admitting to liking Bad Boys 2, in that you know it's a dumb movie, full of moments no right thinking human should find entertaining, but you can't help yourself. Don't be fooled into thinking Viking is anything more than mindless fun though. Serious connoisseurs of the genre are better off waiting for Ninja Gaiden II - a game in which you won't be able to defeat the majority of enemies using a single move.
Viking: Battle for Asgard is beautiful as far as offering a hurricane of blood and gore can be beautiful, but it's easy to get bogged down in the repetitive combat. Sword Runes that imbue your weapons with magical energy mix things up a little, but really only serve to add cool particle effects to the butchery. There is fun to be had here, but you're going to have to meet Viking half-way if you really want to get the most out of it.
'Viking' entpuppt sich als durchaus unterhaltsame Schnetzelorgie, vorausgesetzt man ist nicht allzu zart besaitet im Hinblick auf die recht deutlichen Auswirkungen der spielerisch im Grunde überflüssigen Finishing-Moves. Allerdings wird in vielen Bereichen enorm Potential verschenkt. Die Schnetzelei wird mit der Zeit eintönig, die Bosskämpfe sind meist unspektakulär, die technische Umsetzung zeigt deutliche Mängel. Und Schlachten-Feeling mag auch nicht so recht aufkommen, wenn zwar zig Krieger auf dem Bildschirm versammelt sind, aber die entsprechend kräftige Soundkulisse dazu fehlt. Da wäre eindeutig mehr drin gewesen.
I can empathize with Viking: Battle for Asgard, which teeters on the edge of Ragnarök, the mythological Norse Armageddon. Game reviewing is like an ongoing war, fought by a bunch of lunatics because we enjoy the fighting, and when we reviewers are finally laid to rest (professionally), we’ll probably spend our golden days in the guild halls of our favorite websites, drinking nonstop and laughing about the horrors we’ve seen.
For a game that promised so much, Viking really doesn’t do much in the way of delivering. Being that it’s really just combat, combat, combat, it doesn’t do nearly enough to make all that fighting interesting. Enemies are adequate, as is your array of attacks, but there’s nothing to elevate the whole affair from half a step above a cure for insomnia. Yes, there are a lot of brutal animations with head lopping and limp chopping, but it’s just window dressing on a very average hack-and-slasher, and that doesn’t justify hours upon hours of repetitive button-mashing for most people. If the epic battles were better that at least would have been something to get excited about, but they too fall a little flat. There might be something here worth sampling if you’re really a melee fighting game fanatic, but those less dedicated to the genre are going to want to give this one a pass.
Viking: Battle for Asgard for the PlayStation 3 had all the makings of an epic action game complete with a huge world to explore but, in the end, the game just doesn’t move past its repetitive hack-and-slash action. The game does have its shining moments and slicing through the hordes can be fun at first, but these things can’t overcome the game’s uninteresting story or been-there-done-that gameplay. If bloody action is what you crave, then this one will certainly feel right at home as a weekend rental.
While the gameplay isn’t going to set the world alight, it does enough right to make Viking: Battle for Asgard a serviceable hack-and-slash game, even if there is hardly a compelling story to drive it. Had the game been able to provide a compelling visual and audio presentation, the gameplay flaws could have been overlooked by some. Then again, you know somethings wrong when you just about seen everything in the first few hours. So even if the game can look impressive in the large-scale battles, the visual and especially the audio failings kill the overall atmosphere, the gameplay is never able to rise out of being derivative and an otherwise decent game is condemned to obscurity.
A pesar de los dos párrafos anteriores, hay que decir que Viking no es un mal juego, es bastante aprovechable si se busca un poco de casquería gratuita sin complicaciones, sino un juego al que el progreso le ha pasado por encima, al que muchos títulos, no sólo las grandes producciones, de la generación actual que han se han adentrado en sendas similares superan netamente en todos los aspectos.
Short and sweet: Viking could've been great. The massive battles are a neat idea, the world can seem huge, and while simplistic, the hack-and-slash gameplay is fun for a while. Sadly, the problems in the game make sure that none of those good things can standout too proudly. The battles stumble thanks to chug, the worlds get repetitive, and when you're not really interested in the story or your ultimate goal, hack-and-slash gets on your nerves no matter how many times you cut a guy in two.
Problemet eller snarare svagheten är just striderna. För även om det både är medryckande och snyggt fungerar striderna bara sådär och med tanke på att det är ett ganska centralt inslag drar det ner omdömet. Å andra sidan är det alltid kul med vikingar!
Sem personagens carismáticos ou presença marcante, "Viking: Battle for Asgard" é um jogo de ação falho, mas que ainda tem seus bons momentos: há várias batalhas intensas, com direito a muito sangue e membros decepados. Mas é o típico jogo que vale mais o aluguel do que a compra, pois não tem nada para oferecer além de sua repetitiva campanha principal.
