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Pyjamarama

MobyRank MobyScore
ZX Spectrum
...
2.8
iPad
...
...
iPhone
...
...
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Description

Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.

The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active.

As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.

Screenshots

Pyjamarama Amstrad CPC In the kitchen.
Pyjamarama Commodore 64 Which way now?
Pyjamarama ZX Spectrum There are only three action keys and the input is not validated. If the player makes a mistake, as has been done here, then they will be part way through the game before they realise their mistake
Pyjamarama ZX Spectrum Mistimed it. That's one life gone. The dead body is at the foot of the doorway / window frame and is coloured purple the same as the background

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User Reviews

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The Press Says

Your Spectrum ZX Spectrum Dec, 1984 13.5 out of 15 90
Tilt Amstrad CPC Jul, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67

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Trivia

Awards

  • Zzap!
    • May 1985 (Issue 1) - #14 It's the Zzap! 64 Top 64!

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Contributed to by Sciere (264736), Kabushi (125361) and Martin Smith (63136)