DescriptionThe district of Kamurocho has survived gang violence, terrorist bombings, and open mafia war, but the latest threat may be the one that finally destroys the district for good: a zombie apocalypse. As the city burns four men search for answers: Shun Akiyama, the enigmatic moneylender from Yakuza 4; Goro Majima, Leader of the Tojo clan's Majima family; Ryuji Gouda, exiled former-chairman of the Omi Alliance and antagonist of Yakuza 2; and the Dragon of Dojima, Kazuma Kiryu.
Yakuza: Dead Souls is the sequel to Yakuza 4, taking place one year afterwards but with a decidedly more fantastic premise. The game also has a radically new combat engine, as the living dead can easily shrug off kicks and punches. Each character can equip up to four weapons at a time, from pistols with unlimited ammunition to wide-spread shotguns, powerful anti-armor rifles, and incendiary grenades. While inside the quarantined areas of Kamurocho the player can be swarmed by zombies at any time, with more than twenty attacking at once. In addition to zombies they will also face mutants, such as the quick and agile Monkeyboy or the zombie-summoning Cry Baby, who are stronger and will require different tactics. Even more dangerous Prototypes will appear as bosses during the storyline.
Like previous Yakuza games sidestories are often available between story missions. The quarantine has disrupted many people's lives, and they need help getting back into the infected areas to save someone or finish some business. A new feature to Dead Souls are Perfect Partners, as some of these people in need will permanently join the protagonists, entering the quarantine when called and leveling up and gaining new abilities alongside them. Most of the minigames of previous Yakuza games, such as dining, hostess bars, batting cages, crane machines, and more are all present. The coliseum does not return, but in its place is the Subterreania, a randomly generated dungeon filled with enemies that rewards the player the deeper they go.
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- "Ryū ga Gotoku: OF THE END" -- Japanese title
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The Press Says
|OMGN: Online Multiplayer Games Network||Nov 30, 2012||7.7 out of 10||77|
|Playstation Universe||Mar 13, 2012||7.5 out of 10||75|
|Destructoid||Mar 14, 2012||7 out of 10||70|
|Eurogamer.net (UK)||Mar 15, 2012||7 out of 10||70|
|PC Gameplay (Benelux)||Mar 31, 2012||67 out of 100||67|
|SegaFan.com||Nov 02, 2012||6.6 out of 10||66|
|Jeuxvideo.com||Mar 23, 2012||13 out of 20||65|
|Official UK PlayStation Magazine||Mar 15, 2012||6 out of 10||60|
|SEGA-Portal.de||May 23, 2012||6 out of 10||60|
|4Players.de||Sep 07, 2011||58 out of 100||58|
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2011 Tōhoku earthquakeYakuza: Dead Souls was originally slated to release in March of 2011 in Japan, but one week before release the Tōhoku earthquake occurred and the game was delayed until June of the same year for sensitivity reasons. When it was released a portion of the game's first print sales were donated to the Japanese Red Cross.
DLCThe Japanese version of Dead Souls had integration with a Ryu ga Gotoku game for the GREE mobile platform. By playing the mobile game players could gain additional items in Dead Souls. In the west all of these items were packaged together and offered as a pre-order incentive.
Version differencesLike Yakuza 4, Dead Souls was released world-wide in almost the same form as it was originally in Japan. The Answer X Answer quiz arcade game was removed, and the opening and ending themes by Bradberry Orchestra, MUTATION and Kizamu, were replaced with remixes of original Yakuza tracks created by Mitsuhara Fukuyama.