Description
The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West... which means they must invade Europe and fight NATO to a standstill... And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries.
You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly. Part submarine simulator, part dynamic campaign, and part WW3 simulation, Red Storm Rising is an amazing look at modern warfare.
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Trivia
The game actually has FOUR mode, theorizing the the actual time of the conflict. The book was written with the technology of 1988, but you can play the game in 1984, 1988, 1992, or 1996 respectively, with different orders of battle.
In 1984, Russian naval forces did not receive any of the "acquired" western technology, but the US subs only have the original Harpoon and Mk 48 torpedo.
In 1988, the Russian SIERRA and KILO subs enter service, and more ships get tech upgrades. The US gets Tomahawk missile and the Mk48 ADCAP torpedo.
In 1992, the Russians gets the Kuznetzov nuclear aircraft carrier with more tech upgrades for the other ships. The US gets Sea Lance AWS missile and Stinger SAM mast.
In 1996, almost all Russian ships get tech upgrades, and they also get more ships. For the NATO side, the Seawolf-class sub enters service with the silent "swim-out" Mk. 48 torpedo.