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DescriptionCoconut Dodge is an arcade game in which a player must dodge falling coconuts, weave through airborne mazes and play beach ball keepy-uppy to collect giant shiny treasures. The game starts quite easy and gradually ramps up to insane levels of coco-bullet action.
What makes the game addictive is the combination of the predictable mazes and the random coconuts and beach balls. It makes the experience similar to a racing game, where the first few attempts at a new track are difficult, but once you’ve learnt the track, you can hone your movements to perfection whilst confidently dealing with the other cars.
Coconut Dodge works in a similar way as you learn to memorise and master the mazes. Most of the mazes in the game have two different routes; one that is nice and easy, and one that is more difficult. The difficult route always has more valuable treasure in it. So, when you come across a maze you can get through it quite easily, which makes the game suitable for some quick casual play on the bus. However, to get the most treasure and a high score, you have to learn some pretty complex movements that require good rhythm and very high precision.
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James Marsden (26) added Coconut Dodge (PSP) on Jul 25, 2010
Dan Bibby (Weatherbrow)Sound Designers:
Shaun Baker, Dan Bibby, Russell Hall, Robin Jubber, James Marsden, Steve Marshall, Kirsty Rigden, Paul‑Michael Sorhaindo, Reece ThompsonGuest Maze Design: