||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
As our journey comes to a close, we have to look back on the world of Riviera with a renewed sense of vigor and a tad bit of reverence. In its previous incarnation, the game was very good and offered a rather non-traditional role-playing experience for gamers to play through. The advent of the PSP version is exceptional, as it could have simply torn the game from the GBA and thrust it onto the PSP as nothing more than a slightly higher resolution port. Instead, we're provided with a greatly enhanced sense of presentation, both from an audio and visual angle, as well as additional content not found in previous version. While there is no denying the overall sense of familiarity found within the title, the overall experience far outweighs any thoughts you might have against delving back into the world of Riviera.
As you can see, I enjoyed Riviera quite a lot. The compelling (and mature) story elements are a rarity in the handheld RPG genre, a break away from all the other hero-saves-the-world stories that have been a staple for the market. Although the action can be pretty linear for the most part, the strong execution of the art design combat, and lengthy play time make up for that in spades. If you are still able to find Riviera at your local gaming outlet, do yourself a favor and pick this title up! As a side note, I wouldn't say there is a big difference between the GBA and PSP versions of this title, so you can't really go wrong with either one in this case, but the 16:9 widescreen on the PSP definitely gives you a better view of the action.
Riviera est un jeu toujours original et frais. On aurait pu attendre un peu plus du passage sur la portable de Sony, mais ne boudons pas notre plaisir, ce très bon Rpg est enfin accessible au plus grand nombre, et c'est déjà ça de pris.
This version features an additional chapter, but most players should still be able to complete Riviera: The Promised Land in around 35 hours. It isn't as impressive as it was two years ago, and if you played it then, there's no reason to pick up the new version. But it's a worthwhile journey if you missed the GBA release, thanks to a terrific story and unassuming mix of gameplay elements. Regrettably, the same accessibility that makes the game so appealing is its greatest weakness, and may leave some veteran role players wishing they had something meatier to sink their teeth into.
Riviera is a relatively long ride for a portable RPG. You’re looking at about 20 hours here for a no-frills play-through (if you aren’t already familiar with the previous versions which are essentially gameplay-identical), but about half of that consists of grinding (is this really a surprise?) and waiting for attacks to actually execute (it adds up). Granted, if you are able to overlook these flaws, the interaction between Ein and the girls is adorable, opening up a can of whoop-ass (after an exorbitant grinding time) never gets old, and the sense of adventure – dutifully enhanced by a wonderful soundtrack, both musically and vocally – is briskly energetic. Riviera distances itself well from the mainstream RPG fare, but this is both a blessing as well as its curse.
Loin d'être indispensable pour les joueurs l'ayant déjà pratiqué sur Game Boy Advance, cette version PSP de Riviera reste néanmoins la meilleure disponible pour les inconditionnels du PAL. Son approche peu banale du RPG, couplée à une réalisation trognonne et un système de drague bien intégré, font du titre de Sting une petite curiosité rafraîchissante. Quelques soucis techniques, une intrigue basique et une localisation perfectible sont malheureusement de la partie, mais ils pèsent nettement moins lourd dans la balance par rapport aux qualités du jeu. Une douceur mi-oldschool, mi-novatrice à tenter, ne serait-ce que pour son ambiance sympathique.
"Riviera: The Promised Land" tenta mudar alguns dos paradigmas dos RPGs japoneses, com um sistema de combate inteligente, apesar de pecar pela morosidade e pela falta de praticidade. Não custava ter uma maneira de repetir os itens e escalações de batalhas anteriores ou até mesmo poder gravar alguns tipos de formações básicas. A exploração também limita o jogador, que ainda precisa ter paciência para ler muito.
Un remake qui ne s'imposait pas vraiment malgré un certain plaisir lorsqu'on le survole. Toutefois, le système de jeu parfois très contraignant, la linéarité de l'aventure et le prix trop élevé, seront autant de points qui feront de l'ombre au soft d'Atlus. Toutefois, si vous parvenez à le dénicher en occasion, vous pourrez vous laisser tenter d'autant que 505 a eu la très bonne idée de traduire les textes. En attentant, on se tournera plus facilement vers Valkyrie Profile : Lenneth autrement plus fascinant et vendu quelques roubles moins cher.