User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.6
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (7 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Age (Feb 13, 2008)
The PSP is really hitting it's stride lately. Along with the refreshed hardware design has come a nice software push, new and interesting online and PS3-linked features and even digital downloads. Now it's time to start buying those games... and of course make sure WipEout Pulse is on the top of that list.
Modojo (Feb 19, 2008)
Wipeout Pulse is undeniably cool, and the best in the series to date. Its visuals will surprise you, its MP3 and customization options will floor you, and the gameplay will challenge you and keep you racing for the future. It'll get your Pulse racing, just like a damn good racing game should.
AceGamez (Apr, 2008)
Wipeout Pulse is undoubtedly the greatest racing game on the PSP, if not the greatest game ever made. I cannot convey just how much this game gives me hope that there are still designers, creators and producers who are working hard to create games that will have players on the edge of their seats and playing until their hands bleed. In this age of playing for two or three weeks and then trading a game in for something else, I can safely say that anyone who purchases this game will have this in their collection for a very long time - probably even after the next Wipeout game is released. So, what are you still waiting for? Go and buy it already!
Everything about the core gameplay has remained the same from this series' inception in 1995! How many games or other forms of entertainment can make that claim? The more amazing thing is how everything around the core gameplay has been enhanced to the point that each time a new WipEout title hits the streets, we're all enthralled. Going back to my first point, I'm not ignorant enough to imagine that everyone loves futuristic, battle racing. What I do know is that WipEout Pulse does all the right things in the right places and sets a new bar for the series. Here's to seeing the WipEout series continue as long as there are systems on which to play it.
94 (Dec 01, 2007)
If you have a PSP and you are looking for a addictive racer to play on it, then Wipeout Pulse is the game for you, it is addictive, online, looks great and most importantly feels great, I’m hooked and I’m sure you will be too.
93 (Dec 13, 2007)
Pulse ist kein "Best Of WipEout" - es ist die Perfektionierung des SciFi-Racers! Auch wenn man das Meiste so oder so ähnlich bereits gesehen hat, verfliegt der Add-On-Vorwurf ebenso schnell wie man in der höchsten Rennklasse durch die Zukunft donnert. Das Fluggefühl ist mehr als das Recycling seines Vorläufers, denn die Gleiter fühlen sich angenehm schwer an und reagieren direkter auf Lenkeingaben, was man auf den hervorragend anspruchsvollen Kursen sowie in zahlreichen Rennvarianten auch ausleben darf - egal ob im Online-Rennen, im Alleinflug für die weltweite Rangliste, im martialischen Eliminator-Kampf oder unter der brillanten Minimalkulisse der Zone-Läufe. Pulse gibt fast allen Sinnen Futter: Die Details der abwechslungsreichen Kulissen lassen manchen PS2-Titel alt aussehen, die Ohren genießen neben satt donnernden Turbos oder quietschenden Luftbremsen die Beats des treibenden Soundtracks, und die Finger haben alle Hände voll zu tun, blitzschnelle Manöver umzusetzen.
Overall, Wipeout Pulse improves on its predecessor in some very important ways. The learning curve may frighten some, but the pick-up-and-play mechanics are enjoyable enough that struggling newcomers are more likely to keep at it than they are to turn the PSP off. Fans, of course, have every reason to be excited thanks to the significant improvements over the 2005 release, particularly in the area of online functionality. If racing games don't excite you then stay away from Wipeout Pulse; everyone else...see you in 2207.
90 (Feb 13, 2008)
This is the best WipEout game to date, make no bones about it. It has everything fans could want and the polished gameplay with the new tweaks make Pulse a game that no PSP owner should go without. Sony Liverpool should be proud for taking the series to a new level of achievement.
IGN Australia (Dec 10, 2007)
WipEout Pulse is the new racer to own on the PSP. It feels better, plays better, sounds better and looks better than every other racer on the system. Hell, it's better than certain next-gen racers that we dare not mention. Sure, it’s not a massive reinvention of the series. But with almost three years free of the brain-frying WipEout experience, we’re just happy to have something new which recaptures the glory days of old.
