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The final word on Manhunt 2 is that it is fun to play if you like gory games and if you like serious content. There isn't much replay value unless you really are determined to see all the grisly cut-scenes. It isn't a game that will last in the history books as an especially meaningful entry in gaming history, mostly because the audience for it must be pretty damn niche. All the same, it sold well in its first week and may continue to do well in subsequent weeks. Like every edgy Rockstar release, I have a crapload of respect for their insistence on artistic freedom and mature content. Nobody is doing it as well as Rockstar and you have to love the creativity that goes into making such an off-the-wall title as Manhunt 2. Pick up a copy this weekend as a rental and tell me it doesn't stick in your head...
Manhunt 2 will take you to a world of sick and perverted individuals, who never hesitate to kill, for pleasure or simply in order to survive. You'll run through the corridors of an asylum, experience gruesome sequences in a sexual perverts' club or search a seemingly haunted house, as you try to survive and end the lives of the people "who did this to you". Rockstar's game is not flawless, but it uses a couple of well implemented ideas in order to offer us a gaming experience that may last longer than we think, hidden in our brains and haunting our nightmares. "How about the fact that it makes you more violent?" some of you may ask.... I don't agree with those people who claim that any media product can make a person violent, as there are many Manhunt 2 players out there who simply enjoyed the game and never even thought about hurting a fly, let alone a person. It all comes down to how sick and twisted you are.
Enter this title with an open mind, like you would any other game not saddled with this type of media attention, and you could have a similar experience. The gameplay isn't perfect and the gore might be a bit much for sensitive-stomached gamers, but the story, bite-sized chapters perfect for portable play, and the overall presentation makes this one of the year's best PSP offerings.
Manhunt 2 es pesadilla llevada a otra dimensión. Es violencia desmesurada, gore sin tapujos y continuos desafíos a los valores morales. A pesar de no contar con un aspecto gráfico contundente, y a pesar de ser un juego castigado por el tiempo y por ciertos valores externos, sí que ha venido para marcar y hacerse ver. Su cometido inicial, el de crear polémica, está conseguido. Como juego es mejorable, pero como expresión, no tiene precio. Uno de los juegos más violentos disponibles en el catálogo de PSP y PS2.
Being that this review is for the PSP version, I can say that as a portable 3D action game, Manhunt 2 is better than most. It won't win any awards and aside from the absolutely terrible and very unnecessary violent content, it probably won't go down in the history books. But like the first Manhunt title, Manhunt 2 can provide a pretty good time if you can see past the hype and gross-out factor.
For those of you that loved the original, Manhunt 2 is a trip that's worth taking, even if it's not nearly as memorable or enjoyable. While I applaud the series for it's uncompromising take on morality and violence, it's hard not to notice that recent tiles like Mass Effect and BioShock have covered similar territory in a more mature - and much more enjoyable - fashion.
Manhunt 2 is a good fit on the PSP. Part of this has to do with the clarity of the screen, which makes execution moves look crisper than they do on consoles. Even more importantly, it doesn't feel as if anything was compromised for the less-powerful platform. Few games look this good on a handheld, and even fewer combine such technical prowess with enjoyable mechanics. If you like a good, sneaky adventure, you'll find a lot to chew on here.
I've played through and beaten both the original and Manhunt 2 multiple times on both difficulty levels, and while it's great to see Rockstar start to make this into a "franchise," it feels as though a number of things went missing in the sequel. The AI doesn't feel as good as the first game, the setting and environments don't feel as menacing, and the story is definitely weaker. That isn't to say that Manhunt 2 isn't a good game, because it is – Danny and Leo's adventure is enjoyable, especially if you've played the first title and have been waiting to eliminate enemies with plastic bags, crowbars or other household items. But as a whole, Manhunt 2 isn't the tour de force title that will grab your attention and keep you there like the first one did.
Still somewhat disturbing and suitably creepy, Manhunt 2 still manages to provide a chilling good time on the PSP. With decent controls and loads of stealthy kills, it might still generate plenty of controversy anyway but more mature gamers will find this worth playing if they enjoyed the PS2/Xbox original. It’s certainly not for the squeamish.
Ensuite c’est la censure qui vient gâcher comme rarement un jeu vidéo, faisant des exécutions une véritable torture pour les yeux. De quoi regretter que le jeu vidéo ne soit pas encore associé à un art à part entière comme peut l’être le cinéma où des réalisations de Kubrick ou de Tarantino, tout aussi violentes et même plus démonstratives, peuvent être considérées comme des chefs-d’œuvre sans craindre d’être retouchées à cause d’un excès de pudeur édifiant. Même si Manhunt 2 n’est certainement pas le jeu de l’année, il reste un bon divertissement pour joueurs adultes avertis.
When you begin playing Manhunt 2 for the first time, the chances are that you'll find it hard to put down. The deep, twisting plot coupled with visuals that you thought you'd never see on a handheld refuse to let you go. However, when you've seen every single execution and discovered the mysteries of the plot (which should take around seven or eight hours), there isn't a lot of incentive to play through it again. Still, it deserves to be completed; not because it's controversial, but rather because it's actually good. The killing might seem inhumane, but it's bold, creative and stylish.
