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Game Informer Magazine
Squad Command keeps things simple bu focusing solely on troop movement and finding good cover. Fortunately, managing your squad to lay carefully planned traps or blow out a nest of enemies with a well-aimed rocket is a rewarding experience. The game also does a nice job of leading you along with a steady stream of new weapons.
Overall, Squad Command is an excellent pickup for a strategy fan. You get a nice and difficult campaign to play through with a wide variety of weapons to rain destruction upon your enemies. You get to jump into a universe that, while not well-explained in the game, is pretty damn deep otherwise (seriously, search for 40K books on Amazon and you'll find a ton). And, thankfully, you can take the game online and play against a buddy that doesn't happen to be in the immediate vicinity. If you're a fan of turn-based strategy games and have an urge to blow up some bad guys (and tons of the environment around them), Squad Command is a great pickup and well worth your money.
Pocket Magazine / Pockett Videogames
Comptez une dizaine d’heures pour terminer le mode Campagne, à raison de 30 à 40 minutes de jeu par mission. Après, jusqu’à huit joueurs peuvent prendre part aux parties, en choisissant le camp des marines ou des Légions Infernales, aussi bien en local qu’en ligne. Et là, c’est l’éclate totale ! Pour ce qui est du jeu par Internet, il est rare de trouver des adversaires en ligne, vous devrez sans doute faire appel à vos amis.
Warhammer 40,000: Squad Command is an enjoyable slice of handheld strategy, that does few things wrong, though many PC gamers will find that it lacks depth compared to the strategy games they play on their mighty rig, but do be reasonable, this is a portable game and a well crafted one at that.
For Warhammer 40K fans, this game's a no brainer, but even if you're unfamiliar with the franchise, Squad Command is a quality turn-based strategy game that deserves serious consideration.
To be quite honest, I was skeptical about this game, mainly because I play the tabletop version and didn't think it could be brought down to a scale that would appease fans of one of Games Workshop's flagship games. I was wrong. This game delivers a quick fix to any WH40K player that doesn't have the time to lay an army on the table and play. With the ability to play in either campaign mode or in Wi-fi, you can pretty much play a quick game of 40k anytime, anywhere on a smaller scale and have a good time doing so.
Game Informer Magazine
Warhammer has its origins in tabletop gaming, and this PSP effort harkens back to that very analog form of warfare. Its turn-based tactical squad battles are a pleasure to master, even if they tend to be a bit short and shallow.
Gamers' Temple, The
Fighting the interface is half of the battle here, but if you can get past that you'll find that at its core Squad Command is an ejoyable strategy game.
So, there's a certain Is This It? to Squad Command. It could and should achieve so much more - but frankly it achieves enough by making a specialist subject matter and a specialist genre as fun and accessible as it does. Its twenty-minute missions and simple controls suit travel gaming well, and the online multiplayer gives it replay value the campaign doesn't bother with. Only war? Yep, and that'll do.
Entertainment Depot, The
Yes, Warhammer: Squad Command has a lot – a whole lot – of problems. Everything from a rigid camera angle to aging game mechanics have somehow found their way into an otherwise excellent title. Fans of the universe might be turned off by the near total eschewing of all the personality and chutzpah that it has to offer, while strategy fans will be disappointed by the weird design choices and rudimentary problems that they haven’t had to live with for years. There will be some, though, some that cannot resist the call to level an entire town or to send scouts scurrying for cover behind a huge tank. To those, they will find a fast turn-based game that features some fantastic weapons, destructive vehicles, and cities begging to be leveled. It’s good, yes, and it’s worth trying, but it has a laundry list of caveats that go along with its enjoyment.
Pocket Gamer UK
As it is, though, excellent presentation, accessible simplicity, satisfyingly deformable terrain, thrillingly escalating hostilities, and a comprehensive range of superb multiplayer modes help save the day and make Squad Command just about worthwhile.
If it wasn't the frustrating, limited camera view, Warhammer 40,000: Squad Command would have been a must-have PSP purchase for all. As it is, it's recommended for Warhammer fans and turn-based strategy gamers alike, with a warning that you'll have to put up with the camera to really enjoy yourself.
While there isn’t quite the versatility or depth of, say, RebelStar Tactical Command, Squad Command is a solid strategy title. At 15 missions it seems a tad short, and it substitutes a steady drip feed of unit upgrades (APCs, tanks, etc) in lieu of genuine tactical variety. There’s also a disturbing lack of UK voice talent for a quintessentially British franchise. Yet for all its faults, Squad Command ‘feels’ like a proper 40k game, and for many that will be enough.
In the end, this is the best non-RPG strategy game I’ve played on the PSP. The ability to find and destroy cover really adds to the whole strategy experience. I hope more games implement this element. If you’re looking for a good strategy game on the PSP, pick up Warhammer 40,000: Squad Command.
Squad Command is far from perfect, but it is also the closest thing to playing actual Warhammer 40K on a videogame system. Turn-based strategy enthusiasts will definitely want to check this game out, and if you are a Warhammer fan then it is really a no-brainer.
