How much time do you spend in each single session when you play games?
Swing that cape.
Sizing each other up.
Burst into flames.
Kick to the ankle.
A quick flick of the cape.
Punch to the head.
Missed with a punch.
Title screen (Japanese version).
The usual "How To Play" screen, exhibiting a basic notion of the principal fighting commands.
Choosing a Fatal Fury fighter (the new artworks looks good).
Now, select the first opponent to battle (why didn't write "Enemy Select"?).
Bash connects a successfull 2-hit combo after stomp Cheng Sinzan in the air with his Power Stomp.
Wind-stunning hits: Ryuji Yamazaki was caught by the furious waves of Joe's super move Screw Upper!
Using his flaming-styling super move Super Deadly Ninja Bees, Mai could rush a "simple" 5-hit combo.
Bob Wilson's hyper move Mad Spin Wolf: "thousands of kicks" smashing Duck King's remaining energy...
Tung's big-body-muscle has a short (but powerful) importance in his move Super Grow: hit-standing!
If made close to the opponent, Xiangfei's hyper move Power Claw will reach a impressive 100-hit sum!
When Rick Strowd does his super move Whirlwind Punch, Terry finds a easy and fast way to avoid it...
Demonstration mode: in a full arena, Krauser's Blitz Ball and Joe's Hurricane Upper rules the fight!
Tung receives all electric-fulminant-power of the super move Bursting Heavens: advantage for Cheng!
When Kim does a Breakshot with his Flying Swallow Slash, Mai's Dragon Flame Dance is fully annulled.
Introduction frame the wandering fighter Rick Strowd finds the best chance to smash a big bad guy.
After receiving a good dose of Chonrei's Emperor Dragon Voice Slash, Bob Wilson seems a lot stunned.
Some flaming dragons makes a true hitting-party during Chonshu's hyper move Emperor Destiny Slash.
Victory screen (only for 2 Player post-matches).
Using a lucky moment, Rick has found a opportunity to block Hon-Fu's hyper move Storm In Gadentsa.
After Sokaku invoked a gigantic monster in his super move Thunder, Blue Mary was seriously damaged.
Mai Shiranui chooses Xiangfei to be the first victim of her new hyper move Fan Whirlwind: a success!
After using the hyper move M. Power, Blue Mary can use some extra moves, like her Vertical Arrow.
Impossible mission for Terry: stop Billy's Flame Whirlwind Pole using only a simple Burn Knuckle...
Look for the red-shape-power in Yamazaki's arm and think: why his hyper move is called Yondan Drill?
It's night in Krauser's castle and Rick strikes the "Almighty" of that place with a Cross Slasher.
A successful counter-attack interception was made by Kim and his Flying Swallow Slash in Geese.
Fighting in a desert type stage, the pilot-fighter Alfred connects his Critical Wing move in Andy.
In the usual "How To Play" screen, players will have a notion of some basic commands.
Selecting a Fatal Fury fighter (the new artworks looks good).
Now, it's time to select your first opponent (why didn't write "Enemy Select"?).
Trying to avoid Joe Higashi's Exploding Hurricane move, Andy Bogard executes a very risky jump.
Jin Chonrei is struck by a single hit of Ryuji Yamazaki's arm-based move Snake Tamer (middle).
Tung Fu Rue attacks Franco Bash with his Shou-Ha move, but he escapes from this blow successfully.
Blue Mary tries the counter-attack, but she is stopped by Jin Chonshu's Dragon Transformation move.
Using his flaming anti-air move Seikuu Rekka Kon, Hon-Fu discontinues Duck King's jump.
Attacking with her Nanpa move, Li Xiangfei shows to Kim Kaphwan a fraction of her strength!
Rick Strowd strikes back Tung Fu Rue with the strong impact of his cross-shape move Hellion.
Demonstrative match showing Geese Howard and his alter-ego throwing Double Reppukens simultaneously.
Mai takes advantage of Xiangfei's open guard and attacks her with her fan-swinging move Night Bird.
Using his multi-hit move Hyoi Dan, Sokaku Mochizuki summons a fast-punch demon to smash Yamazaki.
Introduction frame – Li Xiangfei finds the best chance to finish the fight against a big bad guy.
12 flaming-stunning hits of Joe Higashi's Thunder Fire later: Cheng Sinzan is about to be defeated!
The non-stop-flaming action continues, but now with Andy attacking Chonshu with his Chou Reppa Dan.
Hon-Fu's counterattack is stopped by Franco Bash, that connects 2/3 hits of his Meteo Tackle move.
In a certain moment, Joe is suddenly struck by the shoulder-stomping hit of Xiangfei's Chou Pairon.
With his move Kimon Jin, other of Sokaku's entities attacks Bob Wilson with a ground-stomping grab.
Even with the time expired, Mai could connect the 5 hits of her Super Deadly Ninja Bees in Yamazaki.
This time, Duck King has a lot of difficulty to block Billy Kane's flame-swinging Salamander Stream!
Cheng Sinzan makes some damage in Laurence Blood through his sneezing-based move Fatty Bazooka.
A clashing-simultaneous attack involving Terry's Round Wave and Krauser's full-charged Kaiser Wave.
Before beginning a counterattack, Kim Kaphwan waits Geese Howard to end his Raging Storm.
Joe uses his Golden Heel (in Break Shot mode) to cancel Alfred's attack and reach the opposite side.
A game documentation and review project. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
MobyGames™ Copyright © 1999-2014
Blue Flame Labs. All rights reserved.
"Good thinking, little buddy."