In Questron II you go back in time, to fight the battle at an earlier stage.
Much of Questron II resembles the earlier game.
The games should be similar, if one remembers that they occur in the same world, in two different time periods.
But when one examines the two games, one can see the programmers did not make the same game over.
The games were written about five years apart.
The dungeons in this game are not 2-D anymore. You are seeing the evolution of gaming, from 2-D to 3-D.
Starting the Adventure! (EGA/Tandy)
Checking Inventory (EGA/Tandy)
Lots of Chests! (EGA/Tandy)
Version information 1.2 (EGA/Tandy)
Version information 1.0 (CGA)
A character generation that consists of just entering your name should have made me suspicious, right from the beginning.
Combat: Hit you, hit me, hit you, hit me...
Talking with some guards. "Me not like you either, and I'll have killed you before this game is over, boyo."
In this game way, gambling is your way to fortune. (But not this game.) Is that didactic, I ask?
Some monsters have something to offer, at a price.
You can also get money from chest, but looting them angers the guards. Hello, Ultima!
In the Hall of Visions, you can talk to your your guiding good wizard, Mesron. The evil one was called Mantor. I kept confusing them.
The game that made me rich!
Exploring the tomb under Rivercrest cathedral. Hello, Gauntlet!
Found an item. Items are the main story advancement mechanism. Now to find the place where to use it.
At one place, you can have a peek at some maps for a 1000 gold.
My first castle guard killing spree. I'm the good guy, but you must die, so I can save your world. Sorry.
My stats after I got rich.
As in Ultima, you'll have different kinds of transportations...
Very handy, this trained eagle. You'll never have to bother about those silly random encounters anymore.
Exploring my first dungeon. The view window could have been a little bigger.
Those acid traps are nearly as deadly as the rust monsters in Rogue.
A monster in the distance. Quick, Time Sap!
The Scroll of Scalna gives you automapping. Now the big top right window will make sense, finally.
Typical dungeon scene. Xamining (sorry my English) for traps every few steps is essential for survival.
Opening coffins in dungeon makes strange (and often helpful) things happen.
Again, Mesron tells me what to do next. Seems like evil Mantor has arrived at Cramford...
... and this is how Cramford, once a bustling trade town, looks after Mantor's visit.
Mantor was quite thorough. Nothing to loot in the bank anymore...
Another castle killing spree. I wonder why nobody wants to speak to me anymore?
After I killed all his guards, King Kelfar is please with me.
End of dungeon. You need a special item here.
"Please give more."? Just what I expected from a priest.
Monsters queuing up to be killed.
Looks like a jump and run, until you realize that this is top-down and not side view.
My first encounter with Mantor, selecting the right for him among the wide variety of spells (4).
The last dungeon has interesting monsters -- this one was by far my favourite!
Only a few steps from saving the world. In Mantor's Conclave, you'll lose about fifty hits on each step. Hope you bring enough!
So this is the Evil Book of Magic? Well it's big. Stop hitting me, you guys.
Haha! Hahaha! Hahahahahahahaaaa!
No. The story will NOT continue in Questron III.