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In Archer Maclean's Mercury, your job is to guide a blob of mercury, or several blobs, along various mazes, by tilting the game world. En route, you are required to run over color markers, which will change the color of your blob to the color required to win the level. Some areas of the game will require you to split your mercury into two, roll each blob over two different colored switches, and then combine the two blobs to form a third, different color.

Each level has different elements to it, some of which will help you and some of which will hinder you. There are conveyor belts, moving platforms, launch pads, and jagged corners that when hit, will cause your blob to split into two, even three.

There are 83 different mazes, each one progressively harder than the last.


Archer Maclean's Mercury PSP A strange floor with splitters on the way. If you make wrong move here you will have lost most of your mercury.
Archer Maclean's Mercury PSP Mercury: some time can “fly” but not too far.
Archer Maclean's Mercury PSP Level loading screen
Archer Maclean's Mercury PSP Neon level video intro

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Alternate Titles

  • "[Hg] Hydrium" -- Japanese title

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Critic Reviews Aug 31, 2005 81 out of 100 81
GameCell UK 2005 8 out of 10 80
AceGamez Oct 07, 2005 8 out of 10 80
IGN Apr 05, 2005 7.7 out of 10 77
Defunct Games Apr 08, 2005 75 out of 100 75
Game Informer Magazine May, 2005 6.75 out of 10 68
Gaming Age Mar 28, 2005 B- 67
Gaming Target Sep 02, 2005 6.5 out of 10 65 Aug 10, 2005 6 out of 10 60 Aug 15, 2005 11 out of 20 55


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JPaterson (9099) added Archer Maclean's Mercury (PSP) on Apr 16, 2005
Other platforms contributed by firefang9212 (17001) and Sciere (443202)