Whether gamers who own a PS3 as well as a PSP will ignore this in favour of downloading WipEout HD from the PS Store is debateable. If you're still PS3-less, then Pulse is everything you'd expect from an awesome WipEout game - we can't recommended it
Pocket Gamer UK (Dec 01, 2007)
But let's not split hairs over what is already a hugely comprehensive package straight out of the box. Now, more than ever, WipEout is more game than lifestyle product; less Ministry of Sound goes to the races and more like the fully featured realization of a winning formula with conquering style that Studio Liverpool was always set to deliver. For anti-gravity racing, and indeed for the PSP, it currently doesn't get much better than this.
GameSpy (Feb 11, 2008)
It's a well-known fact that we love the WipEout series, so we had incredibly high expectations for this most recent addition; however, we are positively tickled by the fact that WipEout Pulse has exceeded our wildest expectations. Since we last previewed Pulse, it even looks like the dev team added some extra lighting passes to give each ship a glossy sheen and even more flashy special effects for individual weapons. While catering to a somewhat niche genre, we have no reservation about recommending WipEout Pulse to just about anyone with a PSP and a hunger for hypnotic techno and unbelievable speed.
GameDaily (Feb 12, 2008)
The game's single flaw is its inability to do anything amazingly new. There's no intricate new control schemes, no ability to customize your weapons, nothing that really pushes the series to new heights. However, it delivers the best Wipeout racing action possible. Because of that, we give it our wholehearted recommendation. This is one game that'll get your Pulse jumping.
Oberoende COMputer (S) (Feb 13, 2008)
This is the best WipEout game to date, make no bones about it. It has everything fans could want and the polished gameplay with the new tweaks make Pulse a game that no PSP owner should go without. Sony Liverpool should be proud for taking the series to a new level of achievement.
GameZone (Feb 18, 2008)
WipEout Pulse is, by far, one of the most enjoyable and addictive racing games to come along for the PSP this year. It’s a fast-paced, unforgiving and intense racing that will surely please fans of the racing game genre even with the lack of racetracks. Still, this is a Must Have for anyone who loves their racing games fast and fun.
I hear that Wipeout Pulse is strikingly similar to its predecessor, Wipeout Pure, but I missed that release and can only say that Pulse is an absolute blast. The difficulty can ramp up, but the racing mechanics are unmatched and there is so much to do in single- and multiplayer that the robust community features seem like overkill. There is so much to like here that it is definitely worth your $29.95.
TotalPlayStation (Mar 16, 2008)
So yes, I'm a big whiner about the new way the game throws all its different modes at you during the career progression, but custom soundtracks, online play, tons of subtle little tweaks to the handling, track design, weapons and even a few elements borrowed from past games all add up to one of the most insanely packed offerings on the PSP right now. If you own one, you need to buy this game.
Worth Playing (May 07, 2008)
Aside from those issues, there's really nothing else wrong with WipEout Pulse. The visuals are terrific, with perfect lighting and great frame rates, and the music sticks to its pulsing electronica roots. Pulse, with its challenging gameplay and deep single-player campaign, is first and foremost a fan service to traditional WipEout fans, but newcomers will likely fall in love with the game, too, assuming they don't become too frustrated in the early going. PSP owners looking for a thrill would be well-served to give this one a look, as it delivers in nearly every way.
IGN (Feb 12, 2008)
As the latest installment in the WipEout franchise, WipEout Pulse holds its own quite well. It features the same punishing reflex-based gameplay, high speeds and engaging flair that other games in the series have trademarked. While it's unfortunate that the game doesn't radically reinvent the series or vastly expand upon the play, WipEout Pulse is still an extremely enjoyable title for racing fans, and WipEout fans will definitely love blasting and braking around its courses for a long time.
