There are a lot of good ideas in MX vs. ATV Untamed, but the execution just isn’t there. The combination of a combo system for stunts, plenty of game modes, a good deal of locations, and unlockables is dynamite, so it’s unfortunate that it was all squandered. In most racers, I feel a sense of progress, not in the sense of opening new courses but in that of I am getting better and the practice is paying off, but that wasn’t so here; instead, I just felt like I was finding new ways to wreck into stuff. There are brief moments when an involved trick is landed just so or a large structure is jumped and the experience turns out to be a good one, but then those moments are immediately followed by jumping an inappropriately placed ramp into the side of a building. Maybe next time.