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After all these years, Shadow of Destiny is still a fine adventure. The branching story line, de-emphasis on combat and more focus on the actual mystery at hand bring about a type of adventure game rarely seen on the portable console. With barely any changes made to the graphics and story and a few minor changes to the audio, it is a bit tough to recommend Shadow of Destiny to aficionados who have already seen all of the game's endings. Fans who have already played the original but want to play this title on the go should pick up this PSP version. For gamers who are just looking for a good adventure, Shadow of Destiny is very easy to recommend.
Ist Konami ein Wagnis eingegangen, gut neun Jahre nach Erstveröffentlichung auf der PS2 einen PSP-Port auf den Markt zu bringen? Nicht wirklich. Da die Kulisse scheinbar ohne große Veränderungen durch den Konverter gejagt wurde, dürfte sich das finanzielle Risiko in Grenzen halten. Einerseits bedeutet dies zwar, das Shadow of Destiny alles andere als zeitgemäß wirkt. Doch andererseits ist die inhaltliche Ausrichtung, die angenehme Parallelen zu Fahrenheit oder Heavy Rain bietet, nach wie vor faszinierend. Auf der PSP gibt ohnehin viel zu selten ein stimmungsvolles Adventure. Erzählung, Charaktere sowie Entscheidungen und Konsequenzen sind die Schwerpunkte, denen sich vieles unterordnen muss. Shadow of Destiny ist so etwas wie ein gutes Buch, das man nach vielen Jahren gerne wieder liest.
Shadow of Destiny will always have a special place in my heart and remain a standout on the PS2, but when it’s judged against the current PSP library, it falls short. The story is still interesting and adventure fans will want to see the different endings play out, but the deserted streets, simple quest structure, and limited audio probably won’t win newcomers over. It’s not a bad game, but it’s an old one that isn’t timeless or worth $30.
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It's jarring how Shadow of Destiny thrusts you right into the story without any tutorial or sense of direction. Once you've recovered from this initially awkward stumbling block, the plot and gameplay grow more manageable and enjoyable. The game's time-travel element is cleverly implemented and makes the other less entertaining adventure game mechanics less boring. With the quirky story and dimensional warping, we can see in some ways why Konami would want to resurrect this unique title, but it's hard to imagine anyone other than serious adventure game fans being able to sit through this one for very long.
To reward you for all of your efforts there are five different endings you can unlock as well as an additional chapter should you score a high enough percentage on the individual chapters. Some of the endings are good, some aren't, one is absolutely hilarious given everything you just spent hours trying to avoid, but in the end, none are satisfying enough to make you feel like all of the time jumping back and forth through time were worth it. It doesn't help that Eike isn't doing all of this to save the world or anything similarly grandiose. He's just trying to save his own skin and he's not endearing enough of a character to make that a sufficient motivation. Unfortunately the game's premise, mechanics or characters don't help either as they aren't interesting enough to make you overcome any indifference you feel towards Eike's plight. In the end, what ultimately does Eike in is apathy.