Saving the rainforest involves tile-matching in this arcade puzzler. A matrix of tiles in various forms is presented; swap adjacent tiles to create rows or columns of 3 or more, and these will be removed. The areas under them will be turned into gold; turn the entire level to gold (by creating matches over every square, including the corners) to complete it and receive a bonus for any remaining time.
Matches cause all tiles above those removed to drop down, with new tiles added in their places at the top. This can create chain-reaction combos of new lines, which are also removed and scored. You also have the use of Suns, which can remove a particular square and make it gold - with a fresh compliment of six after every five levels.
There are locked tiles which must be removed by a match before they can be moved - these open up new spaces below them - and cobwebs which are turned into blocks when a match is made over them.
Bonus tiles also exist, which are activated by making matches with them. Some remove the entire row, column or both, or a square of blocks around the tile. Others remove all tiles of that colour, or stop the clock for 15 seconds. Every five levels there is a bonus level - open five tiles at random for bonuses such as points and suns.
- "Rainforest Adventure" -- Alternate title
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This entry to the MobyGames database was contributed by Martin Smith (63223)
on Jun 29, 2007.