In the German gaming magazine PC Player (issue 01/1996) Hi-Octane received a special award for being the "Hardware Eater of the Year 1995".
Another version of the "Hi-Octane in X weeks" is: EA set Bullfrog under pressure to release Dungeon Keeper or Magic Carpet 2 - but they weren't able to. So they released Hi-Octane - a quickly done game, that might be the most uninteresting Peter Molyneux-Game ever...
Hi-Octane was released as a playable demo on EA Shortplays CD.
I read in PC Gamer a while ago that this game was made in two weeks as a side project during the making of Dungeon Keeper
According to legend, Hi Octane began a game the Bullfrog team on their own free time, for fun. Then they decided to improve and market it. (I have no idea if this is true.) (I have also heard this; if a member of the development team could verify this fact, we'd appreciate it. --Ed.)
Bullfrog later released an addon pack for Hi-Octane which included additional features made for the Saturn version. These extra features included more tracks, split screen, deathmatch and more.
The engine used for Hi-Octane was a modified version of the Magic Carpet engine.