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A vocal minority have bitched and moaned that Metal Gear ACID is very different from the other Metal Gear games we've become accustomed to. While that is true, I highly recommend you don't let that fact prevent you from giving it a try, especially if you already have an affinity for strategy games.
Overall, I'm pretty disappointed with the reception that Konami's latest Metal Gear outing has received. As a high-quality title from one of the most respected franchises in gaming, it's disgusting to see people (even Metal Gear fans) turning their noses up to Hideo Kojima and his master work. Metal Gear Acid is a great game that simply takes some getting used to--if you can't do that, then this certainly isn't a game for you, and it's disappointing. For anyone else who can take a little challenge, Metal Gear Acid is a great choice for your new handheld.
Solid Snake doesn’t seem like he has much patience for collectible card games. The image of this legendary soldier calling on the fury of a Blue Eyes White Dragon or swaying to Jigglypuff’s hypnotic song is laughable. Still, with a SOCOM in one hand and a booster pack in the other, Snake has made a surprisingly smooth transition into the world of turn-based combat.
Acid's satisfying turn-based strategy is a great fit for Metal Gear's trademark high presentation values and quirky narrative style.
Regardless, Konami has succeeded in creating a thinking man's Metal Gear. Much like the Final Fantasy Tactics titles, this is a detour that is worth taking.
In all, Metal Gear Acid is a Metal Gear game-but it is also quite different. The story and characterization could be a bit better, but any great amount of disappointment in this area is likely to be the result of unfair expectations. In essence, Acid is a tactical espionage game. Those that love card games will enjoy the 200+ cards available throughout the game, and fans of turn-based strategy will also find a lot to like here. The experience is analogous to an elaborate board game in which the board and architecture change from mission to mission-much like Hero's Quest (fantasy setting notwithstanding). It may not be a typical Metal Gear title, but it is a very robust game and it is worth a look for those yearning for something different.
Okay, die Story hätte man besser ins Metal Gear-Universum integrieren können. Okay, es gibt einige Leerlaufphasen, die Kamera flutscht nicht optimal und der Einstieg ist recht zäh. Aber Metal Gear Ac!d ist neben Mercury bisher das einzige Spiel auf der PSP, das mich für Stunden fesseln kann. Als alter Trading-Card-Veteran bin ich sofort mit dem rundenbasierten System warm geworden: ein Deck erstellen, Karten ziehen, sammeln, neue Taktiken vorbereiten. Keine Echtzeit, kein Alarmfrust, keine Actionorgie - wunderbar! Trotz einiger Schwächen ist das gewagte Konzept von Stealth-Action-Schach bei mir auch deshalb aufgegangen, weil das Abenteuer gewiefte Schleicher belohnt und erst langsam seine Spieltiefe entfaltet. Ihm fehlt vielleicht das Charisma der Vorbilder und der letzte technische Feinschliff. Aber wenn ihr auf Sammelkarten und Schleichtaktik abfahrt, wird es euch etwa 20 Stunden richtig gut unterhalten.
Ungewöhnliche Stealth-Taktik mit Tiefgang: für geduldige Spieler langfristig motivierend.
S'il y a bien une chose qui ne change pas, ce sont bien sûr les longues discussions, qui ne peuvent malheureusement pas être zappées. Sans les voix, qui jouent beaucoup pour l'immersion dans un Metal Gear, les dialogues paraissent encore plus longs. Voici donc un titre ambitieux qui ne plaira pas à tous les fans de cette série mythique, qui se sentiront sans doute un peu exclus. Si vous n'aimez pas les jeux de stratégie, oubliez ce jeu, même si vous êtes fans de Metal Gear. Pour les autres, c'est du tout bon, même si Metal Gear Acid n'atteint pas l'excellence des références du genre.
For being such a radical departure, attempting to try something innovative, and still coming through with an enjoyable gameplay experience, Ac!d is commendable. It depends on patience to really get started. It's not a game you can try for 20-minutes and decide you don't like it. It requires time to develop and once it does, you'll feel happy to spend about 15 hours of your life on it.
Greedily ripping the cellophane from my copy of Metal Gear Acid on the train, I was distressed to learn that the clip holding the UMD had worn out, and I wound up catapulting the poor disc halfway across a busy Tube carriage. At which point the beautifully illustrated manual nearly fell into a pile of sick. Both items escaped unblemished through a mixture of resilience (UMDs are deceptively tough) and my own forethought (I had my knees together under the potential flight-path of the tumbling manual). But it was a sign of things to come.
Out of all the PSP launch games, Metal Gear Acid (MGA) comes from the most the high-profile franchise. Millions and millions of players have been thrilled by the adventures of Snake as he stealthily makes his way through action games filled with political drama and wacky characters. With that in mind, it seems very odd that the launch game with the most popular brand has some of the least accessible gameplay. That isn't to say that Metal Gear Acid is bad, which certainly isn't the case, and that isn't to say that the game will be completely foreign to fans of the franchise. The core gameplay, however, is such a departure from what fans are used to and it certainly isn't for everyone.
Bilan mitigé pour ce Metal Gear Acid. La réalisation et le scénario sont d'un bon niveau mais la jouabilité souffre de quelques bugs, de ralentissements, d'une visibilité réduite et d'une IA qui a souvent des ratés. Le principe des cartes à jouer est somme toute intéressant (bien que perfectible) mais il eut été bon de varier davantage les missions qui sont redondantes et un peu longuettes dans l'ensemble. En l'état le jeu se laisse apprécier, la durée de vie est correcte et le mode Deux joueurs est le bienvenu même s'il reste peu original. Un essai qui ne demande qu'à être pleinement transformé grâce à Metal Gear Acid 2.
"Metal Gear Ac!d" não deve ser comprado por aqueles que esperam mais uma aventura de Snake, mas sim por quem está disposto a experimentar um novo jogo de estratégia com a mecânica de cartas colecionáveis.
Metal Gear Acid's gameplay works as long as you're not counting on the typical Metal Gear experience, and the game can become highly addictive. While it's only natural for Konami to use Solid Snake to sell this very un-Metal Gear game, it probably did more harm than good. Not only that, but its drawn-out storytelling and lengthy levels defeat the purpose of a handheld game. Some will like Metal Gear Acid, but most will find it's card-based battles a bore.
I was excited when I first heard the news that there was a Metal Gear game coming to PSP. Then, right after that I heard it was a card game, and I wrinkled up my nose and said, "Card game?" This meant that it wouldn't resemble its heavily lauded PS2 cousins of "Solid" fame -- it would be Yu-Gi-Oh with a gun. I was confused. I was unenthused. But eventually, I got over it; if anybody could woo me with a card game, it was Hideo Kojima's team at Konami. I wanted this to work because I'm used to looking forward to all things Metal Gear. And when it came time to review MGA, I did my best to remain open-minded. After all, it carries the Metal Gear name, and I was convinced this would be a memorable experience.
Acid's graphics are decent, but I struggled with the camera angles. The strongest aspect of the game is its synthesized soundtrack. Reviewing Metal Gear Acid was a real chore, especially when I was forced to revisit previous areas. I'm sure there are some patient souls out there who will master Acid's complexity, appreciate its nostalgic references, and perhaps even derive some enjoyment. But I think most gamers will agree that Metal Gear Acid is the type of misguided experiment that gives the PSP a bad name.