User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Red Arrows

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Commodore 64
BBC Micro
Amstrad CPC
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The activities of the RAF's famous aircraft display team are brought to life in this simulation. The player can take part in loops, rolls and flypasts, working in tandem with friendly pilots as little as 6ft away, flying at over 300 miles per hour.

Instructions are given in-flight; follow the requested height and direction to maximise the visual appeal of the routine and to avoid collisions. Thrust and steering can be automated in flight; this invokes a scoring penalty but allows new players to master the more complex functions.


Red Arrows Commodore 64 Main menu
Red Arrows Commodore 64 Starting a display
Red Arrows Commodore 64 The flight physics incorporate stalls
Red Arrows ZX Spectrum This is the game's main menu screen. Pressing '1' toggles between joystick & keyboard

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The Press Says

Sinclair User ZX Spectrum Oct, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Home Computing Weekly ZX Spectrum Aug, 1985 2 Stars2 Stars2 Stars2 Stars2 Stars 40


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The game's original release included an entry form for a competition. The winner would receive a VIP visit to the Red Arrows' base at RAF Scampton, and get to sit at the controls of a Hawk plane, as well as seeing the Arrows in action.
Contributed to by Kabushi (126047) and Martin Smith (63132)