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Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.


Rambo III DOS Title screen, showing one of the alternative CGA palettes
Rambo III DOS You had been Killed. (EGA Enhanced color)
Rambo III DOS title screen - VGA
Rambo III DOS You had been Killed. (VGA)

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Critic Reviews

The Games Machine (UK) ZX Spectrum Feb, 1989 72 out of 100 72
The Games Machine (UK) Commodore 64 Feb, 1989 72 out of 100 72
Computer and Video Games (CVG) Commodore 64 Jan, 1989 71 out of 100 71
The Games Machine (UK) Atari ST Mar, 1989 70 out of 100 70
ACE (Advanced Computer Entertainment) Commodore 64 Apr, 1989 662 out of 1000 66
Atari ST User Atari ST Apr, 1989 6 out of 10 60
Power Play Commodore 64 Jan, 1989 53 out of 100 53
Zzap! Commodore 64 May, 1991 51 out of 100 51
Zzap! Commodore 64 Feb, 1989 47 out of 100 47
Amiga Power Amiga Aug, 1991 14 out of 100 14


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Contributed to by Martin Smith (66859), Terok Nor (26287) and Ye Olde Infocomme Shoppe (1691)