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X-Men: Destiny could intrigue some hardcore gamers and X-Men fanatics. But the game in execution doesn’t really deliver something truly special. It doesn’t quite follow in the foot steps of more superior Marvel comic games such as the X-Men: Legends or Marvel: Ultimate Alliance games or come close to surpassing the stronger Spider-Man games that were produced.
X-Men Destiny is a very blah beat-em-up that failed to excite me. I wouldn’t recommend it to X-Men fans because you don’t get to play as any of the real X-Men. Frankly, I don’t understand why Marvel keeps trying to make games that don’t feature their A-list characters. People want to play as Wolverine and Jean Grey, not some random John or Jane Doe who’s going to spend half the game whining about “OH NOES I HAVE POWERS WHAT DO I DO?” Besides, Jubilee already fills that role. Except for the occasional slowdown, the gameplay is competent, and there are are a pretty good variety of powers to experiment with. Replaying the game is pretty pointless, as the story barely changes depending on the choices you make. X-Men Destiny is an okay effort, but make mine something else.
While the game was billed as an “action-RPG”, calling it that would be a gross overstatement. Sure, it satisfies a few terms of similarity, but even with an upgrade system thrown in and some hidden collectibles, this is very much a straightforward action game with extremely light RPG features (not much more than you’d find in, say, God of War). Even for an action brawler, this one is as mindless as they come.
Keine Frage: Als Comic-Fan wird man für gut zehn Stunden unterhalten, freut sich trotz der schwachen KI über die Zusammentreffen mit Wolverine & Co. und kommt bei einigen Bosskämpfen auch mal ins Schwitzen. Doch unter dem Strich tut Silicon Knights den Marvel-Stars keinen Gefallen und startet mit der Demontage des guten Rufes, der die X-Men-Spiele bislang aus der Masse hob.
At the end of the day lacklustre visuals, repetitive combat, short single player campaign and uninspired gameplay are all common themes in X-Men Destiny. You could rent the game over a rainy weekend and bang it off in an afternoon but you are wasting your time, as there are far better options available.
Some have called X-Men: Destiny the spiritual successor to X-Men: Legends, but that couldn't be farther than the truth. They may share a few role-playing qualities, but Legends had tight gameplay mechanics and a nice multiplayer feature. It may be fun to mix up your mutant powers and test out new combinations, but that's about all X-Men: Destiny truly offers.
On top of it all, Destiny is an ugly game. The simple character models and muddy textures make it look like it was made several years ago, and the unattractive effects that accompany your powers make them feel underwhelming. You can breeze through this adventure in under six hours, but the gameplay is so shallow that you won't be left wanting more, and because your choices have so little impact, there's no compelling reason to revisit the game once you're done. In fact, it's not even absorbing the first time through. If mindless combat is all super mutants have to look forward to, you're better off letting your mutant powers remain dormant.
X-Men: Destiny just isn't a fun game. With repetitive and unengrossing game play, tired and glitchy graphics, and a rail-roaded plot that fails to maintain the illusion that player choices really matter, there's not much here to recommend to even the most die-hard of Marvel fans.