Rascal Reviews (PlayStation)

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51
Critic Score
100 point score based on reviews from various critics.
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5 point score based on user ratings.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
73
Mega Fun (Mar, 1998)
Auf den ersten Blick sieht das Spiel einfach brilliant aus. Die Animation des Wassers mitsamt der genialen Lichtbrechung ist beispielsweise eine einzige Pracht. Überhaupt wirkt die gesamte Optik, im Gegensatz zur eher belanglosen Hintergrundmusik schlichtweg atemberaubend und nutzt die Grafikleistung Eurer PlayStation vollkommen aus. Räume wirken durch die neuartige Engine dreidimensional und die Feindesschar wurde gut animiert. Doch leider hat Traveller‘s Tales wie schon bei Sonic R nicht beachtet, daß auch der Spielspaß nicht zu kurz kommen darf. Die dürftigen Aktionsmöglichkeiten des Helden, die nur aus Springen und Schiessen bestehen, sind nicht gerade die Garanten für spielerischen Tiefgang. Die Kameraperspektive verhält sich zudem sehr träge, so daß Ihr einen heranstürmenden Gegner oftmals erst sehr spät erkennt. (...) Schade also, daß die Programmierer nicht mehr aus diesem technisch hervorragenden Jump& Run gemacht haben.
73
For me, this game doesn't hold a lot of interest. While it did keep me playing for a surprising amount of time, I'm not exactly the target audience so after playing for 3-4 hours I felt I'd pretty much got all I'm going to get out of it. Like I said, I'm a little old for this type of game so my opinion doesn't really mean much. I highly recommend this game for the younger player whose parents won't let then get into Resident Evil 2 or hasn't quite grasped the complexity of the RPG games on the Playstation. If you've had all the Crash you can take and Rosco McQueen is too complicated for you, Rascal may be the game for you. I recommend a rental before you buy though.
70
NowGamer (Mar 31, 1998)
From a technical point of view Rascal scores highly, and younger readers will enjoy its simplistic appeal, but if you’re a veteran platform gamer think long and hard before parting with the folding stuff. One thing is certain, if Psygnosis can utilise this engine for an older audience, it’ll be onto a sure fire winner.
68
Video Games (Mar, 1998)
Zugegeben, einen gewissen Charme kann man dem kleinen Fratz nicht absprechen. Darüber hinaus muß man Travelers Tales lassen, daß sie zumindest technisch so ziemlich alles aus dem vorgegebenen Grafikstil herausgeholt haben. Optisch stecken so bemerkenswert viele Details und geniale Effekte in Rascal, daß sich die zukünftige Konkurrenz warm anziehen muß. Warum man daraus nicht etwas Anspruchsvolleres gebastelt hat, ist mir persönlich ein wenig unverständlich. Die Steuerung ist nicht besonders feinfühlig und ungenau zugleich, wie wir es von vergleichbaren Möchtegern-3D-Vertretern gewohnt sind. Leider neigen auch die Kameraperspektiven des öfteren zur Unübersichtlichkeit, was im allgemeinen zu unnötigen Fehlern und damit zum Energieverlust führt. Als letzter Kritikpunkt sei noch erwähnt, daß Rascal zu schnell durchgezockt ist, auch wenn sich nur jüngere Spieler damit beschäftigen.
67
Gamezilla (1998)
To say I was disappointed with this game would be an understatement. Ever since I first starting hearing rumors about this game, I was looking forward to it. I don't think there are enough games geared for younger audiences. The terrible camera angles will keep everyone from kids to adults in a constant state of frustration. In my opinion, there is nothing worse than dying because your character does not go in the direction you think it should. If you don't want to take my word for it, rent it.
50
GamePro (US) (Nov 24, 2000)
Despite all the eye candy and this game's enormous potential, only the most forgiving gamers will stick with this title after a brief play. This game is one slippery Rascal.
40
GameSpot (May 04, 1998)
Rascal is a visually confusing 3D adventure that is as entertaining as shopping in a crowded grocery store. It is another in a long line of 3D adventure games far below the Mario standard; this game proves dull and inconsistent.
37
Game Players (Jun, 1998)
Considering that Psygnosis' reputation was built on the likes of Wipeout and Formula 1, it's a shame to see its good name soiled by the likes of Rascal. Apparently the game was designed with the 'very young' gamer in mind, but I can't remember the last time I heard a kid clamoring for a crappy game.
20
IGN (Mar 25, 1998)
Overall Rascal plays like the unholy progeny of Spot Goes to Hollywood, Swagman, and Jersey Devil. Weak camera, ugly control, and half-assed game design just help to underline Psygnosis' perhaps deserved reputation as a graphics tart. Avoid this game at all costs.
10
Our fears on playing a preview version of Rascal were confirmed. Although the engine design is excellent - really fast and fluid detailed 3D - the level design is not. Rascal offers basic gameplay and the minimum of controls. Puzzles are simplistic and it's only the graphics that really change. Shame to see such a technically impressive project end up so superficial.