Overall, Viking: Battle for Asgard is a very good free-roam hack-n-slash title. Its gameplay is addictive and easy to play. Basic controls, very good combinations of attacks and dragons make Viking: Battle for Asgard worth a rent. Although I didn’t go into detail when killing your enemies, your combinations can be either a sword through the heart, or a beheading and chopping your enemies arms off - with the headless, armless body dropping to floor. It doesn’t have a multiplayer mode and the audio is only average, but Viking: Battle for Asgard executes what it set out to achieve - fun and addictive gameplay, even if short-lived.
While Viking isn’t a total disappointment, the biggest problem here is a matter of the game feeling wholly and entirely unfinished. There are a number of great ideas at play here and the game itself is a wonderful idea but it just falls flat in key areas. However it’s impossible to escape the feel that this was rushed out the doors partially unfinished. This factor and the total lack of replay value seriously harm what is a fairly enjoyable experience.
Fun, but smells like a rental.
Despite these issues, we appreciate Viking for what it is, a semi-mindless and bloody adventure. Sega missed a grand opportunity to make it epic, but the sweet decapitations are a decent way to pass the time. Just don't expect to form a deep connection with Skarin or care that you saved anyone meaningful. Viking: Battle for Asgard has its moments, but it fails to stand out amongst its competition, making it an ideal weekend rental.
As a result, this game is fine as an inexpensive rental for mature Microsoft Xbox 360 or Sony PlayStation 3 gamers interested in fantasy and violence — with a strong emphasis on the latter. It's not a horrible adventure, but a few extra months of testing and tweaking might have resolved some of its problems.
Ultimately Viking: Battle for Asgard is almost a complete waste of Norse mythology. It’s bloody and epic, but the boring, repetitive combat and hours you spend doing un-Vikingly menial tasks leaves a sour taste in the mouth, washed down with a swig of bitter, pointless stealth idiocy. Viking might be worth trying out for a weekend or at a vastly reduced price, but to spend good money on the game is leaving yourself open for all the raping and pillaging that Skarin and his friends don’t get up to.
All round, Viking: Battle for Asgard is somewhat of a disappointment. It clearly had a lot of potential, and coming from such a good pedigree, it should have been awesome. What we are left with is a game that is based on gore and violence, and while that's all good with me, it gets old quickly. I have to reluctantly advise that this is a rent only game. There's fun to be had, but it's short-lived and generic.
And I'd kill for some kind of run button or horse to ride. In fact, killing yourself is the fastest way to get around in many cases. There are so many more awful things to talk about so I'll just leave it at this: do not buy.
The Creative Assembly already had a winning formula for an action game set in stone with their past hit, Spartan: Total Warrior, but it seems their over eagerness to try something new got the better of them. Viking: Battle for Asgard falls short on various fronts, and never delivers a truly nonstop action game that we have come to dream of from such a talented developer. With so many problems, unbalanced combat, and no multiplayer, it is hard to recommend anyone to buy this game, let alone rent it. Give it a try if you are a fan of the subject matter, if not, there are plenty of better action titles out there for you to enjoy instead.
If mashing buttons to kill hundreds upon hundreds of enemies is all you're looking for in a game, you very possibly may enjoy Viking: Battle for Asgard. However, if you like original ideas, a story, meaningful exploration, a working camera, or fun, you'll want to take a pass on this one-way journey to boredom.
Viking, once it is all said and done, just isn’t a very good game. It's repetitive, its boring and nearly every aspect of the game seems either rushed or plain forgotten about. If you need a Viking fix, I suggest picking up some European metal CDs, reading Michael Crichton’s “Eaters of the Dead” or playing the forgotten SNES classic “The Lost Vikings.” Viking: Battle For Asgard just isn’t worth your time. Korpikaani will rock your face off. This game will probably just put you to sleep.
You can sense the confusion of what the developers really wanted from Viking. The combat system feels like it’s geared towards taking on small groups of enemies and falls apart when you are facing a larger number of opponents. The forced stealth sections (which are a royal pain) just don’t work because it’s an action game, your character is not Sam Fisher and he never will be. It’s these kinds of conflicts that prevent Viking from being a cohesive, fun experience. This is a shame, because had the developers really done their homework on Norse mythology and looked at successful action games such as Ninja Gaiden, God of War or Devil May Cry then this could actually have been something worth playing. Unfortunately there is so much wrong with it that it doesn’t even manage to reach average status.
Viking puts some nice ideas on the table with the epic battles and dragon summoning, not to mention the wealth of Nordic lore to dive into. But it's unfortunate that it does nothing more with them.
Viking simply doesn't do enough to stand up to the more polished action experiences out there.