Act I presents the challenge of disrupting an onerous, endless assembly in which vice-principal Pannus (subject to somewhat predictable mockery by his snotty students) oversees the sharing of a seemingly endless list of dress code regulations.
Act II throws our sassy brat in detention with his new rebellious friends, while Act III presents two entirely different endgames depending on whether the protagonist decides to engage in some underaged drinking prior to the fall dance. (In one, he engages in some pyrotechnic experimentation, guided by a h/p/a 'zine; in the other, he meets a punker girl named Kym and receives some education in, among other things, cybercrime and whistle-blowing.)
Accompanying music by
' (the Weakerthans)
Design and illos by
Java interpreter by