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Rastan

MobyRank MobyScore
MSX
...
...
Apple IIgs
...
...
Amstrad CPC
...
3.3
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Description

Rastan features five levels of hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom.

The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points.

Screenshots

Rastan Commodore 64 Level 1B
Rastan Arcade Fire sword
Rastan ZX Spectrum Axe - better than a sword
Rastan Game Gear In the first castle

Alternate Titles

  • "Rastan Saga" -- Japanese title
  • "ラスタン・サーガ" -- Japanese Spelling

Part of the Following Groups

User Reviews

Not the best platformer around DOS *Katakis* (37815)
Thoroughly mediocre platform action. DOS Tomer Gabel (4388)

The Press Says

The Video Game Critic SEGA Master System Feb 17, 2002 A 100
Retro Spirit Games Arcade May 26, 2013 10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars10 Stars 100
Computer and Video Games (CVG) ZX Spectrum Oct, 1990 87 out of 100 87
Crash! ZX Spectrum Apr, 1988 85 out of 100 85
1UP! SEGA Master System Feb 08, 2008 79 out of 100 79
ACE (Advanced Computer Entertainment) SEGA Master System Apr, 1989 784 out of 1000 78
Computer and Video Games (CVG) Commodore 64 Oct, 1990 77 out of 100 77
Computer and Video Games (CVG) Commodore 64 Feb, 1988 7 out of 10 70
Electronic Gaming Monthly (EGM) SEGA Master System Sep, 1989 24 out of 40 60
Power Play Game Gear Nov, 1991 52 out of 100 52

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Trivia

Rastan was released for the Game Gear in Japan. However, unlike most other Game Gear games, it was a straight port of the Master System version, running not in a letterbox format, but instead using the GG's Master System compatibility mode, resulting in a fuzzy screen with small sprites which is difficult to render in screenshots.
Contributed to by Quapil (4741), Tibes80 (1495), Martin Smith (63130), Pseudo_Intellectual (44571), Macintrash (2510), Игги Друге (43761) and Garcia (4782)