Prinny: Can I Really Be the Hero? Reviews (PSP)

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Gaming Nexus (Mar 19, 2009)
Hey dood, Prinny: Can I Really Be the Hero? proves to be one of the best 2D action games on the PSP. It's an action game full of great characters, funny writing and plenty of floating platforms. Throw in some devilishly clever level designs and a non-linear story, and you have a game that you'll want to replay over and over again!
When you get right to the point this is a must own game on the PSP. Sure it is hard and yes you will want to throw your PSP against the wall. But when you start playing the game you’ll see so many great things about it. Just suck it up, pick up this game, and go through thousands of lives. It is a lot of fun.
TotalPlayStation (Feb 16, 2009)
There's simply no getting around it: Prinny: Can I Really Be The Hero? is some kind of loving time capsule, simultaneously keeping graphics whores in check with gorgeous visuals, yet reminding every person that plays the game exactly what games used to be like: unforgiving, tightly-controlling and insanely fun. Yes, it's challenging (it's also hilarious from start to finish, offering some of the most genuine comedy per pound of any of NIS' efforts), but that's the whole damn point. You can get your ass kicked and still have a blast. Both are supplied here in spades, and if your poor PSP is starved for something new to chew on, you have zero excuses here. Go buy this game, people.
90 (Feb 24, 2009)
Even with the high difficulty level, you'll find yourself picking the game up time and time again just to beat a level that previously beat you. This is a blast from the past and one of the PSP's finest titles. If you enjoy the old-school hardcore gaming elements of getting owned by the game, then you have to play this game. Even if you just want a good challenge, Prinny won't steer you wrong. With addictive and hard gameplay, you'll be very satisfied once you actually beat a level or the game for that matter. Prinny, can you really be the hero? The answer is an astounding yes. Incredible and original PSP title. Prinny is a hero to hungry PSP gamers.
Prinny: Can I Really Be the Hero?'s greatest asset is also its greatest liability. Players who love really hard games will love it, while those adverse to big-time challenges will probably give up after their hundredth death. Either way, Prinny is a blast and shouldn't be missed by any Disgaea fan.
ZTGameDomain (Feb, 2009)
Overall, I can definitely recommend Prinny: Can I Really Be the Hero. If you are a fan of 2D platformers, the Disgaea series, or just great old school games, you'll find a lot to love here. There's a ton of stuff to unlock, and gamers who are looking for an extra challenge can play on Hell mode (where Prinny dies after only 1 hit). The humor and charm of the game is enough to make even the most jaded of gamers crack a smile. Can Prinny really be the hero? Turns out, the answer is a resounding "Yes, Dood"!
IGN (Feb 06, 2009)
If you think you can handle the absurd difficulty of Prinny: Can I Really Be the Hero?, you'll have fun with it. The charming sprites and modest 3D backgrounds work well with the PSP and the music and voice acting is commendable. Especially when you consider the amount of unlockables in the game, this platformer is definitely worth it. Prinny, we love you, just don't explode!
Game Revolution (Feb 13, 2009)
With all that, you've been informed, forewarned, and forearmed, dood. Prinny: Can I Really Be the Hero? is a humorous, beautifully-presented, straight-up, side-scrolling, hard-as-a-Hero's-honker, silly spin-off action-platforming game that has some serious legs—even if its hero doesn't.
Game Shark (Feb 17, 2009)
With all that said, there’s little doubt that Prinny is good old-fashioned frustrating fun, with loads of replayability granted by its six difficulty levels packing myriad trinkets to be picked up along the way. Is it tough? Absolutely. But will you actually use up all of those 999 lives? Probably not. Prinny presents a formidable challenge, but it is a challenge that can be surmounted with a pinch of luck, a touch of skill, and a whole lotta perseverance.
Atomic Gamer (Mar 05, 2009)
Prinny’s cute-meets-macabre humor, engrossing presentation, and ability to make your PSP fun again, are reason enough to pick it up. And if you don’t know a Prinny from a Chocobo, don’t worry about it: this game is the perfect introduction to a character that totally deserves its own spin-off. Honestly, if a portly, mushroom-craving plumber can become a gaming icon, why not penguin with peg legs and a penchant for exploding on contact? The only thing keeping this one out of the hands of the mainstream crowd is its intimidating difficulty. Longtime gamers, especially those who dug this type of game back in the day (controller-chucking fits and all), will find Prinny a breath of fresh air on the content-starved platform, even if that fresh air is pierced by your own frustration-powered F-bombs.
