missing cover art
DescriptionWith the surprising apparition of the labyrinths, the whole world was changed. Many adventurers delved into these mazes, hunting for riches, and it wasn't long till the children started following their dreams of becoming heroes. To aid these children, the Adventurer Academies were founded, to prepare them in their perilous journeys.
Players start out at the Particus Academy, the newest of the academies, where they'll be able to assemble their party from students, each hailing from one of the 10 available races, 15 professions and 3 alignments. Each race has a different attitude toward the others, keeping the party compatibility system already featured in the previous games. The academy serves as a home base, where students can modify their team, purchase/sell equipment, practice alchemy, heal/revive injured party-members and take on new quests.
The labyrinths have an overall similar layout, but a few sections are randomly generated upon entrance, so are the enemy and item locations. Battles are turn-based, with a tension gauge slowly filling, allowing the party to unleash Gambits upon their foes. If the whole party is defeated in one of the labyrinths, as a last resort, a rescue team can be sent after them. The longer the rescue team takes to find them, the higher the chance that certain items will be lost, or even party members could die permanently.
There are no PSP screenshots for this game.
- "剣と魔法と学園モノ。" -- Japanese spelling
Part of the Following Group
There are no reviews for this game.
|RPGamer||2009||4 out of 5||80|
|Destructoid||Jun 10, 2009||8 out of 10||80|
|RPGFan||Jun 10, 2009||72 out of 100||72|
|Gamervision||Jun 23, 2009||7 out of 10||70|
|GamesRadar||Jun 28, 2009||7 out of 10||70|
|Cheat Code Central||2009||3.1 out of 5||62|
|Gamernode||Jun 23, 2009||6 out of 10||60|
|GameZone||Jun 17, 2009||5.5 out of 10||55|
|IGN||Jun 15, 2009||5.1 out of 10||51|
|4Players.de||Dec 04, 2009||50 out of 100||50|
There are currently no topics for this game.
Relation to Wizardry Xth: Unlimited StudentsIt is believed that Class of Heroes began life as a PSP port of the PS2 title Wizardry Xth: Unlimited Students. There are a striking amount of similarities, including identical map layouts, item properties, and quest objectives. Perhaps most telling, hidden at the start of the game's code in the original Japanese release is the string "WizXth2", though this was removed from reprints and the international release.
However, as the companies involved have never made an official statement, the details of this connection, or why the game was superficially changed, are unknown. One staff member on Class of Heroes, programmer Kazuya Yamagishi, was previously an employee at Wizardry Xth developer Michaelsoft, but he was not credited in the development staff for Unlimited Students. The rest of the Wizardry Xth team, under the name Team Muramasa, regrouped at a new studio called Experience Inc. in 2007 to create their own spiritual successor under the title Generation Xth.
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.