Extreme Gamer (Feb 25, 2008)
WipEout fans, WipEout Pulse is a must have edition in the franchise. Until the PS3 version is released WipEout Pulse has enough "good" to cool your futuristic jump jets. The formula hasn’t been tampered with, the graphics and sound still keep a high level of production, and best of all there are bunch of create modes and online play to keep you glued to the race track long after the career mode is finished. If you’re a gamer who like challenging racers then step up to the gravity defying mag-strip and take on WipEout Pulse head-to-head.
87 (Nov 24, 2007)
WipeOut Pulse is beautiful and must-have game for those that have never played the series on PSP yet. Unfortunately there’s really little new to be found and the slightly more fun presentation and freedom can’t get rid of the déjà-vu feeling. If you’re a fan, however, this game will please you a lot!
Da Gameboyz (Feb, 2008)
Wipeout Pulse for the PSP is a great update to the long running racing series that is exclusive to Sony branded machines. With great visuals, great sound, solid gameplay, and robust online features, this game is pretty much a must have for not only racing fans, but anyone with a PSP who loves gaming on the go.
Cheat Code Central (Feb, 2008)
WipEout Pulse is a pretty awesome racer for the PSP. It is one of the few futuristic racers that feels actually playable after a few minutes, a considerable feat considering the competition. It has great tracks, varied gameplay, and some pretty innovative online functionality. It is a blast to play, and I would definitely consider this a must-own for PSP owners who also consider themselves fans of racing games. Even if you've never played games like Fatal Inertia or F-Zero, you'll almost certainly find something to love in this high-octane title.
85 (Jan 03, 2008)
La principale nouveauté de Wipeout Pulse repose sur son système de progression qui met en place une grille de défis à relever. Le joueur devra faire preuve de qualités variées pour devenir un pilote chevronné et débloquer les toutes dernières épreuves du jeu. Si aucune avancée fracassante n’est à relever du côté des graphismes ou de l’univers, le plaisir est toujours intact. Wipeout Pulse remporte son propre défi : celui de ravir autant les fans de la première heure que ceux qui ne s’y sont encore jamais essayé.
JeuxActu (Dec 24, 2007)
Avec un WipEout Pure déjà au sommet, difficile de proposer du neuf pour WipEout Pulse. Pourtant, le titre y parvient avec l'ajout de nouvelles armes, la présence de nouveaux circuits et, surtout, l'intégration du jeu en ligne, un mode qui n'a pas de prix. Quant au gameplay, il offre un parfait équilibre entre utilisation des armes et un pilotage plus arcade, moins technique, moins tatillon. Si les connaisseurs grinceront des dents, les néophytes apprécieront l'indulgence de la prise en main, et la possibilité de retourner des situations quasi désespérées. Ajoutons à cela une bande son électro chère à la saga, et on obtient un titre solide. Dommage en revanche que la réalisation soit un chouïa moins belle.
VGNZ (Nov 26, 2007)
If you are a fan of the series you will welcome this new game as it addresses some of the concerns about Wipeout Pure namely its fun factor. In other words it’s not as onerous as the previous PSP game; it relies heavily on gamers giving it a go rather than honing skills over multiple repeats to move ahead. And there is new stuff that makes some outrageous racing like loop the loop possible. I say give it a go.
WipEout Pulse is definitely a fine racer and sits near the top of the tree, even though the genre is incredibly crowded on the PSP. So while it doesn’t do anything out of the ordinary (well, in comparison to the rest of the series), it delivers what it needs to and does with distinction. It's marginally a better game than the original, but it doesn't have the advantage of being the series' return to form. Still, if you're a WipEout fan or someone who's after an adrenaline and challenge packed racer, then WipEout Pulse astutely fits the bill.
GameTrailers (Mar, 2008)
Wipeout Pulse is another solid entry in the series, continuing to scream by with fantastic production values, tight controls, lots of objectives, and above all, an intense sense of speed. Its biggest weakness lies in the time it takes to unlock a decent number of courses, but fans willing to look past that should strap in and hang on.
