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Pyjamarama

MobyRank MobyScore
ZX Spectrum
...
...
Commodore 64
...
1.2
Amstrad CPC
...
1.3
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Description

Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.

The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active.

As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.

Screenshots

Pyjamarama ZX Spectrum There are only three action keys and the input is not validated. If the player makes a mistake, as has been done here, then they will be part way through the game before they realise their mistake
Pyjamarama ZX Spectrum Its not enough to have a flying axe. This axe bounces around the screen like a rubber ball. Unfortunately when one ax exits on the right another comes through the door on the left..
Pyjamarama ZX Spectrum Screen 2. There are beasties moving up and down. There are hands that come up from the floor. The object is to get across to the other side of the screen and open the door
Pyjamarama ZX Spectrum This screen has the added complication of a conveyor belt moving left to right

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The Press Says

Your Spectrum ZX Spectrum Dec, 1984 13.5 out of 15 90
Tilt Amstrad CPC Jul, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67

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Contributed to by Sciere (251656), Kabushi (121977) and Martin Smith (63162)