GameZone (Jan 27, 2009)
Prinny is an absolutely charming, funny and downright fun handheld gem we wish popped up on the PSP more often. This is a side-scrolling platform game with a lot to offer those gamers that appreciates an enjoyable, bite-sized adventure that is close to giving a certain Italian plumber some competition.
Worth Playing (Feb 25, 2009)
Prinny: Can I Really Be the Hero? is perfect for platformer lovers and Disgaea fans alike. It's loaded with fan service, extremely well-polished, looks and plays good, has subtle depth despite a simple move set, and doesn't punish players for trying out new things with their huge squad of prinnies. The difficulty is pretty darn unbearable toward the end, but I'm sure that Prinny will find a comfortable home in the hands of hardcore gamers.
Digital Chumps (Feb 25, 2009)
Prinny's elongated title is unmistakably Japanese in flavor and makes no attempt to align itself with the short-winded and, to put it blatantly, indicative titles of other modern games. Similarly, it’s gameplay cares nothing for contemporary design and, in doing so, offers an experience that is unapologetically and, quite magically, unique. Prinny is for an intended audience, and seems genuinely unconcerned with alienating the nonbelievers. As a suspect member of said audience, I can definitely appreciate the heights that it strives to reach, but as a general critic of videogames I understand that some people won't care to reach to the heavens and grasp Prinny's unique challenge. I'll tell you, though; it's a lot more fun to gaze at the stars.
Cheat Code Central (Mar, 2009)
If you are cruisin' for a bruisin' or fancy yourself a gaming star, Prinny: Can I Really Be the Hero? may just be the masochistic title you're looking for. On the other hand, if you're into deep stories, don't particularly enjoy platforming, or simply can't control your temper, then Prinny would be a bad choice. Still, the pretty graphics, fun bosses, great character design, loads of unlockables, and challenging difficulty set this title apart from the jumble of PSP shovelware. All in all, this is a great game - just make sure you don't explode, dood!
GameSpot (Feb 17, 2009)
Prinny's first attempt at starring in his own game is an undeniable success, even with a few missteps along the way. The boss battles are truly special, combining the need for fast reflexes with clever dialog for a number of memorable encounters. The levels have no qualms about punishing you, but the joy of getting past a daunting obstacle cannot be denied. It's a shame that Prinny: Can I Really Be the Hero suffers from a few control issues, given that the rest of the adventure is solidly constructed and quite rewarding. The leap from strategy-game grunt to action platformer star is daring, but Prinny makes the transition with style.
Gamervision (Feb 19, 2009)
In all honesty, for as fun as Prinny: Can I Really Be a Hero? is, it still feels like it would have been better bundled with a full Disgaea release, as an unlockable mini-game of sorts. The wonderful graphics and catchy music feel almost wasted in this release, and it definitely feels more like a series of side-missions than its own adventure. For fans of the series it’s enough of a departure to justify some examination, and it isn’t too inside to be inaccessible for everyone else, but the gameplay definitely isn’t for the meek, and the difficulty might be too much for someone looking for a run-of-the-mill platformer.
Modojo (Feb 26, 2009)
Prinny isn't for everyone. The word "dood" gets repeated so often that you might go crazy, and the difficulty level will anger you. Furthermore, there's not much to do once you beat the game, aside from revisiting earlier stages to up your combo count (the number of times you hit enemies per stage). Still, it's hard to deny a game as charming as Prinny. The storyline and dialogue are ridiculously fun, the presentation is a nifty throwback to old-school platformers and the difficulty level is just right for gamers who conquered NES games back in the day. It's not perfect, but it's a treat for players looking to feed their PSPs with a quality game. Go get it, dood.
Hooked Gamers (Apr 06, 2009)
I finished the game in one sitting, needing nine hours and forty one minutes before the credits rolled. To me this speaks worlds of the actual gameplay and it shows that the game is not nearly as impossible as some have made it out to be. With my fingers cramping, I can wholeheartedly recommend this game to anyone with the determination to finish what they started. Time to have some fun dood!
