Trivia
Whenever you try to access an in-game computer, a mouse cursor pops up that looks the same as the Windows Operating System does when hovering the cursor over a hyperlink: that of a human hand, four fingers and an opposing thumb, pointing upwards with the index finger extended. This means obviously that Microsoft continues its monopoly into the far future on the Strogg homeworld.
The German version of Quake 4 is intensively cut, particularly bloody scenes (Strogg Medical Facility, as marines are going in the cage), some bodies, body parts are deleted or blacked out. This cut version feels sterile and there is no atmosphere. You cannot fire at your team members.
On November 5, 2005, the English version of Quake 4 (Windows) was put on the infamous German index by the BPjM. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
Contributed by
Xoleras (67002) on Dec 11, 2005.
Kevin Long, the lead artist for Quake 4, was a longtime staff member at Palladium Books and was one of the original artists for the Rifts roleplaying game. Many of the designs in Quake 4 resemble his earlier work with Palladium. Some examples include Quake 4's Blaster, which resembles the early Coalition energy pistols from the Rifts rulebook and Quake 4's machinegun, which resembles the Triax Railgun from Rifts Sourcebook 1.
Being the first time Raven Software has designed a game based on a Id license, Id required overall approval of all design.
Contributed by
Santa
(848) on Nov 28, 2005.
On 14th September 2005, prior to the release, The CPL (The Cyberathlete Professional League) announced Quake 4 as the one-versus-one competition game for 2006. With major cash prizes at stake, this is the duel game all the top gamers will be playing in 2006. 2005's duel game was Painkiller. In the past, The CPL also supported Quake, Quake II and Quake III.
Contributed by
Sciere
(121917) on Oct 24, 2005.