Loading screen shows the images of a sector you are currently in.
The protagonist, Alec Mason, and his brother.
Red Faction logo appearing seamlessly as you pick up your hammer.
After joining Red Faction, you will be able to upgrade and resupply your weapons.
Equip weapons by visiting safehouse lockers or by taking it from the enemy... though you are limited to three selectable plus hammer to carry at one time.
You can mark your destination on the map which will highlight your path to it.
While there are dozes of side quests, there is only a handful of missions for each sector, each with a short cinematic briefing.
Getting EDF's attention in order for your convoy to proceed without trouble.
Using remote charges to destroy enemy armored vehicles.
Some of the vehicles are equipped with machine guns which can be fired during driving.
Tailing marauder vehicle to their hideout in Badlands.
Entering marauder territory.
Check guerrilla handbook for info on the weapons, vehicles, or to watch cinematic cut-scenes.
Certain vehicles like buggies are really fast and responsive, but come with very little shielding.
Visit Samanya at safehouse to put gathered material to some use.
Exchanging gathered materials for new weapons and upgrades.
Getting familiar with Samanya, your local tech engineer.
Map shows currently revealed territory and left out missions.
Oasis safehouse seems hidden, but if enemy were to find out it's location, it would be hard to defend.
Doing some collateral damage to EDF.
Drones are harder to hit, but they seem to cost a lot of credits.
Clearing an EDF blockade.
Helping some rebels fend off EDF assault.
Taking down the structure by eliminating its key support.
Nano-rifle is deadly against EDF drones.
With jet pack, there is no fear of taking the shortcuts.
The marauders seem to be protected against radiation.
Using EDF artillery against their assault units.
Commandeering some serious firepower.
Mason's first mission is destroy this Outpost - with his hammer!
Thanks to the GPS-feature you'll always know your way.
The last EDF-soldier attacking the Outpost will be dead in a few seconds.
The fight is over - only destruction is left.
Beat the Pro-team in this mini-game where you had to blow up a building just by using a pistol and explosive barrels.
Looking through the available upgrades.
Hunting down a courier.
Some vehicles have enough space for more than just one person.
Looting an ore-vein means hammering it to shreds.
Drivin' around, enjoying the view.
Zooming in to give that EDF-guy a headshot.
Playing local wrecking crew and using my last singularity-charge to bring that building in front to fall.
Destroying that bridge on this wrecking crew map will grant a very good amount of points.
The DLC Demons of the Badlands is included in the PC port, you'll find it under "Bonus Missions".
And here it is in all it's glory ! This prequel adds some hours of action and some quite tough demolition missions.
Mason arrives on Mars.
Getting a tutorial from Mason's brother, Dan.
Any building in the world can be taken down with explosives.
Plant a charge and trigger it...
The structural damage is calculated in real-time.
If the damage is significant enough, the weight will bring the structure down.
Samanya becomes your contact within the Red Faction.
Destroy any EDF facility to weaken their control.
Settlements have a frontier feel.
Parker sector, named after the hero of the first game.
Dust sector. Residential area for the workers.
Badlands sector. Nothing out here but dangerous Marauders.
Oasis sector. The result of terraforming experiments.
Free Fire Zone. Can't get here until you take down EDF artillery.
Eos sector. Corporate headquarters and heavily patrolled.
Bring scrap to Samanya to upgrade your gear.
The arrows lead you right to your destination.
Use safehouses to lose EDF aggression.
Shoot right through walls to get to enemies on the other side.
Using a construction robot to cause some havoc.
Smash ore deposits for salvage points.
Collect EDF weapons and use them against their owners.
Collapsing a bridge. The EDF really won't like this.
The railgun can see and shoot through walls.
The nano rifle literally disintegrates structures.
Many kinds and styles of futuristic cars are on the planet.
EDF's heavy weapons and numbers make them formidable foes.
If I had a hammer...
... I'd hammer in the morning...
... I'd hammer in the evening...
... I'd hammer out love between my brothers and my sisters...
Wrecking Crew mode has you destroy the most before time runs out.
The Thermobaric Rocket gives the second biggest boom in the game.