User Reviews

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Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Atari 8-bit Awaiting 5 votes...
BBC Micro Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
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MSX Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumPopular Computing Weekly (Aug 22, 1985)
Red Moon is so richly written by David Williamson and Pete Austin that it makes the term 'interactive novel' seem almost credible.
ZX SpectrumZX Computing (Oct, 1985)
I certainly find the speed with which you can get into the game before encountering those mind-twisting problems irresistible. And, when you do die there is the possibility that I may be reincarnated with all the objects I've found so far — although this doesn't always work.
ZX SpectrumSinclair User (Sep, 1985)
Be sure of one thing; the solution to Red Moon is no easy linear progression from task to task. You will have to work hard to discover the significance of many objects. Red Moon comes at the same price as the earlier Emerald Isle which Level 9 claimed was easier than their higher priced adventures. I suppose it all depends what you mean by easy!
Commodore 64Computer and Video Games (CVG) (Oct, 1985)
This game MUST rate as the best adventure I have played this year. It is streets ahead of Level 9's previous games, and they are good enough! I can't wait to see what they will produce when they start writing games for disk users!
Amstrad CPCAmtix! (Nov, 1985)
I have no criticisms worth mentioning when it comes to this game; it is a perfect example of how to write a graphic adventure. No gimmicks, fast intelligent. Buy it.
Commodore 64Zzap! (Oct, 1985)
But despite my few niggles Red Moon is yet another brilliantly original adventure from the programmers of what must be THE best cassette adventures. Highly recommended and thoroughly enjoyable.
ZX SpectrumCrash! (Sep, 1985)
After an Emerald Isle comes a Red Moon and I've spent about a week kicking my heels, or to be more precise, a red balloon around the house waiting for Level 9's latest masterpiece of competent, commercial programming to drop through my letter box. (The red balloon, with Red Moon written on it, was a piece of slick promotion from the canny Austin team which arrived some time before the actual game). And the verdict? – I can keep a balloon aloft for several minutes without tiring – longer if I first fill it with helium. Oh!! It's the game you want to know about? – oh, well, that's very absorbing too!
Commodore 64Computer Gamer (Sep, 1985)
Red moon is a thoroughly enjoyable game with lots of atmosphere and interesting original problems. It maintains Level 9's position as Britain's number one adventure house.
Commodore 64Your 64 (Oct, 1985)
This is a great game. Great descriptions, OK graphics and a magical scenario in every sense. I can hear you all yawning out there but I'm afraid it's got to be said - when it comes to adventuring, Level 9 have more treasures in store for you than anyone else.