User review spotlight: Carmageddon (DOS). Released in 1997.

Quake

Quake Screenshots

Amiga version

Quake Amiga Quake Start Screen of the Amiga Version

Quake Start Screen of the Amiga Version

Quake Amiga Console in the Amiga Version (Not much Difference between Amiga and PC Version)

Console in the Amiga Version (Not much Difference between Amiga and PC Version)

Quake Amiga Don't run Away!

Don't run Away!

Quake Amiga The Bomb has been planted!

The Bomb has been planted!

Quake Amiga Want some Pain or what?

Want some Pain or what?

Quake Amiga I hope the Quad is near ...

I hope the Quad is near ...

Quake Amiga ... it is!

... it is!

Quake Amiga Hardcore \o/

Hardcore \o/


Quake Screenshots

DOS version

Quake DOS Main Menu

Main Menu

Quake DOS The Quake engine has support for many 'tweaked' VGA resolutions, like 360x480 seen here.

The Quake engine has support for many 'tweaked' VGA resolutions, like 360x480 seen here.

Quake DOS First Mini-boss. This guy is tough.

First Mini-boss. This guy is tough.

Quake DOS Episode one boss, Chthon

Episode one boss, Chthon

Quake DOS Eat rockets, Chthon.

Eat rockets, Chthon.

Quake DOS You have to zap him in order to kill him.

You have to zap him in order to kill him.

Quake DOS Chthon is dead.

Chthon is dead.

Quake DOS The hub from which you choose the episodes, or dimensions, you want to play.

The hub from which you choose the episodes, or dimensions, you want to play.

Quake DOS Nice windows.

Nice windows.

Quake DOS Some enemies will occasionally fight each other.

Some enemies will occasionally fight each other.

Quake DOS Under water

Under water

Quake DOS Close combat

Close combat

Quake DOS Axe (blade are outside the screen) attack

Axe (blade are outside the screen) attack

Quake DOS Enemy in window

Enemy in window

Quake DOS drops of blood

drops of blood

Quake DOS Dog to kill

Dog to kill


Quake Screenshots

Nintendo 64 version

Quake Nintendo 64 Main menu

Main menu

Quake Nintendo 64 Difficulty menu.  No Welcome to Quake level on this one.

Difficulty menu. No Welcome to Quake level on this one.

Quake Nintendo 64 Shooting a grunt in The Slipgate Complex

Shooting a grunt in The Slipgate Complex

Quake Nintendo 64 Dead in The Slipgate Complex

Dead in The Slipgate Complex


Quake Screenshots

SEGA Saturn version

Quake SEGA Saturn Title Screen

Title Screen

Quake SEGA Saturn Sega Intro Screen

Sega Intro Screen

Quake SEGA Saturn Ahh yes, the grenade launcher.

Ahh yes, the grenade launcher.

Quake SEGA Saturn The Saturn version has very nice colored lighting.

The Saturn version has very nice colored lighting.

Quake SEGA Saturn I hate going under the water.

I hate going under the water.

Quake SEGA Saturn The level designs are rather complex.

The level designs are rather complex.

Quake SEGA Saturn I hate these guys.

I hate these guys.

Quake SEGA Saturn First Episode Boss

First Episode Boss


Quake Screenshots

Windows version

Quake Windows I´m gonna paint that mark on my door as well :)

I´m gonna paint that mark on my door as well :)

Quake Windows This level is completely non-gravity, You´ll fly around like a little leaf in the autumn-wind

This level is completely non-gravity, You´ll fly around like a little leaf in the autumn-wind

Quake Windows My records. Can you beat it? ;D

My records. Can you beat it? ;D

Quake Windows A door... wonder what's lurking behind... (FuhQuake-engine)

A door... wonder what's lurking behind... (FuhQuake-engine)

Quake Windows Game start (all screenshots made with GLQuake 0.95 on Geforce2 MX)

Game start (all screenshots made with GLQuake 0.95 on Geforce2 MX)

Quake Windows Ingame console - not only for cheats, but mainly for changing the config quickly

Ingame console - not only for cheats, but mainly for changing the config quickly

Quake Windows A zombie. Better be careful around him. Hopefully, the Ring of Shadows (the grey layer) might protect me... (FuhQuake-engine)

A zombie. Better be careful around him. Hopefully, the Ring of Shadows (the grey layer) might protect me... (FuhQuake-engine)

Quake Windows The episode selection hall - each doorway stands for one game episode

The episode selection hall - each doorway stands for one game episode

Quake Windows A creepy thing makes its appearance... (FuhQuake-engine)

A creepy thing makes its appearance... (FuhQuake-engine)

Quake Windows The beginning of episode 1

The beginning of episode 1

Quake Windows Having a look on a acid river (FuhQuake-engine)

Having a look on a acid river (FuhQuake-engine)

Quake Windows Some ammo in the first secret room

Some ammo in the first secret room

Quake Windows One of the rare outdoor places - the game engine wasn't made for large outdoor levels so they didn't include any.

