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Pipeworks, a Division of Foundation 9 Entertainment | | Studio Head | Dan Duncalf | | Project Manager | James Poelke | | Sr. Engineer | James Poelke | | Sr. Producer | Ken Embery | | Engineering Lead | Terry Farnham | | Art Director | Jarrett Jester | | Software Engineer | Aaron Smith, Berkley Palmer, Brian Silva, Bruce Schuldt, Donald Rayl, Kory Spansel, Mike McGrath, Richard Rayl | | Artist | Armando Wilderman, Byron Stiles, Ron Clayborn, Stephen Philpott, Vance Naegle | | QA Tester | Bryan Madigan, Joseph Alfaro | | Associate Producer | Forest Ingram | | Lead Designer | Forest Ingram | | Guest Designer | Simon Strange | | Additional Art | Douglas Brashear, Brian Vanderhulst | UBISOFT | | Executive Producer | Yannis Mallat | | Producer | Geneviève Lord | | Local Editorial Marketing | Sébastien Puel, Xavier Manzanares | | Localization Project Manager | Corinne Isabelle Le Dour | | Data Manager | Christian Belisle | | QC Studio Manager | Éric Audette | | QC Project Manager | Jonathan Moreau | | QC Team Leader | Alexandre Methôt | | Testers | Patrick Paradis, Philippe Michaud | | With the special assistance of | Andréane Meunier, Charles Jacob, Danny Grondines, David Gallardo, Dominic Laroche, Éric Visconti, Guy English, Jean-Christophe Guyot, Jean-Robert Michel, Julien Desaulniers, Marie-Elaine Roy, Martin Sévigny, Michel Salvado, Pascal Lalancette, Philippe Trarieux, Pier-Luc Papineau | UBISOFT MONTREAL | | President | Martin Tremblay | | CEO | Martin Tremblay | | Executive VP ‑ Editorial | Christophe Derennes | | VP ‑ Technology | Nicolas Rioux | | VP ‑ Continuous Improvement | Michel Allard | UBISOFT ENTERTAINMENT | | President | Yves Guillemot | | CEO | Yves Guillemot | | International Production Director | Christine Burgess-Quémard | | International Content Director | Serge Hascoët | | Editorial Scenarios | Alexis Nolent | | Cinematic Director | Alexis Nolent | | Editorial Game Design Director | Lionel Raynaud | | Editorial Gameplay Director | Cyril Derouineau | | Worldwide Projects Coordination Director | Anne Blondel-Jouin | | Associate Producer | Mathieu Peyronnet | POP EMEA MARKETING | | EMEA Managing Director | Alain Corre | | EMEA Marketing Director | John Parkes | | EMEA Group Manager | Sébastien Courmont | | EMEA Senior Brand Manager | Émilie Amchin | | EMEA Group PR Manager | Stéphane Vallet | UBISOFT ENTERTAINMENT NORTH AMERICA | | President, North America | Laurent Detoc | | Vice President, Marketing | Tony Kee | | Director, Marketing | Hélène Juguet | | Senior Brand Manager | Danny Ruiz | | Brand Manager | Andrew Hui | | Special thanks: | The Amazing POP Teams (WW & SOT), Andrew Ayre, Chris Charla, David Aldridge, David R. Sullivan, Isaac Bender, Mike Mika |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Yves Guillemot, 257 other games Serge Hascoët, 190 other games Christine Burgess-Quémard, 176 other games Laurent Detoc, 159 other games Hélène Juguet, 143 other games Anne Blondel-Jouin, 142 other games Lionel Raynaud, 112 other games Jonathan Moreau, 112 other games Alain Corre, 110 other games Tony Kee, 106 other games Alexis Nolent, 103 other games Cyril Derouineau, 99 other games John Parkes, 90 other games Martin Tremblay, 71 other games Andrew Ayre, 71 other games Nicolas Rioux, 66 other games Chris Charla, 61 other games Christophe Derennes, 50 other games Yannis Mallat, 49 other games Mathieu Peyronnet, 42 other games Danny Ruiz, 41 other games Mike Mika, 40 other games David R. Sullivan, 40 other games Éric Audette, 39 other games Aaron Smith, 37 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Prince of Persia: The Two Thrones, a group of 51 people Battles of Prince of Persia, a group of 29 people Far Cry: Instincts - Predator, a group of 27 people Far Cry: Instincts, a group of 27 people Prince of Persia: Warrior Within, a group of 26 people Assassin's Creed (Director's Cut Edition), a group of 25 people Assassin's Creed, a group of 25 people Star Wars: Lethal Alliance, a group of 24 people Assassin's Creed II, a group of 23 people Assassin's Creed: Brotherhood, a group of 22 people Assassin's Creed III, a group of 21 people Prince of Persia, a group of 20 people Prince of Persia: The Forgotten Sands, a group of 20 people Assassin's Creed: Revelations, a group of 20 people Tom Clancy's Splinter Cell: Chaos Theory, a group of 20 people Tom Clancy's Rainbow Six: Vegas, a group of 20 people Assassin's Creed: Revelations - The Lost Archive, a group of 20 people Open Season, a group of 20 people Open Season, a group of 20 people Open Season, a group of 20 people Far Cry 2, a group of 19 people Naruto: Rise of a Ninja, a group of 19 people Star Wars: Episode III - Revenge of the Sith, a group of 18 people Prince of Persia: The Sands of Time, a group of 18 people Rocky Balboa, a group of 18 people
Credits for this game were contributed by Stratege (15349) |
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