Manhunt 2, though not as original and challenging as its predecessor, is a worthy sequel but not necessarily a must-buy. It’s certainly worth renting, and rental period is sufficient enough to beat the game’s 8 to 9 hour campaign. Its controversy may be better than the sum of its parts, but Manhunt 2 accomplishes a noteworthy accolade: it makes the mediocre enjoyable.
Despite its dull parts and infuriating censorship issues, Manhunt 2 is overall a pretty satisfying experience - especially if you can convince yourself that the edited executions are somehow made more shocking by leaving the details up to your imagination. It's hardly the pinnacle of stealth games - the enemies are dumb, and there's not much to do aside from sneaking and killing - but if you're in the mood for something creepy and horrific that'll leave you feeling a little dirty, Manhunt 2's still-shocking murders and eerie, is-it-real-or-am-I-just-insane storyline won't disappoint.
Forget the rhetoric deriding Manhunt 2 for its ultraviolent tendencies. While the game offers a gruesome experience, it's scarcely more bloodthirsty than the horror movies playing at your local Cineplex or games already sitting on store shelves.
Much has been made of the game's brutal violence, but rapid-fire camera angles and seizure-inducing flashing effects ensure you'll never get a good look at your own handiwork. The gurgling and crunching audio effects are probably the grossest aspect of the game. I really like how this portable version automatically saves your progress when you reach a checkpoint, unlike console versions where you have to save from a menu. With its short missions, simple controls, and handy auto-save, Manhunt 2 is ideal for killing on the go.
On ressort plutôt réjoui de ce nouvel opus de la chasse à l’homme la plus célèbre des jeux vidéo. Ponctué de bugs récurrents et de censure à gogo, le gameplay de Manhunt 2 reste pourtant efficace et force le joueur à pénétrer toujours plus en avant dans l’aventure afin d’en découdre avec l’histoire de Danny et le secret du Projet Pickman. Le dernier né de Rockstar s’en sort plutôt bien sur PSP après tous les déboires qu’il a rencontré au niveau de sa transgression de règles de la bienséance. Ce n’est somme toute pas un mauvais titre, qui saura ravir les amateurs de sensations fortes, pour lesquels un peu de cervelle éparpillée n’entachera pas l’image du monde vidéoludique.
While the PlayStation 2 and PSP versions still suffer from the core faults of Manhunt 2, in particular its execution as a bland third-person stealth adventure with sub-par combat and annoyingly stylized death sequences, the kill-scene visuals in these versions are quite capable of horrifying you to the point of making you sick to your stomach. In some circles, this is a selling point. It's hard to completely blame Rockstar for all the failings of Manhunt 2, considering the ESRB's hand in crippling the developer's vision. Whether or not that vision should be considered artistic is up to you.
Due to its underwhelming story and repetitive gameplay, Manhunt 2 is the very definition of average. It seems to dish out violence simply for the sake of violence, as well as showcase other offensive taboos that make this game appealing to only a minority of gamers. Thanks to the censoring it received, it's unlikely to please its intended audience, who would have likely purchased it with an AO rating had Sony allowed that.
I'm not sure what Rockstar's game design and marketing philosophies were, but Manhunt 2 for the PSP didn't have as much of an impact as did the press coverage leading up to its release. It has slapdash controls and is riddled with gameplay issues, but the game achieves what it sets out to do: be a temporary distraction that's good for relieving a bit of tension. It's a distinctly average title, but if you enjoyed the original Manhunt and need to satisfy your blood lust, you could do a lot worse than Manhunt 2.
Controversy aside, Manhunt 2 doesn't deliver gameplay entertaining enough to justify its sophomoric sense of humour. A lack of technical polish and censored elements prevent it from being anything more than a fleeting talking point.
Manhunt 2 isn't a very good looking game, it hasn't innovated at all since the first game, and there are no scares to be had in this game. But who cares? The game is full of atmosphere, has a compelling story and is more violent than just about anything else on the market. If you enjoyed the first game then you should definitely check this one out, but I must warn you - this game is not for everybody.
Maniabilité bancale, infiltration terriblement simpliste qui cède rapidement le pas à l'action des armes à feu, le gameplay de Manhunt 2 n'a pas beaucoup de choses à offrir. Evidemment, c'est sur son hyper violence qu'il misait mais celle-ci se retrouve occultée par un filtre graphique prompt à provoquer nausées et maux de tête. Au final, il ne reste à Manhunt 2 que son nom et son aura de polémique pour faire parler de lui en jouant les martyrs. Malheureusement, même s'il avait été livré dans son état original, cela n'aurait pas fait disparaître le reste de ses lacunes. N'est pas martyr qui veut.
Manhunt 2 will still sell well. After all, practically every video gaming parent knows about it, and I'm sure many of them are interested in it just to see what the fuss is about. In a way, the game does live up to the hype: they wanted to ban it for its gratuitous violence and I can see why. Funny how they didn't just get out and say that the game isn't worthy to be played; that would've made things much easier. As you can probably tell, I'm no stranger to controversy myself, and with this effort to save you from the agony of playing this highly-publicised washout, all I'm hoping for is that no-one will execute me.