DescriptionWages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations.
The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported.
Like in the earlier Quest for Glory games, the main character's parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options.
Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games.
There are no promo images for this game
- "英雄傳奇3：戰爭的報酬" -- Chinese spelling (traditional)
- "Quest for Glory III: הדרך למלחמה" -- Hebrew spelling
- "Quest for Glory III: Seekers of the Lost City" -- Planned re-release title
- "Quest for Glory III: Der Lohn des Krieges" -- German title
- "QFG3" -- Abbreviated series title
- "영웅의 길 III: 전쟁의 응보" -- Korean spelling
- "Hero's Quest 3: Wages Of War" -- Informal title
Part of the Following Groups
- Game Engine: Sierra's Creative Interpreter (SCI)
- Gameplay feature: Character development - Repetition
- Gameplay feature: Hunger / Thirst
- Gameplay feature: Importable characters
- Quest for Glory series
- Setting: African
|PC Games (Germany)||Nov, 1992||90 out of 100||90|
|Top Secret||Mar, 1994||9 out of 10||90|
|PC Joker||Nov, 1992||82 out of 100||82|
|Joker Verlag präsentiert: Sonderheft||1993||82 out of 100||82|
|Play Time||1993||78 out of 100||78|
|ASM (Aktueller Software Markt)||Nov, 1992||9 out of 12||75|
|Power Play||Dec, 1992||72 out of 100||72|
|Adventure Gamers||Nov 23, 2007||60|
|Computer Gaming World (CGW)||Jan, 1993||Unscored||Unscored|
|Topic||# Posts||Last Post|
|The honorless man - is some in-game trigger missing?||5||Nowhere Girl (3244)
Oct 04, 2015
AwanThe game that you can play in the Simbani village called Awari is an actual game in real-life. Oware (as it is commonly known) is the national game of Ghana and is played by people in West Africa and the Carribean.
FricanaThe game takes place on the continent of Fricana. Fricana is an anagram of the word 'African'.
KalbThe dog-like merchant Kalb is not named this way without reason: "kalb" is Arabic for "dog".
Kalb also boasts a good knowledge of English language; if you agree to buy something from him, he will describe you as "magnanimous, magnificent, beneficent, munificent, benevolent, malevolent, non-violent, ultra-violet friend of dogs".
MusicThe background music in the apothecary is White Rabbit, by Jefferson Airplane.
- Quest for Glory III has cameo appearances by Sanford & Son, and Laurel & Hardy.
- Corey Cole makes a cameo appearance as the apothecary Salim.
- The Sanford and Son weapon seller in Tarna sells things, mentioning the "Lara bow" and the "Amon Re" tribe. This is a reference to the Sierra adventure game Laura Bow in The Dagger of Amon Ra.
SeriesThis game was added midway through the cycle. The original plan was to have four games, with a number of intentional metaphoric parallels built in. (four compass directions, four elements, etc) However, after finishing Quest for Glory II: Trial by Fire, the Coles decided that the character of Hero wasn't developed enough to make Shadows of Darkness work, and invented this adventure to build his personality up a bit. (previously, the Hero was primarily a warrior. This game taught him to be a diplomat and peace-maker, virtues necessary in Shadows' This is the primary reason the game seems a bit short and less involved than the others.
TitleAfter the initial release of Quest for Glory III: Wages of War Sierra discovered that another developer had trademarked the name Wages of War. Thus Sierra decided to change the game's title to Quest for Glory III: Seekers of the Lost City for planned further releases. However since the other game was never actually released the name change never took place. However, the title Quest for Glory III: Seekers of the Lost City is mentioned in (at least) the disk version of the fourth installment of the series.
- Power Play
- Issue 02/1993 – #3 Best Presentation in 1992