One of the rare outdoor places - the game engine wasn't made for large outdoor levels so they didn't include any.

Quake Windows Fire in the hole!

Fire in the hole!

Quake Windows Some enemy scum approaching

Some enemy scum approaching

Quake Windows Ahh, the quad damage :) Let's kick ass!

Ahh, the quad damage :) Let's kick ass!

Quake Windows Push the button to the right to get the bridge

Push the button to the right to get the bridge

Quake Windows A grunt close and personal

A grunt close and personal

Quake Windows Level intermission screen with stats

Level intermission screen with stats

Quake Windows An ogre ... we better be careful

An ogre ... we better be careful

Quake Windows A bridge ... on the other side, there's someone getting angry :/

A bridge ... on the other side, there's someone getting angry :/

Quake Windows This guard must be either retarded, deaf or both - he doesn't notice me until he's dead :)

This guard must be either retarded, deaf or both - he doesn't notice me until he's dead :)

Quake Windows Again, a bridge is missing, and this one is critical as we need the key

Again, a bridge is missing, and this one is critical as we need the key

Quake Windows Some knights want to kill me... well, they try at least.

Some knights want to kill me... well, they try at least.

Quake Windows *boom*

*boom*

Quake Windows Fighting an ogre - he throws grenades which can be pretty deadly

Fighting an ogre - he throws grenades which can be pretty deadly

Quake Windows Well... this door doesn't look too inviting... wonder what's behind it?

Well... this door doesn't look too inviting... wonder what's behind it?

Quake Windows The door's open - but where, oh where is the enemy?

The door's open - but where, oh where is the enemy?

Quake Windows Uhhh... hi baby :)

Uhhh... hi baby :)

Quake Windows Knights... behind them, the exit... let's make it quick

Knights... behind them, the exit... let's make it quick

Quake Windows Oh nice, a grenade launcher!

Oh nice, a grenade launcher!

Quake Windows And here, we have a bunch of zombies... which can only be killed by a - yes, explosive, so we need to use our new grenade launcher on them

And here, we have a bunch of zombies... which can only be killed by a - yes, explosive, so we need to use our new grenade launcher on them

Quake Windows Large hall with nice architecture...

Large hall with nice architecture...

Quake Windows ... and, unfortunately, some ghosts.

... and, unfortunately, some ghosts.

Quake Windows The enemies can sometimes get in fights with each other

The enemies can sometimes get in fights with each other

Quake Windows And some fights are more spectacular than others.

And some fights are more spectacular than others.

Quake Windows The Death Knights can launch a true barrage of fireballs

The Death Knights can launch a true barrage of fireballs

Quake Windows One of the third episode levels

One of the third episode levels


Quake Screenshots

Zeebo version

Quake Zeebo Title screen.

Title screen.

Quake Zeebo Loading screen.

Loading screen.

Quake Zeebo Main menu.

Main menu.

Quake Zeebo The main lobby for difficulty selection: easy to the left, normal in the center and hard to the right.

The main lobby for difficulty selection: easy to the left, normal in the center and hard to the right.

Quake Zeebo The lobby for episode selection: one to the left, two in the center-left, three in the center-right and four to the right.

The lobby for episode selection: one to the left, two in the center-left, three in the center-right and four to the right.

Quake Zeebo Starting the first episode, a little bit of hand-holding: the game tells you you can jump across the gap.

Starting the first episode, a little bit of hand-holding: the game tells you you can jump across the gap.

Quake Zeebo The very first enemies: a Rottweiler and a Grunt.

The very first enemies: a Rottweiler and a Grunt.

Quake Zeebo When hit, enemies will display different animations such as this "facepalm" one.

When hit, enemies will display different animations such as this "facepalm" one.

Quake Zeebo Walking to the exit teleporter.

Walking to the exit teleporter.

Quake Zeebo End level statistics.

End level statistics.

Quake Zeebo An Ogre in mission 2, episode 1.

An Ogre in mission 2, episode 1.

Quake Zeebo Some underwater action in episode 2, mission 1.

Some underwater action in episode 2, mission 1.

Quake Zeebo Found a secret area!

Found a secret area!

Quake Zeebo Killing an Enforcer in episode 3, mission 1.

Killing an Enforcer in episode 3, mission 1.

Quake Zeebo Some armor, nailgun and shotgun ammo.

Some armor, nailgun and shotgun ammo.

Quake Zeebo Even in game text was translated to Portuguese, like here (saída = exit).

Even in game text was translated to Portuguese, like here (saída = exit).

Quake Zeebo Episode 4, mission 1. The biosuit lets you swim in slime without taking damage.

Episode 4, mission 1. The biosuit lets you swim in slime without taking damage.

Quake Zeebo Laser traps on the walls.

Laser traps on the walls.

Quake Zeebo A gold key-card, required to open a door.

A gold key-card, required to open a door.

Quake Zeebo Dead, killed by a Rottweiler.

Dead, killed by a Rottweiler.