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Repton

Moby ID: 56366

Trivia

Development

The game was developed in about a month. Programmer Tim Tyler about his programming (Retro Gamer #3):

For example, I didn’t use a level editor. Instead I drew the levels on a piece of paper, converted the characters to numbers in my head and typed them in – in binary! Editing was a similar process.

Inspiration

Tyler says his inspiration was a review of Boulder Dash. However, he actually never played it until about ten years after the release of Repton.

Awards

  • Retro Gamer
    • September 2004 (Issue #8) – #73 Best Game Of All Time (Readers' Vote)

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Trivia contributed by Patrick Bregger.