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DescriptionThis handheld racing game offers a range of 12 licensed cars (including models by Chevrolet, Dodge, GM, Lotus and Mitsubishi), several circuits, and a set of opponents. To these stock elements, it adds one more: weaponry. Now you can choose to nitro past the opponent ahead of you, or slow him down with a missile.
With each vehicle and driver pair you can race in Practice Mode to familiarize yourself with tracks or choose Championship Mode to progress through a series of circuits. After each race you'll need to spend some of the money you've earned (either by achieving a good placement or picking up money icons during the race) to repair and, if possible, upgrade your car. Upgrades can improve your car as a racing machine (e.g. a larger engine or better brakes) or as a war machine (e.g. adding more weapons bays or buying a new type of weapon).
The track design uses isometric view, and almost never puts the car behind an obstacle. However, among the twisty roads are a few shortcuts that require you to think outside the lines of the road, and occasionally take a leap of faith.
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The Press Says
|The Video Game Critic||Oct 22, 2005||A||100|
|1UP||Feb 22, 2005||9 out of 10||90|
|IGN||Feb 10, 2005||8.9 out of 10||89|
|GameSpot||Mar 03, 2005||8.5 out of 10||85|
|Game Informer Magazine||Mar, 2005||8.25 out of 10||82|
|Game Informer Magazine||Mar, 2005||8 out of 10||80|
|Play Magazine||2005||7 out of 10||70|
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jvm (234) added Racing Gears Advance (Game Boy Advance) on Aug 19, 2006
Neil D. Voss (Compound Inc.)Collision/Controls/Balancing:
Matthew Hammett, Chris Ludwig, Roxanne Taylor, James Pitz, Eric Taylor, Paul Meyers, Brendan O'Beirne, Dustin Owens, Shannan Deminick, Dan Shimizu, Ryan Slugett, Jon Perry, Brian Taylor, Nick RuttnamPackage Design: