The direct sequel to Betrayal at Krondor
, Return to Krondor
takes the player back to the fantasy world of Midkemia, which is once more in peril.
It is the story of Bear, ruthless mercenary in pursuit of the Tear of the Gods, a holy artifact of immense power. As Squire James of Krondor, it is your task to follow the trail of death and destruction Bear has left in his wake and to stop him before he reaches the Tear. As you progress in your travels you will discover that someone or something is creating dark beings and horrible perversions of nature, suggesting that things are very wrong in Krondor besides the ambitions of a single renegade mercenary.Return to Krondor
features pre-rendered backgrounds with changing camera angles for exploration, and 3D character models. Battles occur on separate screens, and are turn-based, including the tactical element of moving the characters manually over the battle field. The player controls James and three other characters who join the party. Compared to its predecessor, the game is less heavy on exploration, having smaller and more confined areas. Several side quests, however, are still available, in addition to pursuing the main storyline.
- "重返克朗多" -- Chinese spelling (traditional)
- "בחזרה לקרונדור" -- Hebrew spelling
- "Thief of Dreams" -- Concept title
- "RtK" -- Common abbreviation
- "Raymond E. Feist's Rückkehr nach Krondor" -- German title
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July 20, 2006 .. An email message from Paul Elfers
in response to my review of this game ..
"I was a game author on Return to Krondor - responsible for taking the "script" document we began with and actually scripting the levels to match. This was sometimes technical in nature, but it was also artistic in that it included lighting, camera angles and timing / triggering in conversations, etc etc.
One of the levels I authored was the final level, including the final William / Talia exchange. Our art director, Tom Miller, helped a great deal by creating tons of new backgrounds for close-ups during it - allowing a little bit more of a cinematic final scene than elsewhere in the game.
Needless to say, I (and the whole team) was very proud of the game and proud of the way the ending turned out. I was very happy to see your review, because it shows me that at least some players enjoyed some of the more unusual elements in the game."
This entry to the MobyGames database was contributed by Alan Chan (3657)
on Nov 23, 1999.