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The game was good. And it’s a rare feeling to get a happy ending like the one Samurai Shodown VI gleefully dropped into my lap. It’s a shame that this collection holds some faults that its PS2 brethren does not, and there’s no reason that issues such as elongated load times and crippling slowdown should exist on a machine as powerful as the PSP, but they’re there and it’s stupid to try and ignore them. But they’re not constant and they’re not enough to take away from some of the brilliance SNK presents with its coeval fighting feast. From the never-cracking foundations of the initial titles, to the hiccups in the middle sliding down the greased slope of unfulfilled expectations to eventual redemption, Samurai Shodown Anthology does a lot of justice to a series that deserves our time and respect.
The Samurai Shodown Anthology might not be the most varied of fighting game series, and although they’ve certainly aged, they’ve done it gracefully and they are undoubtedly classics of the period. At the asking price, Samurai Shodown VI alone is probably worthy of your cash.
Samurai Showdown Anthology is a great set of games, let down by some slowdown on SS4 and 5. The fact that SS6 is on here with all of those characters though is worth the price alone.
Because of these hiccups, Samurai Shodown Anthology isn't as sharp as it should've been. Still, for fans seeking a quality portable fighter, it earns a modest recommendation.
Having all that Samurai Shodown goodness on one UMD is neat, but unfortunately the PSP version just runs horribly, which puts a huge damper on the game, especially with an almost unplayable multiplayer mode. If you only have a PSP, the single-player modes run just well enough to appreciate the old-school charm, but there's really no reason to get this over the PS2 version. Make the right choice: leave the portable behind.