Prinny isn't a bad game. It's actually quite good, even with its shortcomings in the controls. The overall experience is certainly a great one; good basses, old-school design, cute dialogue, penguins… it has all the fixins needed for a great game. But a challenge just isn't a challenge if the game's developers wrestle control away from the player in the name of intense difficulty. And the temptation to quit bubbles up anew with each failed jump and total obliteration by bosses that seem unstoppable. Those who stick with Prinny will definitely have fun, but I feel like those people are very much a minority within the gaming world.
Gamernode (Feb 05, 2009)
Prinny: Can I Really Be the Hero? is certainly an enjoyable little game. It feels like a throwback to the SNES and Genesis days, which, along with its carefully rendered visuals and lighthearted audio, will put a smile on many gamers' faces. Even so, the game doesn't skimp on challenge, and I can guarantee that the "Hell's Finest" difficulty setting will keep any gamer busy for quite some time. This one is definitely worth a try... dood.
1UP (Feb 17, 2009)
Being a Disgaea title, it has the requisite goofy story, the requisite awful voice acting, and the requisite character cameos. It also has a number of unlockables as well as hooks for pay-to-play DLC; Nippon Ichi seems to have seized on bonus content as a way to squeeze its diehard fans for more cash. The graphics combine nice-looking backdrops with jarringly low-resolution sprites, and the music tends to be pretty bad. In other words, it's exactly what you'd expect -- except the difficulty, which is insanely high for such a cute-looking game. It may seem odd to target such an ass-kicking platformer at the hardcore RPG fanatics who play Disgaea, but it actually makes a kind of sense. Nippon Ichi's RPGs always demand a high level of patience, persistence, and masochism; by that measure, Prinny seems like a perfect adaptation of the Disgaea mindset to an action milieu. It may only appeal to the fanatically obsessed, but it does a damn fine job of it.
For all of you out there that bemoan the difficulty of today’s games, NIS has something for you. Prinny: Can I Really Be the Hero? is a fantastic platformer that does well within its modest limits, adding a boost to the lean PSP library while also doubling as a cathartic release for NIS’ developers. Prinnies might not be the easiest creatures to control, but they are great company to have around and the sadistic, subtly ingenious levels they are thrown in to make for a surprising treat that will push you to the point of madness.
Gameplanet (Jul 07, 2009)
Ultimately, if you can get past the initial weirdness and the frustrating jumping mechanic, Prinny: Can I Really Be The Hero is a well paced, highly addictive side-scroller with plenty of slick humour and charm to boot, dood.
74 (Jun 13, 2009)
In some ways Prinny succeeds in spite of itself. Who'd have thought a platform game with an annoying jumping mechanic and an over familiarity with easy deaths would prove to still be so enjoyable. Part of the game's success is perhaps down to the underdog nature of the Prinny's themselves, they're clearly not designed for all this heroic jumping around yet they struggle on regardless becoming ever more endearing as they go. It also obviously helps that the levels and difficulty curve are so beautifully designed and judged that you keep wanting to explore further even when the frustration levels rise. Then there's the game's ever present sense of fun and the added bonus of some great boss battles to keep you smiling. Sure, it's not perfect by any means but what it lacks in fine tuning it makes up for in charm. Dood.
Pocket Gamer UK (Feb 18, 2009)
What few flaws exist are overridden by the game's sheer ability to entertain. Without question the jumping mechanics need to be reworked in order to facilitate greater precision, yet that doesn't make Prinny unplayable. On the contrary, the demons are laughed away through the course of this fun and unusual adventure.
Video Game Talk (Apr 08, 2009)
Prinny: Can I Really Be the Hero? is only for Disgaea fans or lovers of hard platforming titles. Anybody else who applies will find the game's challenge too frustrating and may be lost in all the "doods". If you're one of the select few who will enjoy this game then welcome to one of the greatest platforming titles you'll ever play on the PSP. It's hard, sure, but it is a masterfully developed through a charming universe that will keep you laughing while the constant deaths keep you crying (for the record I died about 400 times playing through the game).
70 (Jul 07, 2009)
It's not just Nippon Ichi fans who will love Prinny. Masochists will too. For them, the endless death and difficult platforming will taste as good as a vanilla milkshake on a summer's day. The controls, though, really do have the potential to put everyone off. So be warned: know what you're letting yourself in for before forking out the £25 or so Prinny will cost you. Dood.
