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Description

Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.

Screenshots

Rambo III MSX The soldiers just walk back and forth
Rambo III ZX Spectrum The first screen of foes
Rambo III DOS Get a first aid kit
Rambo III Atari ST Soon another guard beats the dust

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Critic Reviews

CU Amiga Amiga Sep, 1991 75 out of 100 75
Compute's Amiga Resource Amiga Dec, 1989 15 out of 20 75
The Games Machine (UK) Commodore 64 Feb, 1989 72 out of 100 72
The Games Machine (UK) ZX Spectrum Feb, 1989 72 out of 100 72
The Games Machine (UK) Atari ST Mar, 1989 70 out of 100 70
ASM (Aktueller Software Markt) Amiga Sep, 1991 8.2 out of 12 68
ACE (Advanced Computer Entertainment) Atari ST Mar, 1989 649 out of 1000 65
Atari ST User Atari ST Apr, 1989 6 out of 10 60
The One Atari ST Jan, 1989 59 out of 100 59
Amiga Power Amiga Aug, 1991 14 out of 100 14

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Contributed to by Martin Smith (66803), Terok Nor (25967) and Ye Olde Infocomme Shoppe (1691)