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Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.


Rambo III DOS Game Over (VGA)
Rambo III MSX Rambo's head turns into a cranium as your health decreases
Rambo III ZX Spectrum Main menu
Rambo III DOS Title & Credits (CGA)

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Critic Reviews

CU Amiga Amiga Sep, 1991 75 out of 100 75
The Games Machine (UK) ZX Spectrum Feb, 1989 72 out of 100 72
ASM (Aktueller Software Markt) Atari ST Sep, 1991 8.2 out of 12 68
ACE (Advanced Computer Entertainment) ZX Spectrum Apr, 1989 649 out of 1000 65
ACE (Advanced Computer Entertainment) Atari ST Mar, 1989 649 out of 1000 65
Atari ST User Atari ST Apr, 1989 6 out of 10 60
The One Atari ST Jan, 1989 59 out of 100 59
Zzap! Commodore 64 May, 1991 51 out of 100 51
ASM (Aktueller Software Markt) Commodore 64 Dec, 1988 6 out of 12 50
Zzap! Commodore 64 Feb, 1989 47 out of 100 47


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Contributed to by Martin Smith (62902), Terok Nor (23151) and Ye Olde Infocomme Shoppe (1517)