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Micro Machines ist ein Spiel für gesellige Spielernaturen - aus diesem Grund bewerten wir das Spiel in erster Linie unter diesem Aspekt. Wer das Spiel alleine spielt, kann die Wertung im Hinterkopf um 5 Prozentpunkte reduzieren. Alle Anderen freuen sich über das gelungene Remake eines Klassikers. Wer hier mit Freunden an den Start geht, wird nicht enttäuscht. Einsteigen, Gasgeben, Spaß haben!
When Galoob (now part of the growing Hasbro empire) introduced Micro Machines in the late 1980's, miniature car collectors were throw into a chaotic world. Growing up with the like of Matchbox, Hot Wheels and Johnny Lightning, the newly launched Micro Machines were something wholly unique and interesting; a Matchbox car was small, but a Micro Machine variant of the same car would measure in at a whopping one and a half inches! That made them the tiniest collectible cars on the market.
I thoroughly enjoyed Micro Machines V4, probably because of the heavy dosage of nostalgia that it administered to me, but also because the developers obeyed the golden rule of retro game reiteration: provide the gamer with a modern day standard game whilst maintaining the elements they loved from the original, something that is not at all easy to do. As a result, games can suffer a drop in sales from young whippersnapper gamers who aren't aware of the title's heritage. However, I can confidently say that Micro Machines V4 will be loved by all those who sat playing the original in their shellsuit and Hi-Tek trainers. Whether or not it will tune the engine of those younger gamers remains to be seen, but if there is any justice at all, it will lead to a revival of interest in those tiny, tiny cars.
MicroMachines V4 redonne une nouvelle vigueur à une série culte qui était en perte de vitesse. Toujours aussi prenant à plusieurs, le titre renferme un potentiel ludique indéniable qui s'apprécie dès les premières minutes de jeu. Dommage qu'il soit nécessaire de tout débloquer au compte-gouttes pour pouvoir réellement en profiter.
Developer Supersonic Software may not hold as much weight with gamers as Criterion and Polyphony Digital do, but the UK-based studio certainly has experience with the racing genre. Mashed, Dare Devil Derby, and Antz are just a few of the driving games that the team has assembled over the years, but the best known of the bunch has to be Micro Machines -- a licensed speedster that follows miniature vehicles as they race across everyday objects and places like pool tables and kitchen sinks.
It's hard for a game like Micro Machines V4 to capture the hearts of a video gaming audience obsessed with high-definition graphics and 5.1 surround sound. The cars are simplistic, out-detailed even by their real-life plastic counterparts. The tracks are colorful and filled with interactive objects, but this won't be mistaken for next-generation gaming. And while the game runs at a steady clip most of the time, there's noticeable slowdown when weapons are firing onscreen near some of the animated background objects. The biggest reason to give this game a shot is if you have friends that you know would be interested in some simplistic but very fun racing and battling action. It's simple to control yet very challenging, and with plenty to unlock and conquer, Micro Machines V4 is a solid choice to consider at its bargain price of $29.99.
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This is the fourth in the series of miniature racing, where you drive tiny vehicles through ordinary household areas which take on new and wondrous characteristics from the shift in perspective. V4 is primarily aimed at kids and casual gamers that are looking for more adventure and less of a challenge.
Genau wie bei Sensible Soccer 2006 bin ich auch bei Micro Machines V4 der Meinung, dass man manche Klassiker entweder einfach in Frieden ruhen lassen sollte oder sie zumindest derart aufpoliert, dass eine Wiederkehr gerechtfertigt erscheint. Bei V4 ist dies jedoch nur eingeschränkt der Fall: Klar, im Multiplayer-Modus sorgen die kleinen Flitzer nach wie vor für einige lustige Partien, obwohl SuperSonic die neue, dynamische Kamera verbockt hat. Auch die abwechslungsreichen Strecken wissen trotz der altbackenen Präsentation zu gefallen, doch hätte ich mir hier mehr Mut zu Veränderungen gewünscht, denn beim Design ist Mad Tracks mit seinen Schwindel erregenden Loopings einen Schritt weiter, genau wie bei den Spielmodi: Ich hätte mir auch bei V4 gewünscht, eine Partie Billard oder Fußball mit den Autochen zu spielen. Beiden Titeln gemeinsam ist die schnell nachlassende Motivation, wenn ihr alleine auf die Pisten geht.
When I was a kid I never got into Micro Machines. At the time, my rationale was "Yeah, those are cool, but why would anyone want to play with those when Hot Wheels exist?" With so many great racers already available on the PSP, would this logic translate over to the virtual realm?
Para PC e PlayStation 2, além de versões de bolso para PSP e DS, "Micro Machines V4" traz a velha fórmula de diversão que se consagrou no NES, com uma devida atualização nos gráficos. É um tipo de jogo de corrida simples, fácil de aprender, mas o limite também chega em pouco tempo. O conteúdo é surpreendentemente volumoso, com várias modalidades e 760 carros para liberar, que aumenta um pouco mais a vida útil do título. Mas, mesmo assim, talvez não compense o preço, ainda que seja um produto "budget", com valores menores.
The Micro Machines franchise has been up and down over the years, but there's no denying that Codemasters has done a great job with putting together racing games for video game formats. The NES game still stands up as a piece of legend, even if it doesn't have an official Seal of Approval from Nintendo. The N64 and PlayStation racing opus Micro Machines V3 is still tons of fun. And although it's not as smooth as it used to be, Micro Machines V4 for the PS2 is a solid effort. So...where does that leave the PSP build?
Micro Machines aren't nearly as popular now as they once were, but the miniature collectible cars are still racing in Micro Machines v4, yet another top-down racing game from Codemasters. It's been 15 years since the original Micro Machines game appeared on the NES, and the formula hasn't changed a bit in all that time. Rather than focusing on bringing the series up to date, or even just polishing up the presentation, v4 simply adds more of the same--a lot more, in fact. This game has more weapons, more tracks, and more cars than you could possibly know what to do with. But for all that content, v4 is sorely lacking in the fun department. The novelty of racing tiny cars just isn't as entertaining as it used to be, which leaves v4 sitting on four flat tires.
If you hadn't guessed by now, Micro Machines V4 isn't a game that you want to be handing over actual money for. In fact, the act of taking the age-old joke to heart and actually attempting to trade Monopoly money for the game just to see what will happen will likely provide a substantially larger dose of both entertainment and excitement (along with a pleasing lack of narcosis) than actually playing Micro Machines V4 can even come close to offering. To be fair, if I'd never played seven or eight Micro Machines games before this one, I might have been borderline impressed. But the fact of the matter is that having spent countless hours on the aforementioned previous fun-packed iterations of the once quality-oozing franchise and harbouring many fond memories of doing so with both friends and family, I can safely say that this game is about as much fun as walking past a puddle and having a car speed through it and soak you. And let's be honest - who likes having that happen?