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Amstrad CPC
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Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.

The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active.

As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.


Pyjamarama ZX Spectrum Stairs can be climbed
Pyjamarama Amstrad CPC Title screen.
Pyjamarama ZX Spectrum Screen 3. In this screen the perils are darts that fly across the bottom of the screen.
Pyjamarama ZX Spectrum Barrels can be jumped on

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User Reviews

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Critic Reviews

Crash! ZX Spectrum Nov, 1984 92 out of 100 92
Your Spectrum ZX Spectrum Dec, 1984 13.5 out of 15 90 (UK) ZX Spectrum Oct 17, 2007 8 out of 10 80
Tilt Amstrad CPC Jul, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
Commodore Format Commodore 64 Jun, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars 20


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  • Zzap!
    • May 1985 (Issue 1) - #14 It's the Zzap! 64 Top 64!

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Contributed to by Sciere (330345), Kabushi (143914) and Martin Smith (63028)