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Pulse Warrior

MobyRank MobyScore
Commodore 64
ZX Spectrum
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Who needs weaponry when you're trying to save the earth from the invasion of the beings of Cirrus Major? Hopefully you don't, because the method of fending off the attack across the 108 zones of the game is rather more unusual.

The Earth of the 22nd century has massive solar platforms for receiving energy direct from the sun, and these produce massive pulses of energy discharge. The idea is that you fly into these and direct them at angles so as to hit and destroy the Cirran invaders. The more pulses you have touched before unleashing a shot, the more powerful it will be, but you must be careful not to cause your ship to overheat.


Pulse Warrior ZX Spectrum The solar pulse platforms you need to join together
Pulse Warrior Commodore 64 First area
Pulse Warrior ZX Spectrum You (black square) must get the power (small square) avoiding the bad guy (4 circles) and the arrows
Pulse Warrior Commodore 64 Map

User Reviews

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The Press Says

Power Play Commodore 64 Dec, 1988 64 out of 100 64
Sinclair User ZX Spectrum Oct, 1988 60 out of 100 60
Your Sinclair ZX Spectrum Dec, 1988 5 out of 10 50


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Contributed to by Martin Smith (63138)