DescriptionThe big city of Collosatropolis has reached the limits of its expansion. The Collostropolan leaders have decided to solve the problem by invading the neighboring country of Mungola. Since Mungolans are simple, earthy types they don’t expect much of a struggle. Mungola’s defense force consists only of a single squadron of fighter planes – the F-27 Platypus.
Platypus is a side-scrolling shooter, where you use your little space craft to blast the enemy ships. Shooting some formations gives the player weapon upgrades for twenty seconds. All models in the game were designed in clay, photographed and then digitally coloured. There are 20 levels in four different worlds each with their own themes and enemies.
The PSP version includes minor changes. It adds worlds, ships, and enemies not in the original game, constructed from existing graphics, with new movement patterns. The weapon balancing and bonus scoring system have been changed. Enhancements include a save system, a new Survival mode and Wi-Fi multiplayer action for 2 players.
- "Платипус: Пластилиновая Угроза" -- Russian spelling
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There are no reviews for the PSP release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
|GameSpy||Jan 03, 2007||70|
|GameSpot||Dec 18, 2006||6.8 out of 10||68|
|Defunct Games||Feb 01, 2007||65 out of 100||65|
|Gamers' Temple, The||2006||60 out of 100||60|
|Extreme Gamer||Dec 18, 2006||6 out of 10||60|
|G4 TV: X-Play||Feb 08, 2007||40|
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TriviaInitially, developer Anthony Flack posted a demo of the game on the Blitz website. He was soon contacted by Guildhall Leisure Services Ltd. who offered £1,000 to publish the full game. He spent 18 months to finish it completely, and then received an additional £500 completion bonus.
Halfway through making the game, Anthony's house burned down. He lost all his computers, camera equipment and plasticine, but had a back-up of the game at a friend's house. His friends and parents helped him to back on track, but he had trouble finding plasticine to build the models, so he bought as many little rainbow packets of plasticine for kids as stores had in stock. Then he mushed it all up together into a big, grey lump and used this one lump, over and over, to make all of the different things you see in the finished game. The colour was added digitally.
A couple of years later, after an unsuccessful retail release, Mike Boeh of Retro64 acquired the rights to distribute the game online. He trimmed the file size, and added mouse support and different difficulty levels, while removing the rolling demo and arcade-style attract mode. It was #1 on Realarcade for a while, and it also won their "Action Game of the Year" award. It was named as one of The Adrenaline Vault's top shareware games of that year.
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