Game Revolution (Feb 12, 2008)
Wipeout Pulse is nothing short of being an addictive, sleek, hypersonic racer that should be in everyone's pocket. To put any of these criticisms to rest, I recommend all restless sleepers to take the game and do the following: Sneak back to your bedroom. Close the door. Turn off the lights. Change into comfortable clothes. Creep into bed. Find a comfy position. Turn on your PSP, feel the pulse, feel the rush, and you'll eventually fall asleep, happy and satisfied.
80 (Dec 11, 2007)
Au chapitre des écueils, rien de bien grave mis à part le manque d'une réelle grosse innovation, quelques rares ralentissements et des tracés un poil moins tortueux qu’il y a deux ans. Quoiqu’il en soit, WipEout Pulse rafraichit la licence avec sa jouabilité toujours plus accessible (attention le choc en rejouant à l’épisode Fusion sur PS2), ses couleurs éclatantes qui tranchent avec l’aspect post-apocalyptique de l’univers et ses nouvelles possibilités en ligne. La franchise WipEout garde donc tout son punch, et cet épisode ravira les amateurs de la série comme les pilotes du dimanche. Long, varié, coloré, agressif et éclatant, c’est sur les rotules qu’on termine les courses une fois la moitié du jeu franchie. Un jeu à ne pas rater en cette fin d'année sur PSP.
EL33TONLINE (May 23, 2008)
As a weapon based racer Wipeout: Pulse shares a lot in common with Mario Kart – but its lack of character means it’s not half as much fun to play. With a few more twists and tweaks this might have been superb; as it is only fans of the series will love this. It’s not for everyone, but if you love knuckle-whitening racing thrills, look no further.
Gamekult (Dec 19, 2007)
WipEout persiste et signe sur PSP avec WipEout Pulse qui remplit largement son contrat. Véritable nouvel épisode - à l'inverse de WipEout Pure qui faisait davantage office de revival -, il apporte plusieurs innovations sympathiques comme un arsenal plus étoffé, une progression en solo mieux calibrée et surtout un mode de jeu en ligne attendu depuis belle lurette sur le support. Ce n'est pas tout, le gameplay a, lui aussi, subi une légère refonte dans ce volet, pour devenir plus accessible mais aussi moins joueur, ce qui ne sera peut-être pas du goût de tout le monde. Sa plastique saura toutefois réconcilier même les plus intransigeants, pour un épisode solide et parfaitement maîtrisé qui devrait rapidement s'imposer comme un must-have de la portable de Sony.
PTGamers (Feb 02, 2008)
Os fãs podem encarar esta sequela com optimismo. A Sony não procurou refinar apenas a mecânica de jogo, mas adicionar-lhe mais conteúdos e diversão. Temos novas pistas, naves e provas, e um vasto suporte à comunidade. E tudo sem mexer no conceito destas corridas futuristas. Os fãs agradecem
Video Games Daily (Nov 13, 2007)
It looks superb, sounds just as good and plays even better. The core gameplay has had nothing more than a refinement carried out on it and the new additions fit in perfectly. There's also been enough time between this release and the last, making things not feel like a cash-in. The only reason it isn't as perfect as it maybe could be is because it isn't the first in the series - if you've played it before, you've played it before.
80 (UK) (Nov 21, 2007)
The only other thing to say is that PS3 owners may want to hang on for WipEout HD, which threatens to do what Pulse does in high resolution at 60 frames per second. If it manages that, we'll be laughing, and Sony's Liverpool studio will be responsible for two of the best PlayStation racers of the year rather than just one.
NZGamer (Dec 05, 2007)
Wiepout: Pulse isn’t very open to newcomers, as a lot of the Campaign is locked and even on the lowest speed settings beginners will struggle with the unique handling on the hovercraft, let alone avoid hitting the track walls. However, veterans will jump in, take a ride, blow up the opponents and unlock pretty much everything in a couple of days and spend hours more just being addicted enough to neglect sleep and forget to eat.
