Description
The direct sequel to
Betrayal at Krondor,
Return to Krondor takes the player back to the fantasy world of Midkemia, which is once more in peril.
It is the story of Bear, ruthless mercenary in pursuit of the Tear of the Gods, a holy artifact of immense power. As Squire James of Krondor, it is your task to follow the trail of death and destruction Bear has left in his wake and to stop him before he reaches the Tear. As you progress in your travels you will discover that someone or something is creating dark beings and horrible perversions of nature, suggesting that things are very wrong in Krondor besides the ambitions of a single renegade mercenary.
Alternate Titles
- "重返克朗多" -- Chinese title (traditional)
- "Thief of Dreams" -- Concept title
- "Rückkehr nach Krondor" -- German title
- "RtK" -- Common abbreviation
Part of the Following Groups
User Reviews
The Press Says
| Game Over Online |
Dec, 1998 |
94 out of 100 |
94 |
| Game Revolution |
Jan 01, 1999 |
B+ |
83 |
| PC Zone |
Aug 13, 2001 |
8 out of 10 |
80 |
| Computer Games Magazine |
Dec 25, 1998 |
     |
80 |
| GameSpot |
Dec 21, 1998 |
7.9 out of 10 |
79 |
| IGN |
Jan 28, 1999 |
7.4 out of 10 |
74 |
| PC Gameplay (Benelux) |
Jan, 1999 |
73 out of 100 |
73 |
| Quandary |
Jan, 1999 |
     |
70 |
| Svenska PC Gamer |
Mar, 1999 |
70 out of 100 |
70 |
| Jeuxvideo.com |
Apr 07, 1999 |
13 out of 20 |
65 |
Forums
There are currently no topics for this game.
Trivia
July 20, 2006 .. An email message from
Paul Elfers in response to my review of this game ..
"I was a game author on Return to Krondor - responsible for taking the "script" document we began with and actually scripting the levels to match. This was sometimes technical in nature, but it was also artistic in that it included lighting, camera angles and timing / triggering in conversations, etc etc.
One of the levels I authored was the final level, including the final William / Talia exchange. Our art director, Tom Miller, helped a great deal by creating tons of new backgrounds for close-ups during it - allowing a little bit more of a cinematic final scene than elsewhere in the game.
Needless to say, I (and the whole team) was very proud of the game and proud of the way the ending turned out. I was very happy to see your review, because it shows me that at least some players enjoyed some of the more unusual elements in the game."
This entry to the MobyGames database was contributed by
Alan Chan (3715) on Nov 23, 1999.