67 (Jul 17, 2009)
Geht man nach dem grafischen Ersteindruck, ist Prinny ein Spiel zum Knuddeln und Liebhaben: Knuffiges Charakterdesign, putzige Dialoge, eine freundliche Spielwelt - hier muss doch irgendwo Prinzessin Peach sein? Aber Obacht, diese ach so friedliche Hülle verwandelt sich bereits im ersten Level in einen gemeingefährlich trampelnden Frustelefanten, der selbst gestählten Ghosts’n’Goblins-Veteranen Wutschreie entlockt! Dabei sind es noch nicht einmal das fiese Leveldesign oder die anspruchsvollen Bossfights, die den Wutpegel nach oben kurbeln, sondern vor allem das höllisch nervende Friss-oder-Stirb-Sprungverhalten, das die arme PSP in gefährliche Nähe von Mülleimern bringt. Beißt man sich durch, hat Prinny sehr viel zu bieten, auch und gerade für Hüpfer, die ihre Spiele gerne mehrmals durchzocken. Aber der Weg dahin ist ein verdammt steiniger und oft unnötig abschreckender.
Extreme Gamer (Mar 06, 2009)
Prinny: Can I Really Be the Hero? isn’t for everyone, heck it’s not even for most platforming fans. This is hardcore gamer’s game that takes an immense amount of patience and skill to get through. For most gamers you will likely have a hard go at Prinny: Can I Really Be the Hero? however if you’re the type of gamer who loves a challenge then you need to test your skills on Nippon Ichi’s first entry into the side-scrolling business. I feel like Nippon Ichi missed out on something here by giving the Prinnies their very own game. Honestly haven’t these poor slaves of the Netherworld taken enough punishment?! Hardcore gamers only apply.
AceGamez (Feb, 2009)
Even though, in its first few stages, Prinny: Can I Really Be The Hero? is both charming and fun, seemingly out of nowhere the difficulty soars. I have no doubt that there are gamers out there who have the patience and skill to see the Prinnies through their adventure, but I guarantee that they'll be few and far between. Is it a failure? No, I wouldn't go that far, but in what I perceive as an attempt to hit a broader demographic, the developers have, I'm assuming accidentally, hit upon an even smaller one - Disgaea fans who dabble in masochism. I was very disappointed that Prinny didn't turn out like I hoped it would, especially in a time when the PSP is in dire need of quality, exclusive titles. If you love the world of Disgaea then you'll probably want to check out Prinny; the quirkiness continues in this spin-off but if you're looking for a solid platformer then you'll have to overcome much adversity to get any pleasure.
60 (UK) (Mar 18, 2009)
This collect-'em-all compulsion will see a certain type of gamer through, as will the charm and comedy of the Nippon Ichi fanboy. But for many gamers the infuriating platforming and a combat system that rewards pattern-learning and slow progression over fast, reaction-based advancement of Nippon Ichi's off-kilter design decisions will be insurmountable obstacles to true enjoyment. For a minority of hardcore gamers this is, like the series from which it originates, a playground for impressive showboating. But where this game differs from Disgaea is that the barrier to entry for newcomers is so much higher, and this is something that no amount of kooky dialogue and cutesy character design can conceal.
Console Obsession (Jun 02, 2009)
With Prinny: Can I Really Be The Hero? Nippon Ichi haven’t managed to match their strategy games in terms of the level of quality. Its unfairly pitched difficulty is its primary downfall as elsewhere all the pieces were in place to put together a great, old fashioned platformer, complete with the developers quirky style. But in the end, it’s nothing more than a solid game that few people are going to be able to stomach, basically, unless you have godly skills or are God himself, this could very well break you. Actually, on second thought, I think even God Almighty himself would pull his beard out with frustration whilst playing this game.
HonestGamers (Mar 01, 2009)
Such shortcomings are a shame because there's so much that Disgaea admirers could otherwise appreciate. Prinnies are full of personality and Prinny: Can I Really Be the Hero? captures that perfectly by finally placing them in a starring role. Music is infectious, as you'd probably expect from the developer, plus there are moments where everything clicks. It's great fun to hack up your enemies with a sword, or to stun them with a butt stomp or whatever else. In the end, though, a lot of the people who will feel most inclined to pick this title up aren't going to be ready for its brutal difficulty. A little challenge never hurt anyone, but there's nothing little about the gauntlet of pain that this game so often asks you to endure. Two words: deal breaker. In many ways, Prinny is a standout platformer and a bright spot in the PSP's software library, but it stumbles too regularly to stand the test of time... or patience. Only the hardcore need apply.