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To me, Twin Blades highlights the downside of iPhone games (or, for that matter, Minis). The basic design just cries out to be made into a full-fledged game with more stages, enemies, and so forth, maybe something along the lines of a Castlevania or a Guardian Heroes. Then again, considering it comes with a small price, it more than delivers in terms of value and fun.
In fact, the game hooks you by virtue of a well-judged difficulty curve allied to a drip-feed of upgrades. Just when you think you've improved your weapons sufficiently, along comes a better-protected enemy that laughs in the face of your enhancements. It's a balance that keeps you coming back for another few minutes of button mashing, and a structure that manages to create the illusion of satisfaction from the upgrade grind. Clever swines.