Become a Patron to help us improve MobyGames!
Series title screen
The title screen for this entry in the series.
Start of the lengthy introduction.
Orcs are among the enemies you will encounter.
The introduction tells the tale of the Blade of Destiny.
Thorwalians have a viking look.
Character generation is complex.
You can assign attributes yourself, or pick from a large selection of archetypes. Some are regular fantasy game staples like the warrior.
Or the magician.
Others are more unusual such as the Jester.
Starting out a new game at the Temple in Thorval. You can save the game or change your party composition at Temples.
Wandering around Thorval.
Random encounters can pop up as you explore. Here a beggar asks for some coin.
On the edge of the town.
Robbed! Another random encounter.
You can travel by boat at the shipyard, if there are any in port.
You can travel overland via this map screen.
Clicking on the map provides descriptions of the places you can visit.
Traveling long distances will require you to camp overnight. Make sure to assign guards!
Attacked while at camp.
Combat is turn based. Each character has a large menu of options they can perform.
Spells don't always cast successfully.
Once the enemy is dispatched, you can collect the treasure.
Not everyone in town is friendly.
The overhead auto-map screen.
You can choose to break into houses but many have nothing of interest.
Stopping by for a rest at the local inn.
A temple in Thorwal
Buying some weapons and armour
A fight at night
Das Schwarze Auge consists of three parts: Overland travel on the 2D map (see screenshot 4), city and dungeon exploration in 3D...
...and isometric combat.
The game provides a crude, color-coded automap.
Your quest is to visit persons all over Aventurien...
...and collect pieces of an ancient map that point the way to the legendary Blade of Destiny.
Unfortunately, Orcish hordes are on a rampage through the land, and will ambush you frequently.
Boss battle: This druid with his pack of white wolves has one of the map pieces you're looking for.
Travelling by ship is quick, but not without its dangers: a giant octopod may attack...
...and pirates may board the ship, forcing you to defend yourself.
Camping in the wilderness, your party can search for valuable herbs.
Entering a dungeon.
Picking a locked door in a cave.
A chest! But beware: it might be trapped.
Dungeon automap. Since levels are always square, you can easily figure out where secret rooms are.
Dungeon combat. As our fighter strikes, a mummy crumbles to ashes.
In a fierce fight against necromancers and their undead vassals, one of our party members has been knocked out.
[English Version] Texts are reasonably well translated from German.
[English Version] The improved automap now indicates doors.
[English Version] Character sheet. This dwarf has just gained a level.
[English Version] Combat options.
[English Version] Exploring the Ship of Death.
[English Version] Combat on board of the Ship of Death.
[English Version] The natives are friendly...
[English Version] We just found a companion!
[English Version] Overland travel.
[English Version] Oops. Dead?
Brave Wave Productions
or twitter here
A game documentation and review project. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
MobyGames™ Copyright © 1999-2014
Blue Flame Labs. All rights reserved.
"Wakka wakka wakka!"