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|Overall MobyScore (6 votes)
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Game Informer Magazine
My only complaints are that some of the tournaments are boring, and I wish more of the multiplayer race types were induced in single player. Loading can be an issue, but it didn't detract from my enjoyment or keep me from playing the game. DUB Edition is the best racing title on the PSP, and should remain so for some time.
Midnight Club 3: DUB Edition is an impressively ambitious product. It does an admirable job of re-creating a complex console game on the PSP ... admirable but for the ridiculous load times. They truly put a damper on the rest of the game, turning what would have been a fantastic, console-like experience into a decent, console-like experience that will give you a newfound appreciation for cartridge-based media. Rockstar is clearly onto something good here. It just needs to take those last few steps towards technical refinement to have something great.
Auch auf der PSP ist Midnight Club 3 DUB Edition ein echter Racing-Kracher! Die Spielwelt ist mit drei Städten riesig groß und auch der Tuning-Bereich lässt keinerlei Wünsche offen, genau wie das hervorragende Geschwindigkeitsgefühl. Einzig die langen Ladezeiten trüben das positive Gesamtbild etwas, da gerade häufige Besuche in der Tuning-Werkstatt schnell frustrierend werden können. Seid ihr dann aber wieder in der Stadt unterwegs und liefert euch halsbrecherische Straßenrennen, lasst ihr den Unmut über die Ladezeiten genauso schnell hinter euch wie eure Gegner.
As long as you don't get frustrated with the long load times and the cumbersome way in which you must unlock things, Midnight Club 3: Dub Edition is a fantastic game. The sheer amount of content that Rockstar was able to cram into the PSP version is very impressive, and you're sure to get your money's worth. However, the few problems that the game does have, are bad enough to turn some people completely off. If you're the type of person that is able to see the greater good of a game, then Dub Edition is a great purchase. If you get frustrated with a game's flaws easily, you're going to want to give this one a rental to see if it's for you.
Game Informer Magazine
Truly an amazing race game, and the best on the PSP, but I simply can't overlook its one glaring flaw. So while this game deserved a nine, I had no choice but to penalize it heavily for its one and only sin. The sin of wasting your time and mine.
Rockstar has almost spoiled the mobile gamer and at the same time overloaded the PSP with this game; certainly the frame rate could be better, as could the loading times (handheld gamers just aren’t used to loading times like this!), the FMV isn’t the best and the menu system sucks exhaust pipe, but the entire PS2/Xbox game seems to be here, the sheer scale of the game is amazing and you have to check that you’re playing it on a handheld - amazing achievement, whichever side of the racing game school you favour, the handling and sense of speed that MC3 supplies will give you plenty of thrills, as long as you have the time.
In fact, despite the load time issue, an occasional problem with being able to see certain cars and roadside objects that blend into the dark backgrounds, and a slightly reduced sense of speed overall, there's very little to criticize here. The load time especially is something that's difficult to ignore, but don't take that to mean the game is unplayable. It's one of the best games on PSP, and one of the best suited for the hardware. The PSP may not be hurting in the racing game category right now, but MC3 is more than welcome in filling the free roaming gap.
Even with its small share of problems and the exclusion of a few features here and there, Midnight Club: DUB Edition for the PSP is a Must-Have for gamers that are in the mood for arcade racing at its most fun. You’ll be surprised how wonderfully faithful to the console version this game really is so give this a try if you’ve already worn out Ridge Racer or Need for Speed Underground: Rivals.
While PSP-owning street fans will likely find Midnight Club 3 to be a genuinely enjoyable game, there's no denying that it feels like a missed opportunity, overall. It seems like Rockstar Leeds was just a touch too obsessed with trying to get the full scope of the console game onto the PSP, and in the process, it had to make a few too many sacrifices in the name of its cause. Some things are forgivable, but the protracted load times, sputtering frame rate, and unimpressive sense of speed all combine to drag down what could have been a great game.
Is it overly harsh to pound on a game for having dreadful loadtimes? Let me put it this way. The game's clock said I spent 15 hours playing. Assuming that in-between time isn't counted in that figure, and figuring an average of 15 minutes between reloads (saying that sometimes you have to spend a good deal of time racing one opponent in one race, but other times, you blow by the competition in two or three minutes), that means that those minute-long loads added up to an entire hour this weekend of just waiting to play this game. One hour of staring at a black screen with a spinning wheel on it.
After all is said and done, Midnight Club 3: Dub Edition is a really tight racing game with unbearable load times. In this reviewer's opinion, the loads bog the game to nearly unplayable lows. Some may just really love racing games. If so, you might want to give this one a try. If you're just looking for a game to take up some time, try picking up something where the majority of your time will be spend on playing, not loading.
É uma pena, já que "Midnight Club 3: Dub Edition" tinha potencial para se tornar referência aos demais games de corrida para portáteis, mas os problemas de desempenho acabam deslocando o game a um bloco intermediário, destinado aos amantes da velocidade indispensavelmente dotados de paciência, muita paciência.
Moins abouti techniquement que NFSU 2, au niveau de la fluidité et du clipping, MC 3 le surpasse nettement en ce qui concerne la modélisation et la finesse des décors. De même, la variété des situations rencontrées, les nombreux modes de jeu solo et multi, le mode carrière, ainsi que la conduite font que le jeu est largement égal voire supérieur au soft d'EA. Il en ressort donc que potentiellement MC 3 s'avère un très bon jeu, mais qu'il est grièvement entaché par des soucis trop imposants pour les laisser en retrait. Trop de précipitation tue le soft pourrait-on se dire. Et nous ne serions pas loin de la vérité.
Digital Press - Classic Video Games
For those quick handheld trips, this is simply atrocious. It understandably has a lot to load with such a large area and immense graphical detail, but this doesn't seem like it was optimized at all. Races occasionally don't even last as long as the load times. Every move, every selection, and press of a button needs to be thoroughly thought out to ensure it's important enough to wait for. It's a real shame too, because the racing portion of the game is wonderful, with strong AI, bass pushing music, and great cities to drive through. Play times will vary based on the titles user controlled pace, but if you play for 10 hours, at least three of those will be spent looking at a loading screen. If you're patient, this is the second best racing title on the PSP, just behind Ridge Racer. If you're not, stick with Namco's game.
And in the end, what’s here isn’t really worth the insane load times. While it manages to emulate the console version in terms of content, Midnight Club 3 comes to a screeching halt in its technical problems and overly simple racing. Patient gamers may be able to coax some fun out of this ride, but others will want to leave the loading screens in the dust.
Reste le mode WiFi, jouable jusqu’à six, et qui s’avère sur ce coup être plus intéressant que le multijoueur de Ridge Racers, mais je ne pense pas que vous aurez la patience d’attendre la fin du chargement pour l’essayer. Bref, Midnight Club 3 n’est pas une franche réussite sur PSP, et Dub Edition ressemble ici à Daube Edition. Dommage…