Viewing Release: All Apple II Atari 8-bit Commodore 64

Apple II Screenshots

[This early adventure followed in the footsteps of Ultima Zero, also called Akalabeth.]

This early adventure followed in the footsteps of Ultima Zero, also called Akalabeth.

[The Apple II version featured an animated title screen: moving hero, waving flags, lowering drawbridge, raising grate.]

The Apple II version featured an animated title screen: moving hero, waving flags, lowering drawbridge, raising grate.

[Text moves across the screen, filling it in as you read.]

Text moves across the screen, filling it in as you read.

[You are filled in on the context: who you are, what's your social status, what is happening in your country.]

You are filled in on the context: who you are, what's your social status, what is happening in your country.

[Now you know how a serf may become a hero.]

Now you know how a serf may become a hero.

[You set out, unarmed, with the clothes on your back.]

You set out, unarmed, with the clothes on your back.

[You're not strong. But you have the potential to outgrow your background.]

You're not strong. But you have the potential to outgrow your background.

[Determined to survive, you take your hard earned booty and go to town.]

Determined to survive, you take your hard earned booty and go to town.

[You visit cathedrals too.]

You visit cathedrals too.

[The cathedrals are a haven of safety, as well as an excuse to explore the world, a worldwide pilgrimage.]

The cathedrals are a haven of safety, as well as an excuse to explore the world, a worldwide pilgrimage.

[But heroes don't always have to walk the line. Some heroes go back to town.]

But heroes don't always have to walk the line. Some heroes go back to town.

[Eventually you will make your way to the castle, home of the king, the princess and...?]

Eventually you will make your way to the castle, home of the king, the princess and...?

[The royal treasury is spread out across the castle...don't touch, or else.]

The royal treasury is spread out across the castle...don't touch, or else.

[These dungeons don't have much color.]

These dungeons don't have much color.

[And the residents don't like intruders.]

And the residents don't like intruders.

[Don't admire the early electronic art too long...]

Don't admire the early electronic art too long...

[This dungeon is multi-leveled. The triangle supports a rope, leading down into a hole in the floor.]

This dungeon is multi-leveled. The triangle supports a rope, leading down into a hole in the floor.


Atari 8-bit Screenshots

[Title Screen]

Title Screen

[Countryside near Geraldtown]

Countryside near Geraldtown

[Swamp Cathedral]

Swamp Cathedral

[Inside the town of Bay Ridge]

Inside the town of Bay Ridge

[Games of Chance]

Games of Chance

[Port City]

Port City

[Inside the Island Cathedral]

Inside the Island Cathedral

[Dungeon]

Dungeon

[A Monster Approaches]

A Monster Approaches


Commodore 64 Screenshots

[Title screen]

Title screen

[No title screen, just a menu.  The game is licenced from Richard Garriot because it closely resembles his 1980 game, Akalabeth.]

No title screen, just a menu. The game is licenced from Richard Garriot because it closely resembles his 1980 game, Akalabeth.

[A bit of background story is built into the game.]

A bit of background story is built into the game.

[You only get this when starting a new character.]

You only get this when starting a new character.

[Prepare to play...]

Prepare to play...

[An introduction uses advanced characters to give you a tour of the land.]

An introduction uses advanced characters to give you a tour of the land.

[You will begin as a warrior on foot.  Here you are on the back of a giant bird.]

You will begin as a warrior on foot. Here you are on the back of a giant bird.

[Towns and Cathedrals are shown as sprites on the map.]

Towns and Cathedrals are shown as sprites on the map.

[Towns are set up with limited points of entry and exit.  Merchants abound, and guards are everywhere.]

Towns are set up with limited points of entry and exit. Merchants abound, and guards are everywhere.

[This is the very first moment of the game.]

This is the very first moment of the game.

[Towns are a place to spend money, or gamble.  Taverns abound, sources of information.]

Towns are a place to spend money, or gamble. Taverns abound, sources of information.

[An alternative to the casino is the cathedral.  There are many, and worth checking out.]

An alternative to the casino is the cathedral. There are many, and worth checking out.

[The princess lives in the castle.  Treasure is everywhere, and big strong guards too.]

The princess lives in the castle. Treasure is everywhere, and big strong guards too.

[Some of the dungeons in this game are three dimensional.]

Some of the dungeons in this game are three dimensional.

[Everything is done in line drawings without the texture filled in.]

Everything is done in line drawings without the texture filled in.

[The style of dungeon is supposed to be inspired by Richard Garriot's Akalabeth.]

The style of dungeon is supposed to be inspired by Richard Garriot's Akalabeth.

[The game thoughtfully includes a way to get the most out of your monitor.]

The game thoughtfully includes a way to get the most out of your monitor.


 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS