DescriptionQuattro Adventure features four action games on one cartridge.
- Boomerang Kid: It's a little known fact that boomerangs don't actually return when you chuck them. It took the Boomerang Kid an entire day to find this out, and he has lost an entire boomerang collection. Now he has to set out to collect them all. They are scattered throughout the outback, with plenty of treacherous terrain and a variety of wildlife to get past before all the boomerangs can be found.
- Super Robin Hood: Marion is being held captive in a castle by the Sheriff of Nottingham. It is up to Robin Hood to rescue her! The castle is heavily guarded, and there are many secret passages to find and locked doors to get past.
- Treasure Island Dizzy: Dizzy has set out on his new boat, the HMS Eggwhite, for a short vacation. After a storm throws him off course, he ends up stranded on a strange island. Dizzy must now explore the island and find a way to repair his ship in order to get back home.
- Linus Spacehead: Linus has crash landed on a distant planet called Earth. Unfortunately, the landing has broken his radio so he can't radio home for help. Linus needs to locate all the radio parts that have been scattered throughout this strange world. Many dangerous creatures and alien landscapes make this a challenging task.
- "Super Adventure Quests" -- European Release
Part of the Following Groups
|All four games are better than some that take a whole cartridge||Sean Booth (24)|
|Someone really should be embarrassed about this crap||matt moore (26)||unrated|
The Press Says
|N-Force||Jul, 1992||80 out of 100||80|
|GamePro (US)||May, 1992||3.5 out of 5||70|
|NES Archives||Jun 05, 2001||C-||42|
|The Video Game Critic||Sep 16, 2001||D+||33|
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TriviaQuattro Adventure for the NES was available in two different formats, the first was a regular cartridge, and the second was a compact cartridge which required the Aladdin Deck Enhancer. The idea behind the compact cartridges was to take circuitry that was common to all NES cartridges and remove it placing it in the Deck Enhancer, leaving the game cartridge containing only parts that were unique to each game (mainly the game code.) Since the game cartridge now contained fewer parts, the manufacturing cost (and thus the cost to the consumer) was to be lower. To play the game you would plug the compact cartridge into the deck enhancer which would form a complete NES cartridge which could then be used in the normal fashion. Very few games appeared in compact cartridge form (seven total, including Dizzy the Adventurer which came with the Deck Enhancer. All of these games were by Codemasters, who also invented the Aladdin Deck Enhancer.)
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