Warhammer 40,000: Squad Command is a fun, but basic, RTS for the PSP, and makes a decent transition for the franchise from the larger scale RTS titles available on the PC. Outside of some basic control limitations and some bland level art, it ends up being a solid and enjoyable experience that PSP owners should take a second a check out.
A little more fine-tuning and Warhammer 40,000: Squad Command might have been a winner. However, with all of the interface and control issues, the game is merely passable to OK, depending on your love of space marines.
The gameplay had the potential to be really quite good, but its limitations – i.e. the interface – seem to be borne of the PSP’s shortcomings, which rather defeats the purpose of this being a handheld game. The best feature of Squad Command we have found is the multiplayer. Only one copy of the game is needed for up to eight people to battle it out using different chapters of the two sides. This is much better than the single player campaign, which is an exercise in frustration and doesn’t live up to the quality we’ve now come to expect from a brand name like Warhammer 40,000.
There's a simple yet competent strategy game within Warhammer 40,000: Squad
Command, but it's buried underneath a clunky interface, and there's not
nearly enough of it. There's a bit of untapped potential here, particularly
in the gridless movement system; perhaps if RedLynx had spend a little more time on refining these aspects of the game, then they'd have a winner on
So, if it wasn't for the frustrating camera, Squad Command would have been a recommended PSP purchase for all. As it is, it's only recommended for die-hard Warhammer fans and turn-based enthusiasts.
Cheat Code Central
Warhammer 40,000: Squad Command displays good quality graphics, although they appear a little hazy and washed out at times. The explosions and animations are good but are few and far between. The screen is static a lot of the time which is made all the more noticeable by the lack of in-game music. This game does not give the impression of a big budget production. It will find its audience with Warhammer fans and those gamers that find most strategy games too involved.
There is potentially a lot to like about Warhammer 40,000: Squad Command for the PSP, but it is overly frustrating, and this frustration doesn't make either the offline or online content all that enticing to play.
Squad Command does shine once you can get an online game going, though. Each player gets a 90-second turn, which means that play proceeds briskly and that your and your human enemies both face the same difficulties. God-like AI no longer plucks your troops from afar, and if your enemy is making shots through barely-visible gaps in cover it's because they're good, lucky, or both. The multiplayer is by far the strongest element of the game, so hopefully we'll see both more ease of connection and an update to online options in the future. With both of those things in place, most likely in a sequel, Squad Command might not be a game whose biggest enemy is itself.
Sometimes a demo gets you excited about a game, and other times it warns you off spending hard-earned cash on one. Still others it is a fun experience marred by minor annoyances that you convince yourself won't be a big deal in the full version of the game. The latter is my description of the demo for Warhammer 40,000 Squad Command - it is a fun turn-based strategy game with horrific camera and view problems that almost completely destroy any fun you will have during the entire experience.
PAL Gaming Network (PALGN)
Warhammer 40,000: Squad Command had a few neat ideas going for it, but it is heavily let down in the execution. The idea of having freeform movement in a tactical strategy game is indeed one that ought to be explored more. However, when the interface and camera are as cumbersome as they are, it makes the title difficult to recommend, even for the most hardened Warhammer 40,000 enthusiast. Given that the DS touch screen controls don’t work as we would have liked, it’s the audio/visual presentation that allows the PSP version to receive a slightly higher recommendation. Warhammer 40,000: Squad Command is definitely a decent game, though you’ll only want to look at the PSP game if the several other fantasy tactics games aren’t your thing and you want something, well, with a few more guns and no need to strive for level 1000.
For a game called Squad Command, the inability to actually control your squad becomes a huge issue. Between the lack of accurate controls and the general inability for full squad movement, the game quickly becomes frustrating. By adding a grid and fixing the control issues, this title could have been one of the more interesting releases for this platform. Instead, PSP owners are once again left with a game thwarted by the limitations of the console itself. In the end, Squad Command quickly moves from being a game with great potential to yet another bust on Sony's handheld.
The Warhammer universe is a massive, elaborate entity that spans countless models, tabletop games and videogames, among other things. Warhammer 40,000: Squad Command is one such title that inhabits the Warhammer space and attempts to deliver a turn-based strategy experience set in the grimy, blood-soaked, quasi-biblical future of Warhammer. Squad Command is truly a tragic title though, because while it possesses some genuinely good elements and occasional bursts of fun and satisfaction, there are a tremendous number of problems with the game's mechanics that mercilessly rough up Squad Command as a whole.
Alors où est le problème me direz-vous ? Dans le contenu qui est bien pauvre. C'est particulièrement frustrant quand on connait l'univers très riche de Warhammer 40 000. Il n'y a que deux factions : les Space Marines et le Chaos et il y a au plus une dizaine d'unités différentes. On ne peut pas configurer son escouade au départ. On peut juste choisir l'arme de chacun. Avec une quinzaine de missions, le jeu est rapidement bouclé même si certaines missions font preuve d'un sadisme raffiné qui demande de les recommencer plusieurs fois. Enfin, les animations et les bruitages font un peu cheap. Bref, si vous êtes un fan absolu de Warhammer 40 000, Squad Command vous amusera autant qu'il vous frustrera. Les autres découvriront un jeu de stratégie sympa mais qui manque cruellement de moyens et d'ambition.