Gameplayer (Oct 12, 2007)
It’s not vastly superior to its predecessor, but is it is a distinct improvement. Wipeout Pulse looks better, sounds better, and delivers a more lasting challenge. Given the inherent limitations of PSP, this game pushes the envelope just about as far as it will go.
80 (Dec 17, 2007)
Wipeout Pulse is more of the same, but the new additions, primarily in the shape of online play, mean this is essential for Wipeout fans and adrenaline junkies. It'll take a while before you're racing around at top speed, but when you get there Pulse delivers the Wipeout goodness in spades and with some of the best visuals seen on Sony's handheld.
GameSpot (Feb 25, 2008)
More than just an enjoyable racing game, Wipeout Pulse is on the forefront of what the PSP has to offer technologically. With an online mode, custom soundtracks, and even a photo mode, there isn't much else on the console that the developers have failed to take advantage of. True, the game itself isn't a revolutionary change from the previous entry in the series, but if you've enjoyed Wipeout games in the past and have yet to play them in handheld form, then Wipeout Pulse is definitely worth checking out.
G4 TV: X-Play (Feb, 2008)
To be sure, the whole quasi-futuristic art design in Wipeout Pulse (and every other Wipeout game ever made) is beginning to feel more quaint than cool. It’s a rock solid racer that knows what the fans want. New players might be put off by the learning curve. For Wipeout aficionados, however, we recommend getting your fingers on the Pulse as soon as you can.
I adored Wipeout when it released on the PSone in 1995. I mostly enjoyed it in 2002 when the PlayStation 2 got its shot. I could still marshal some enthusiasm in 2005 when the franchise came to the PSP. In 2008, I’m ready for some change, and this isn’t the game that is going to give it to me. While tech backdrops of futuristic cities are great, the fundamental racing mechanic has inched forward at a snail’s pace, delivering an experience that is almost identical to every Wipeout game that came before. Thankfully, that core experience is totally solid and extremely invigorating, as it slowly works players up to faster and faster speeds until you feel like you can’t possibly be in control. Online play is also a big plus. In summation: flashy beats, pretty streets, and breakneck speeds? Yes. Innovation? Not so much.
GamingTrend (Mar, 2008)
Wipeout Pulse is a very good game with great production values for a portable system. Futuristic racing fans will enjoy what Pulse brings to the table. Unfortunately, you might be better to wait for a price drop or pick up the original Pure if you can find it, as both games are too similar to each other to give Pulse a recommendation.
75 (Dec 06, 2007)
On voit immédiatement que le jeu a été développé pour le support. La PSP se prête parfaitement à ce type de titre et lui fait une place toute chaude dans le gotha des jeux de courses sur console portable. Toutefois, on regrette ce manque de nouveautés et le fait que Pulse se révèle être un Pure avec de nouveaux circuits.
1UP (Feb 12, 2008)
And again, with all of those features in mind, Wipeout Pulse truly does become a game for its fans. 1UP Show Director and ardent Wipeout player Ryan O'Donnell can't seem to get enough of it. While I can't seem to claim the same level of enthusiasm for this game -- nor adoration for the franchise -- using his passion as the litmus test, if you truly love Wipeout, you're going to truly love Pulse.
The Video Game Critic (Jul 31, 2008)
Pulse is madly addiction at first, but stumbles due to its emphasis on weapons in later stages. Weapons played a minor role in Pure, but here you'll be lucky to make it around the track in one piece! It's really hard to avoid incoming rockets and missiles, and those tiny mines are hard to see. Dishing out the pain is equally problematic, since most weapons require you to aim, which really throws off your steering. Other issues include substantial load times and in-game instructions that forget to explain the controls. Wipeout Pulse is a great looking game, but it suffers in comparison to the original. Let's face it - sometimes a sequel has no place to go but down.