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I have nothing against short games, so long as there is proper incentive to play multiple times. Wanted lacks any such incentives. Something as simple as an arcade scoring system or in-depth stats might have been enough to make a second playthrough interesting. Even though the first time through is enjoyable (yes, it's fun at times!), there's a real lack of content. This is best as a rental, since you can beat Wanted in one sitting.
"Wanted: Weapons of Fate", como um derivado de filme, é um jogo bastante satisfatório e parece ter se beneficiado da distância de quase um ano entre a estréia do longa nos cinemas e sua chegada às prateleiras - é muito melhor acabado do outros produtos similares, mesmo sem contar com multiplayer ou extras interessantes. A boa produção, contudo, não traz nenhum momento inspirado e cai nos clichês, sem adicionar novo sangue ao gênero, se tornando mais atraente para fãs dos quadrinhos ou da adaptação cinematográfica.
Wanted: Weapons of Fate is again a movie game that doesn't succeed to take away the prejudice. The story is difficult/hardly understandable for people who don't know the background, the game is way too easy, and four hours is definitely too short. Next to this the game doesn't offer multiplayer which could have been an interesting option. The bullet curving is fun for a couple of hours (irony) but quickly bores. Wanted: Weapons of Fate is best left laying on store shelves until it ends up in the bargain bin for 15 euros.
Doch unter dem Strich macht sich die Action das Leben selber schwer. Damit meine ich nicht einmal die für die USK-Freigabe notwendigen Schnitte, die nur mit Ausnahme der weggefallenen Sondermodi sowie der vollkommen unverständlichen Extrahierung einiger für den Charakteraufbau der Hauptfigur wichtigen Dialoge auf die Wertung Einfluss nehmen. Viel stärkere Auswirkung hat die mit gerade mal gut fünf Stunden viel zu kurze Spieldauer, die in Tateinheit mit der nicht der Bezeichnung würdigen Künstlichen Intelligenz sowie den nur in Ausnahmefällen fordernden Bosskämpfen den Eindruck eines Fast Food-Shooters hinterlässt: Schnell gegessen, schnell verdaut, schnell vergessen. Im Kern bieten die Weapons of Fate sehr interessante Arcade-Action mit einem guten dynamischen Deckungssystem sowie einer herrlich coolen Sau als Hauptfigur. Doch kaum gerät das Adrenalin in Wallung, ist das Spiel auch schon vorbei.
If you abide by the scripted nature of levels and action you will get the most out of this rental, because trying to actually “play” the game outside its narrow boundaries will make you curse more than the main character.
Weapons of Fate does a perfectly serviceable job in continuing the film's story, delivering decent enough in-game likenesses and equally accomplished voice acting, but the end product just doesn't boast the level of polish we had hoped for. Some of the cut-scenes are pretty ropey too, looking far too smooth and silky to coherently tie-in seamlessly with the game engine itself. As movie tie-ins go, it's not entirely bad, but it does make you wonder exactly how a game that casts the player as a kick-ass assassin in uber-cool black garb can be so sorely lacking.
Ongelmia siis löytyy, turhankin kanssa. Pelasin Wantedin hyvillä mielin läpi, joten pelistä löytyy sitä tiettyä jotain, mutta tosiasiat on silti kohdattava: en voi hyvällä omallatunnolla suositella kenellekään 70 euron hintaista peliä, josta irtoaa pelattavaa yhdeksi kuuden tunnin läpipeluuksi. Alelaarista bongattuna Wanted kannattaa kuitenkin napata plakkariin.
Wanted: Weapons of Fate isn't just a short game; it's an easy one. Checkpoints are scattered liberally throughout each of the linear levels, but given the prevalence of cover and the predictability of enemies, you'll rarely need to use them. Even the unlikely event of running out of ammo doesn't pose a big problem because, if you can get close enough to an enemy to melee him, just a single button press is enough to kill. There's undoubtedly some fun to be had in Wanted: Weapons of Fate, but there are so many superior shooters giving you more bang for your buck out there that it's tough to recommend.
Amidst the many "Wanted" movie reviews I read, my favorite quote comes from Roger Ebert, who says, "the way to enjoy this film is to put your logic on hold, along with any higher sensitivities that might be vulnerable and immerse yourself as if in a videogame. That 'Wanted' will someday be a videogame, I have not the slightest doubt. It may already be a videogame, but I'm damned if I'll look it up and find out." No need to waste the time, Mr. Ebert. Wanted: Weapons of Fate is as dense and nihilistic as the source material, but not nearly as thrilling.
Wanted: Weapons of Fate tries hard to let you experience the same thrills as last year's film, but in the end, falls short of its own ambitions. While special abilities such as bending bullets, assassin time, and effortless movement to and from cover provide a great rush, they cannot overshadow the otherwise mediocre gunplay. Forgettable graphics and awful sound adversely affect the overall mood of the game as well. Even worse, value may be the greatest shortcoming in this somewhat misguided shooter. The main story can be completed in less than six hours. The game can be played again on a higher difficulty or with alternate characters, but there's little reason to do so. Wanted is not such a bad game that fans of the film should avoid it completely, but as a third-person shooter, there are countless titles that are far more worthwhile.
Wanted : Les Armes du Destin est un exemple supplémentaire du jeu pop-corn. Un bon moyen de passer une après-midi pluvieuse. Terriblement court, répétitif à souhait, il offre une dose homéopathique et très basique de fun mais ne vaut certainement pas d'être payé au prix fort. A chiner dans les bacs à petit prix, éventuellement.
Wanted: Weapons of Fate with more care and attention would have made for a decent video game. Certainly the source material lends itself well to the gaming perspective. The implementation of that material is poor and a wasted opportunity.