||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (8 votes)
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I'm not sure that I'd like to see more digital graphic novels on the PSP, or any game system for that matter, but I'll definitely issue a pass to Metal Gear Solid: Digital Graphic Novel. The way Konami has transformed Ashley Wood's artwork into a highly-navigable, multimedia presentation is is nothing short of awesome. The price is right, too. At $19.99, this disc costs the same as a single volume of the collected comic book series. Since each of the two volumes costs $19.99 individually, you're basically getting both for half-price.
1998's Metal Gear Solid on the PlayStation is widely regarded as a classic action adventure title, one that firmly established Solid Snake as a gaming legend. Players had to eliminate the rogue members of the FOXHOUND squad, rescue hostages and defeat Metal Gear Rex. The story was retold in 2004 with Metal Gear Solid: The Twin Snakes for the Gamecube, with new cutscenes, replay options and game mechanics. Now, Hideo Kojima and Konami are graphically re-examining the Shadow Moses incident for a third time with the Metal Gear Solid Digital Graphic Novel.
Graphic novels, on the other hand, are finding a new, more exciting home in digital form. Konami began the evolution with the Silent Hill Experience. Three months later they continue to explore new territory with the Metal Gear Solid Digital Graphic Novel. Not as varied as the SH Experience, this novel is a different take on digital comic books. Rather than stuff the disc full of bonus content, this one shoots for an interactive edge.
Ultimately, Digital Graphic Novel might be the truest MGS experience -- no gameplay to get in the way of pure plot. While it may be geared only at franchise fans, it's hard to fault Konami or Kojima Productions for bringing out something that we haven't seen much of on the PSP lately: interesting software.
Unlike most other games in the Metal Gear series, which usually feature the series trademark action-sneaking gameplay blend, Digital Graphic Novel is just that: a novel. Or, to be more precise, it's an adaptation of the Metal Gear Solid series of comic books, written by Kris Oprisko and drawn by Ashley Wood. Reading a comic book on a PSP screen may not sound like a compelling concept, but based on this imaginative interpretation it's one that's well worth further exploration.
If MGS: Digital Graphic Novel had come from any other developer than Kojima Productions, I would have thought it pretentious and overly complicated. But, given Hideo Kojima's penchant for creating twisted and downright confusing storylines, this title is a bit easier to digest. Keep in mind, unless you're really a devout fan of the series, much of what's contained in MGS: Digital Graphic Novel will probably confuse the heck out of you. Searching for memory elements and stringing them together to form flashbacks is a truly unique idea, but the implementation can be downright confusing, thanks to a clunky interface. But, if you're one of those gamers that can't seem to get enough Metal Gear Solid, you're probably up to the task.
Redécouvrir le premier Metal Gear Solid de l’ère PlayStation est un véritable plaisir pour tous les fans de Solid Snake. Le concept de BD interactive est ici très bien exploité et au final on se retrouve en possession d’une véritable encyclopédie de l’univers MGS. Le style graphique peut surprendre par moment mais la mise en scène vous scotchera assurément.
Le concept de ce Metal Gear Solid Digital Graphic Novel est assez original. Cette version de MGS 1 vient enrichir l’univers déjà conséquent de la saga et parvient à nous divertir. Mais si le comics ravira les fans, le travail de Konami risque de les décevoir. Le manque de qualité visuelle dans cette version digitale du roman graphique pourra en repousser plus d’un, de même que la pénibilité de construction de la base de données. Cette dernière reste néanmoins intéressante pour la masse d’informations impressionnante qu’elle apporte et mérite donc qu’on s’y attarde.
Considering how long it takes for Konami to release a full-fledged and original Metal Gear adventure, the company's done a wonderful job supplying PSP owners with content in a very short amount of the time, and its latest creation is Metal Gear Solid: Digital Graphic Novel, an interactive comic that details the events behind the famous Shadow Moses Island incident from the original PSOne adventure. Loaded with excellent art work and sound effects, Digital Graphic Novel shines, even if it's "mini game" is more trouble than it's worth.
O enredo sempre foi um dos destaques dessa franquia militar de Hideo Kojima e "Metal Gear Solid: Digital Graphic Novel" é mais uma opção que o jogador tem para conhecer a história do primeiro game da era "Solid". Trata-se rigorosamente do mesmo enredo que já foi contado na edição para PSOne e para GameCube, este na reinterpretação "Twin Snakes". A vantagem é trazer uma espécie de banco de dados, que deverá fazer a alegria dos fãs. Para os outros, dependerá basicamente de sua empatia com o estilo de arte de Ashley Wood para desembolsar os cerca de US$ 20 por esse "e-quadrinhos".
This is little more than a novelty, unless you're a huge Metal Gear nut, and while it's only £10, you could go and buy the original comic, which doesn't require a PSP to be read. Interesting but far from essential.